Most people who don’t like Halo 4 bring up the argument that Halo 4 heavily borrowed from many mainstream games such as Call of Duty. They seem to compare Ordnance with Killstreaks. Ok i get that and I could see the reason behind that. With the custom classes, there goes another argument for being copycat. For example, killstreaks (personal ordnance), create a class, and sprint feature.
However, am I the only one who complains about the Grenade Danger Icon that tells you there is a grenade nearby and to get away from it? I personally dislike this feature and I hate how 343 borrowed this idea from many mainstream games. Halo 2,3 and even Reach didn’t have this feature in their games, but I think this Icon ruins gameplay. I myself stand neutral with personal ordnance and sprint (Let’s face it, Im glad sprint is in the game because Halo 4 shipped with some large maps that walking around would be extremely boring.)
The reason why i think the grenade Icon should have left because it seems like getting kills with the frag grenades and kills by plasma grenade explosions got a little to hard. I remember back in Halo 3 I would use the frag grenades effectively with the perfect bounce and even kill someone 2 well perfectly place grenades. The stupid thing now is when I throw a frag, someone knows which direction the grenade is facing them and all they do is just move or jump away and they come out unharmed. Sometimes players have to barely move away. its very rare i die from grenade explosions; I usually die when somebody sticks me. I really think the grenade I con should’ve gone.
Now, I know some people in waypoint are going to say: “we need the grenade indicator because of Grenade spam and because people start of with plasma grenades.”
Well let me tell you that i think Halo 3 had the most grenade spam in the game. As a matter of fact, Halo 3 let you pick up more grenades and in Halo 4 you have to pick up the resupply perk in order to be able to pick up grenades. The reason why i start off with plasma grenades because I think its better just to stick someone than starting off with frag grenades and try to kill someone with the explosion.
Everyone complains about Halo 4’s borrowed ideas. Its ironic that nobody seems to complain about the grenade indicator, which was borrowed. AM i the only one who feels this way?
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I’ve just gotten used to Call of Halo multiplayer… the purpose of it is to hold the casual/crappy gamer’s hand while they play instead of having them learn to listen for grenades or look for it. story of halo 4
In my opinion, nades detonate too fast for the indicator to actually make any kind of difference. And even then, the indicator isn’t much noticeable to begin with.
> I’ve just gotten used to Call of Halo multiplayer… the purpose of it is to hold the casual/crappy gamer’s hand while they play instead of having them learn to listen for grenades or look for it. story of halo 4
Well you can’t be holding a casual gamer’s hand because people who know how to play don’t want their hands to be held with these grenade indicators. I would prefer if i die by grenades a lot because I ignored the sound of grenades bouncing.
Its makes it easier to spam grenades, stupid little -Yoink- that randomly toss a frag across the map and manages to get a -Yoink–marker just reassures them that someones over there
> I don’t think they serve a real purpose, even in CoD the concept is highly unreliable as a means of actually knowing where the grenade is.
>
> They could honestly get rid of this and it wouldn’t change anyone’s gameplay at all.
I disagree. When i see the indicator pointing ahead of me, I sprint back and vice versa. it makes a difference. Sometimes i dont hear the grenade but i see the indicator and I jump safely away. Now tell me, what’s the fun in that?
> Now, I know some people in waypoint are going to say: “we need the grenade indicator because of Grenade spam and because people start of with <mark>plasma grenades</mark>.”
I don’t think the indicators help much when you’re stuck with a plasma grenade. The only thing grenade indicators do is make your already limited frags even less useful.
I like the way grenades used to be: you start with frags and pick up plasmas around the map without needing a stupid perk to scavenge more.
my only problem is its another call of duty element thats been taken into halo
oddly now though going back to other halos without that icon i think would feel odd
> > I don’t think they serve a real purpose, even in CoD the concept is highly unreliable as a means of actually knowing where the grenade is.
> >
> > They could honestly get rid of this and it wouldn’t change anyone’s gameplay at all.
>
> I disagree. When i see the indicator pointing ahead of me, I sprint back and vice versa. it makes a difference. Sometimes i dont hear the grenade but i see the indicator and I jump safely away. Now tell me, what’s the fun in that?
That just shows me the indicator is making up for a player’s lack of awareness in a situation they would have died in if it wasn’t for the indicator.
If it was gone they would receive what they deserved: death for lack of awareness. Something previous halo games like Halo 3 were all about. Grenade indicators might just be a small thing but just like all the other crap in halo 4 it just takes away the skill from a player and lets the game help them out rewarding them in situations they don’t deserve a reward but a stern slap in the face instead.
> > > I don’t think they serve a real purpose, even in CoD the concept is highly unreliable as a means of actually knowing where the grenade is.
> > >
> > > They could honestly get rid of this and it wouldn’t change anyone’s gameplay at all.
> >
> > I disagree. When i see the indicator pointing ahead of me, I sprint back and vice versa. it makes a difference. Sometimes i dont hear the grenade but i see the indicator and I jump safely away. Now tell me, what’s the fun in that?
>
> That just shows me the indicator is making up for a player’s lack of awareness in a situation they would have died in if it wasn’t for the indicator.
