Am i the only one who thinks DMR is OP?

IN reach… The DMR broke most BTB maps. In halo 4 we start with them as well. I just think starting off with a weapon that can shoot across the map with extreme accuracy… is a bad idea.

Personally I think the Light Rifle is overpowered right now. If they didnt nerf it when the game is released, Im definately using it a lot once I unlock it. :smiley:

Unlike Reach the big maps we’ve seen aren’t huge open areas that you can easily cross map like hemmorage.
There are rocks and walls and hills that break up the sight lines.

It all depends on the map.

I have to agree with you. DMR seems to be the best utility weapon all around.

It outclasses the BR, Carbine, and unscoped LR. Sure it may not have as much magnetism or whatever, but what do you think is going to happen six months from now when people get really good with it to the point where they can use it at any range and land those shots accurately and consistently? I see magnetism as a temporary crutch that’s keeping the BR and Carbine alive for now. I feel like the DMR is eventually going to break away from the others though.

I’m curious how Halo 4 will deal with the DMR/LR problem. Hemmorhage, Pinnacle… Heck BTB in general were utterly destroyed by the DMR. The DMR even made mid range fights just too easy to do. Fortunately it appears to have reduced aim assist from Reach which should help. But I’m still worried.

The thing about Halo was that it always had SOMETHING. Spread, Bullet Travel, Network shot delay. SOMETHING.

Then Reach came around and the DMR/NR were Hitscan weapons with no Network Shot Delay OR Bullet Spread. It was silly and overpowered at any range, and WAY too easy to use, no skill at all.

> The thing about Halo was that it always had SOMETHING. Spread, Bullet Travel, Network shot delay. SOMETHING.
>
> Then Reach came around and the DMR/NR were Hitscan weapons with no Network Shot Delay OR Bullet Spread. It was silly and overpowered at any range, and WAY too easy to use, no skill at all.

Reach had bloom and it was much worse than any of the things you listed.

Also, just because anyone can sweep thumbless kids with the DMR in BTB doen’t mean the gun takes no skill.

Honestly, it looks like the DMR in Halo 4 overpowers all of the other primary weapons, and this bothers me because I hated the gun and it has bloom.

So once again we’ll be forced to use a bloom-based precision weapon because it’ll eventually end up being the best all-around.

It has a 3x zoom, faster rate of fire than the BR and LR, and it’s single shot, which puts it above both of those ones in terms of accuracy. The Carbine is said to be more accurate, but its reticle is larger, takes more shots to kill, and it has a smaller scope.

DMR seems to be the only weapon anyone will be using 6 months from now.

Unrelated, but it has always annoyed me how most people that thought the BR was OP in H3 had absolutely no problem with the DMR, despite the DMR being able to do everything the BR could do better and then some extra on top of that. The DMR was far more of a ‘god gun’ than the BR ever was.

The DMR certainly seems like the go-to gun for good players though. Hitscan, strong zoom, seemingly pinpoint accuracy, barely any bloom and a fast fire rate; a little less bullet magnetism or aim assist isn’t going to stop good players from being able to consistently 5-shot with it at just about any range.

The H3 BR had the entire ‘utility’ thing done near perfectly; good at medium range allowing you to reasonably defend yourself off spawn, and just accurate enough at long range to allow you to descope a sniper, but very rarely kill.

The dmr was unstoppable after TU. before TU I found it pretty beefed (other than the annoying time bloom would cause you to slightly miss)

That’s like saying it’s bad idea to have a magnum or ar in close quarters, imo it’s not a problem.

The dmr is good i wouldn’t say its overpowered its just a very accurate weapon i mean if ya crouch with it idk if its the same in halo 4 but in reach it made it more accurate. Gameplay wise i think its abit better then the br cuz u dont burn thru ammo like the br with it being a 3 round burst, honestly i think the light rifle and carbine are overpowered reason why i say that is the fact the lr has 3 round burst from hip and single shot scoped and carbine has a faster fire rate then the dmr and br

> That’s like saying it’s bad idea to have a magnum or ar in close quarters, imo it’s not a problem.

You don’t spawn within magnum or AR range of someone, though.

Not very often, at least.

> > That’s like saying it’s bad idea to have a magnum or ar in close quarters, imo it’s not a problem.
>
> You don’t spawn within magnum or AR range of someone, though.
>
> Not very often, at least.

And they don’t work perfectly at 90% of the ranges except extremely long or close

Look, with asymmetry comes inevitable tiers. Many of us agree that when the tier gaps are too large then there us an imbalance.
There is nothing wrong with the DMR being the top rifle. We can all choose to load it out eventually and as long as its tier-ness isn’t too far beyond the rest of the rifles, then the general populous will have a balanced and varied sandbox to use. If the gap between tiers for the rifles is really tight, then the competitive group can choose to have a few to all of the rifles because map design can keep a balance between the weapons too. If not, it’s ok, the top tier weapon is known and used exclusively.
In MM, the map-loadout will change as time progresses and reflect what is best for that map, regardless of player preference to ignore that or not.
… And it may not be the DMR, though it does have its merit for ALWAYS being a 1-shot. I respect that and if it’s so than I won’t mind having my DMR loadout for when it’s needed and then have my LR loadouts just because I think I’m going to love it. It even has a x3 scope as I hoped. That it is actually hitscan with painted in tracers to simulate projectile travel, icing on the cake. I always could handle the H3BR unscoped, it’s that no weapon could be used long range except the snipers. The LR’s scoped function is the answer to my woes and may end up giving some H3 nostalgia with modern H4 glee of scoped gunplay.

> IN reach… The DMR broke most BTB maps. In halo 4 we start with them as well. I just think starting off with a weapon that can shoot across the map with extreme accuracy… is a bad idea.

From all the vids I’ve seen. Players hardly used the DMR. Besides, why use old tech anyways? Battle rifle > DRM. Halo 3 > Reach. Lets remember now, Halo Reach happened before 1, 2, and 3.

If you die from the DMR across the map on BTB that is your fault for poor map movement. Not the weapons.

Nothing is OP.

I find a lot of precision weapons breaks a lot of the maps.

Halo 4 DMR seems to be the CE pistol’s successor. It seems less campy not to mention with the right amount of training, it could be viable at almost all ranges. I simply hated the DMR in Reach but Halo 4 is really appealing to me (I wasn’t that much of a fan of the BR anyway).