Do you mean by rarity?
Or Energy Useage Tier?
Still stacks it in Pay-To-Win then.
Dunno what else to say really.
Yes, teams level up thier energy use by playing the match; but what cards you have to play varies intensely from player-to-player; and paid players have larger decks with extras of each card.
ERGO
Paid
To
Win
No that is not the point, that is the EXCUSE.
The point of War Zone was to gurnatee that Halo 5 was profitable.
When Halo 4 had to scrap 2/3 of the projected DLC content, they had to find a way to ensure that was not the case.
Therefore, they made a mode that was dominated by microtransactions and dumped 99% of the palyer cosmetics into it.
REQ Packs exist because they knew Halo was no longer guaranteed to be profitable.
So they did something that would guarantee more profits than Halo 4 managed.
Thus, War Zone was made.
Had they actually wanted to make it as you described it, they would’ve instead had the REQ system give you access to all weapons and vehicles, but only if you reached their energy tier level to use them.
THEN War Zone could be better than it stands right now.
Good for you.
Now, how many REQ Packs did Daddy’s Money Players earn per hour?
Definitely more than 4.
So they earned War Zone toys faster than you and had more to throw at your team if you played WZ and not WZFF.
My point still stands.
You are less capable than someone buying a $100 REQ Bundle.
Implying that I play Halo 5 Gorbians for anything other than Arena, Forge, and Custom Games.
What kind of fool do you take me for?
Don’t get me wrong, cosmetics wise it was the BEST in gaming because you
RECEIVED NO DUPLICATES
Which unlike LITERALLY every other lootbox system you saw a lot of your draws giving you dupes and then “refunding” a certain amount of points as “compensation” for a bad roll.
Honestly, if Halo Infinite adopted the REQ system for ONLY cosmetics, this would improve the shop system SIGNIFICANTLY.