Am The Only One Here Who Hates Bloom?

Disclaimer: This is just my opinion, and is not a bash 343i thread. Please respect the opinion of this thread, and the opinions of others.

Now, I know that there isn’t bloom on some of the guns in Halo 4, and that is a major improvement from Reach, and I don’t mind it on some of the assault rifle class guns, but am I the only one here who doesn’t like it? I absolutely hate it on the UNSC sniper rifle, and I can never get a no scope with it because it always messes me up, the beam rifle on the other hand, I am a master at it. As I said, I don’t mind it on the automatics, but I absolutely hate it on the precision class guns such as the sniper rifle, and the DMR. Halo is an arena shooter, and that’s how it should be. But the bloom on some of the guns, just messes me up, I know its meant to help pace your shots, and that’s why I don’t mind it on the automatics, but precision based guns, is a no-no. No bloom worked fine in previous Halo’s, so it should stay that way. If it ain’t broke, don’t fix it!

To be fair, the Beam rifle has a massive amount of aim assist, so it is a no-scoped monster.

The sniper bloom is annoying though.

Bloom doesn’t really exist in Halo 4 at all. It’s also a good idea to have bloom as offsets to powerful weapons.

I also don’t see how bloom prevents Halo from being an arena shooter.

It doesn’t bother me tbh

My only problem with bloom is that is offsets the precision on “precision” based guns, like the sniper rifle has monstrous bloom. I remember back in Reach days, everyone complained about bloom, which is why they removed it on a lot of the guns in Halo 4. Its just another random factor to the game, that makes it less skill based, in the eyes of a professional player.

There’s bloom in Halo 4?

I barely notice it. Except on the Magnum…

Bloom doesn’t really bother me in Halo 4, it’s rarely effective at ruining gameplay in Halo 4 cause it isn’t really huge from what I’ve seen. Now aim assist and flinch is what we should be talking about.

Bloom on Automatics makes a lot of sense.

Bloom on the Magnum makes sense once you use the ZB Magnum in Reach and realize how powerful it freaking is. While Reach’s Bloom was too much to make the weapon a reliable sidearm, Halo 4’s Bloom is reasonable and makes sense.

Bloom on the DMR only makes sense when it affects the weapon at long ranges (Halo 4 style). This allows the DMR to be consistent in close/mid range fights, and almost consistent at long range, but just inconsistent enough to make it not overpowered. Reach’s Bloom made the DMR inconsistent, and made it where close/mid ranges fights were based on who’s luck was better on who was getting the headshot with all the spamming.

The Bloom on the Sniper Rifle does one thing and one thing only: Tell the player when the next shot can be fired. It does not affect the weapon whatsoever, but instead help the player know when the shot can or cannot be fired.

I just don’t like it, where bloom takes up over half the screen, such as the Sniper Rifle and Magnum (both are good examples). They don’t need to take up the whole screen, that’s all, and it does affect my gameplay. Although I do think the aim assist and Flinch are big ones as well, and I’m against both those matters as well, I am saying this not so that they should fix it in Halo 4, but rather the future games they make. Also I know when my next shot can be fired, they don’t need to have bloom to tell me. Like, how bad would bloom be if it were on the BR, it would just get in the way. Like, I don’t play COD much, but I don’t even think COD has bloom.

If you think Halo 4 Bloom was bad, you obviously haven’t played enough Reach.

I prefer Reach to this game and even I acknowledge that the Bloom in Reach was a problem.

> If you think Halo 4 Bloom was bad, you obviously haven’t played enough Reach.
>
> I prefer Reach to this game and even I acknowledge that the Bloom in Reach was a problem.

Did you even read the thread? I said first thing, that Halo 4’s Bloom is a lot better than Reach’s. All I’m saying is that there is still room for improvement.

Bloom is really annoying indeed I hate it too. But I never found any problems using the sniper rifle. I think it’s just in your head.

And for the auto weapons I don’t know how bad it is I never use them

> Bloom on the Magnum makes sense once you use the ZB Magnum in Reach and realize how powerful it freaking is. While Reach’s Bloom was too much to make the weapon a reliable sidearm, Halo 4’s Bloom is reasonable and makes sense.

Of course things would have to be rebalanced if Bloom is taken out. The pistol should probably become a 6 shot kill (1.33sec), maybe with a CE Pistol ROF (1.5sec kill time) to be balanced.

But, and this feels strange to say, I don’t mind the Halo 4 Magnum bloom. I despised it in Reach, but in Halo 4 there are distances you can spam the trigger and consistently hit your target and you do seem to be pacing your shots in correlation to the distance you are fighting. Not like in Reach where it was pretty much an enforced slow kill time at all distances and spamming was just a gamble. It kind of works well in that at close range it kills faster than most utility weapons but not at longer ranges. Giving it a purpose in the sandbox as a short range specialist utility weapon.

Potentially however mechanics like RRR, recoil and bullet projectile speeds could be used instead in future games. That way ROF doesn’t need to be changed and no randomness needs to introduced.

The bloom on the Sniper Rifle reticle is purely cosmetic. Before the weapon will allow you to fire again, the bloom will have completely reset.

Bloom on the weapons like the DMR and magnum is very toned down from reach, onlying existing to make spamming the trigger ineffective at a distance.

Reach’s bloom, even the TU 85%, was horrible. ZB is where it’s at for most weapons.

> If you think Halo 4 Bloom was bad, you obviously haven’t played enough Reach.
>
> I prefer Reach to this game and even I acknowledge that the Bloom in Reach was a problem.

I still go back and play Reach occasionally and it astounds me to ponder how we ever put up with full bloom. Even 85% bloom is annoying going back.

It’s much better in Halo 4 to the point where I don’t even notice it on anything but the pistol. Bloom actually works well with automatic weapons. I feather the trigger on the AR and SAW at any distance so it’s virtually nonexistent to me.

When it’s done wrong a’la Reach, bloom is absolutely terrible. Halo 4 does not seem to have that problem. That’s one thing I will give 343.

Bloom isnt a problem in Halo 4 it was in Halo Reach

Orlando? No, he’s a good actor.

> Orlando? No, he’s a good actor.

You win post of the day

Pretty much anyone who understands hip shooting mechanics knows that bloom is horrible and hates it.

No, you’re not the only one. You’re in the majority

> Bloom doesn’t really exist in Halo 4 at all. It’s also a good idea to have bloom as offsets to powerful weapons.
>
> I also don’t see how bloom prevents Halo from being an arena shooter.

Quite a few people post Reach beta made a good amount of threads about the randomness it brings to the field. I’d say keep the game static in that department, Halo just seems better off with it out.