>
> If it was gone they would receive what they deserved: death for lack of awareness. Something previous halo games like Halo 3 were all about. Grenade indicators might just be a small thing but just like all the other crap in halo 4 it just takes away the skill from a player and lets the game help them out rewarding them in situations they don’t deserve a reward but a stern slap in the face instead.
good example of something like that is the Distraction medal
you now get a medal in halo, for getting shot at and killed
> I’ve just gotten used to Call of Halo multiplayer… the purpose of it is to hold the casual/crappy gamer’s hand while they play instead of having them learn to listen for grenades or look for it. story of halo 4
Funny how your most played game type is Slayer…and your highest CSRs are in Infinity Slayer and BTIS…for someone who seems to dislike the Call of Halo game type and, dislikes his hand being held…sure spends a lot of time just doing the opposite.
> > > > I don’t think they serve a real purpose, even in CoD the concept is highly unreliable as a means of actually knowing where the grenade is.
> > > >
> > > > They could honestly get rid of this and it wouldn’t change anyone’s gameplay at all.
> > >
> > > I disagree. When i see the indicator pointing ahead of me, I sprint back and vice versa. it makes a difference. Sometimes i dont hear the grenade but i see the indicator and I jump safely away. Now tell me, what’s the fun in that?
> >
> > That just shows me the indicator is making up for a player’s lack of awareness in a situation they would have died in if it wasn’t for the indicator.
> >
> > If it was gone they would receive what they deserved: death for lack of awareness. Something previous halo games like Halo 3 were all about. Grenade indicators might just be a small thing but just like all the other crap in halo 4 it just takes away the skill from a player and lets the game help them out rewarding them in situations they don’t deserve a reward but a stern slap in the face instead.
>
> good example of something like that is the Distraction medal
> you now get a medal in halo, for getting shot at and killed
You don’t get a distraction medal if you’re killed. You get a distraction medal for holding the attention of someone, while a team mate kills them without getting hit.
> I have zero issue with hit markers or grenade indicators and I don’t understand the hate towards them.
I kinda feel the same way. There really isn’t anything game-breaking about these features, and I feel like most people complain about them simply b/c they’re in other popular shooters and they want Halo to feel unique. Well, 2 small features like these aren’t what is making Halo feel less unique.
Do they make the game “easier”? Yes, but not much. I absolutely hated in Halo 3 how I had no idea whatsoever where my bullets were going 90% of the time. Hit markers fix this (along w/ the better netcode and return of hitscan, but still). Also, in previous games whenever a 'nade was around you all you would here is that ping of the 'nade bouncing off the ground or wall and you knew you had to get out of the way, but didn’t know which direction to jump. Now we can, and can we really consider it to be making the game “easier” when it promotes taking enemies out w/ your gun instead of your 'nade?
I actually like these features and believe they make Halo better. Hoping they return in Halo 5. However, I’ve got a ever-growing list of other things in Halo 4 that I don’t like.
> > I’ve just gotten used to Call of Halo multiplayer… the purpose of it is to hold the casual/crappy gamer’s hand while they play instead of having them learn to listen for grenades or look for it. story of halo 4
>
> Funny how your most played game type is Slayer…and your highest CSRs are in Infinity Slayer and BTIS…for someone who seems to dislike the Call of Halo game type and, dislikes his hand being held…sure spends a lot of time just doing the opposite.
grenade indicators are in all gametypes so i don’t see where you’re going with that… also BTB is the easiest thing to get a high CSR in. Throwdown is a joke so give us slayer pro playlists and That would be my gametype of choice… My lack of a team or friends playing this game makes slayer gametypes better for solo play. so what exactly are you suggesting? I solo capture the flag and lose everytime? or solo grifball and lose? or ect ect
> > I have zero issue with hit markers or grenade indicators and I don’t understand the hate towards them.
>
> I kinda feel the same way. There really isn’t anything game-breaking about these features, and I feel like most people complain about them simply b/c they’re in other popular shooters and they want Halo to feel unique. Well, 2 small features like these aren’t what is making Halo feel less unique.
>
> Do they make the game “easier”? Yes, but not much. I absolutely hated in Halo 3 how I had no idea whatsoever where my bullets were going 90% of the time. Hit markers fix this (along w/ the better netcode and return of hitscan, but still). Also, in previous games whenever a 'nade was around you all you would here is that ping of the 'nade bouncing off the ground or wall and you knew you had to get out of the way, but didn’t know which direction to jump. Now we can, and can we really consider it to be making the game “easier” when it promotes taking enemies out w/ your gun instead of your 'nade?
>
> I actually like these features and believe they make Halo better. Hoping they return in Halo 5. However, I’ve got a ever-growing list of other things in Halo 4 that I don’t like.
Agreed, this is one of the smallest possible things to gripe about in Halo 4. I feel like they make the game more accessible without detracting from gameplay (unlike ordinance, flinch, loadouts, and random weapon drops). If 343 wanted to modernize Halo, hitmarkers, sprint, and nade indicators would be all they would have to add. Instead, we ended up with… Halo 4…
> > > I’ve just gotten used to Call of Halo multiplayer… the purpose of it is to hold the casual/crappy gamer’s hand while they play instead of having them learn to listen for grenades or look for it. story of halo 4
> >
> > Funny how your most played game type is Slayer…and your highest CSRs are in Infinity Slayer and BTIS…for someone who seems to dislike the Call of Halo game type and, dislikes his hand being held…sure spends a lot of time just doing the opposite.
>
> grenade indicators are in all gametypes so i don’t see where you’re going with that… also BTB is the easiest thing to get a high CSR in. Throwdown is a joke so give us slayer pro playlists and That would be my gametype of choice… My lack of a team or friends playing this game makes slayer gametypes better for solo play. so what exactly are you suggesting? I solo capture the flag and lose everytime? or solo grifball and lose? or ect ect