That number is kinda pointless with the games mp being F2P and/or gamepass promos for the campaign.
On another note: Why should anyone believe them? They lied about a lot of stuff before the release. FOMO and customization come to mind.
That number is kinda pointless with the games mp being F2P and/or gamepass promos for the campaign.
On another note: Why should anyone believe them? They lied about a lot of stuff before the release. FOMO and customization come to mind.
Your arguing with a technicality. The fact is Xbox does not have the install base or players to support their games in the ways that count. Every Xbox game becomes heavily monetized to make up for this.
I can jump on Reach right now and maybe get into a match and maybe not, because thereâs not that many people playing it in comparison to the truckload of game modes it has. Halo 5 there were times it wouldnât find players, or maybe only a handful. Thatâs not a problem in successful games. Xbox uses cross-play to shore up lower player numbers so that you can always find a match. They need it.
GP numbers are relevant, because most people on Xbox use their console as a GP machine. If they had great sell through numbers, theyâd boast like Sony and Nintendo. Especially for shareholders. Halo 5 sold so poorly that its the only game they still wonât port to PC (I actually like 5 more after playing Infinite)
If I was unable to convey my point I apologize but I really donât want to argue about this lol
They got the words âpeopleâ and âaverage pingâ mixed up.
Spat coffee out reading this⌠So true.
ok⌠interesting logic there.
Let me you ask you something, what continent/country do you live? What times do you get on?
Now if you are an Aussie then it all makes sense, but in US? You could find other players with a population below 10k in Halo 4 for example, so your logic is insane unless you live in another country. Even EU Halo is big in so there you wouldnât have any issues either.
Regardless, this whole argument is worthless. Do you know why? Because Xbox games do have crossplay. I think you should look up the numbers of Xbox players, but that doesnât effect anything or anyone.
Nah, it used to be. If i turn off my geofilter, im getting put straight into an American lobby, even at peak times here in the UK.
Americans just be a lot more bullshot tolerant than us euroâs.
A lot of misinformation, and just ânegative nanciesâ trying to ignore the reality.
FH5âs numbers given are 1:1 to the amount of unique players /gamertags that played the game.
Many people have confirmed this since once you beat the game, you gain access to a leaderboard. When I checked mine, it was out of 12M+ players. Which was weeks before they made the statement about FH5 hitting 15M.
The numbers on steam only reflect âconcurrent playersâ, and the min/max for any given day. That isnât how many players played that day, its the maximum amount of players that were all in the game on steam at the same time.
Based on early launch hype, campaign players, etc. itâs definitely believable that 20M unique players have played Halo Infinite from their perspective.
But even though that is likely true, that doesnât change the fact that the current player count is a fraction of that total.
I seriously doubt that.
Wait until you see Gamertags like âOrangeHue2024â popping up 
They arenât outright lying but for sure they are stretching the truth. They mean 20 million accounts have launched Halo Infinite since it was released, not that there is 20 million people logging on consistently to play anymore.
As Iâve said on reddit and a couple other places: World of Warcraft has had over 100 million accounts created, but the game only has 1 to 2 million active subscribers right now. So Activision-Blizzard can say âover 100 million have played WoWâ but it in no way reflects the current health of the game.
This 20 million number from 343i is the exact same thing. Its just fluff numbers to improve perception of the games launch. Donât get me wrong, having 20 million try your game is impressive⌠itâs just not the numbers people have been asking for because we all want to know the CURRENT health of the gameâs population
20 million people loaded up the game and played it. Not like 20 million views on YouTube (Sparkuhl Gaming FYI
) where a person can watch the same video over and over again. This is 20 million different people which is wild!
Some people wanted that. A lot of people didnât want BR anywhere near the game. 343i have said that fans could just make it in forge. As bad as 2042 isâŚI still refuse to go near that train wreck of a game and itâs bad enough they removed campaign meanwhile 343i constantly ignore the complaints and act like everything is normal.
Nah bruh Infinite is the least successful Halo history, nowhere near as popular as Halo 5 or 4 which had 5 billion people on concurrently.
/s
Statistics can always be taken out of context and used to make things look better or worse than what they are.
For so long, the console manufacturers often give you âshipped figuresâ, as opposed to real sales, as this helps inflate the numbers.
That 20 million is such a bizarre figure to throw out with no other details given.
Just to be clear I wasnât defending 2042 bc that game is a big mess but I go back to it at times because I love Battlefield especially battlefield 3 and 4 (not BF1) ehh on BF5 but I was just saying 2042 has 128* ppl and 343 struggles to maintain a lobby with 1/4th of that amount of players.
I was one of those people that disagrees of Halo having a Battle Royale. Halo doesnât need it to stay relevant in my opinion.
And if you havenât heard yet DICE is possibly making 2042 free to play some people say its the portal side of 2042 thatâll be fred to play but if its the entire game Microsoft better be allowing people refunds.
Because I bought the Ultimate Edition for the Base game with cosmetics and access to 4 battle passes of upcoming Season 1 and other people can just get the game for free while I and many others including you had to buy it to play it. That wonât be right if they donât give refunds and now that increases the risk of hackers, great 
Why would you expect Microsoft to give you a refund?
Yes, you got it from the Microsoft Store. However, the gameâs publisher is EA and if they decide to change the price it is their responsibility to deal with any refund policy first.
And then, what does this whole âI want a battlefield 2042 refundâ have to do with the topic at hand?
Basically from what I remember Call of Duty came out with something similar for Modern Warfare 2019 and Warzone and 343i is finally responding to it years later like it actually means something. 


Call of Duty will always have more players playing there games only because they are willing to evolve while Halo stays the same. Halo has the ability to be something amazing because the sandbox universe is huge. But the problem is 343 never tried to make something completely different then the normal classic gameplay experience.
For example Call of Duty used to be like Halo with classic feel to it but after Halo 2 came out it had to evolve or be left in the past and forgotten about. Which lead to Call of Duty 4 Modern Warfare which was a evolve gameplay experience that gives the player countless opportunities to play how they want to play instead of being forced to play a certain way like Halo.
Years later Halo Reach came out and it brought to the table extreme customization for armor pieces and a interesting way to play Halo compared to earlier titles. Which the casual community loved and still love to this day. I want to believe Bungie basically setup 343 for something amazing to occur with Halo 4 but 343 took the mantel of responsibility and bump it all up. By forcing competitive players to extreme random elements which they didnât like in Halo Reach and they definitely didnât like in H4.
All 343 had to do is
Come out with H5 Warzone first on H4 without the A.I thing but with all that Loadouts stuff and Armor gameplay changing elements and ect then base the mode off the Halo Lore for overall Gameplay Experience.
Then have Arena with H3.5 with players spawning with same start off with a actually ranking system that rewards players for trying hard to win.
Which this would have lead to the casual base community that want something more out of Halo then they can evolve in their own mode while those that like Arena style can gameplay experience can become better in their own separate ways.
Then when H5 came out they would make the experience even better for both modes and for Halo Infinite we would have amazing experience today.
But unfortunately
we all know that didnât happen because someone at 343 had a amazing idea to combine the two completely different communityâs together and make a experience that lead to what we know today. 
But anyways itâs nice to think of what couldâve happened leading to this point. But hopefully in some strange way I hope I answered your question. 


For real? I didnât know that⌠very interested, it makes sense tho cause mcc eventually did get it right
You do realize 343 turned off population counters after 5 right? So every game besides H5 had an accessible counter until 343 disabled them because they were getting clowned on by games over half a decade to almost a decade old.
MCC doesnât have a pop counter I donât remember ever seeimg one back in 2014 when the MP was so unplayable.
240k is just the peak players on at that time, not on the entire day. You could have up to 5 million different people play it in a day and only have 200k peak at any time