Am I the only one not really enjoying H2A

Lately, I’ve found myself avoiding H2A, i go play the other games instead. It’s too easy for people to 4 shot me, as well as I feel strafing isn’t as effective. The unbalanced teams don’t help. i can win a 1v1, but if a second person is there, I get obliterated. My teammates seem oblivious to the idea of sticking together. grenades feel way too powerful, and hit markers don’t help that either.

H2A and Halo 4 keep me away from Rumble Pit. Which is a shame because I love Halo 3 FFA.

> 2533274837061329;2:
> H2A and Halo 4 keep me away from Rumble Pit. Which is a shame because I love Halo 3 FFA.

H2A anniversary in general just isn’t fun to me

They made it Halo 4/5/Cod like with the bullet magnetism. Sniper is too easy to use and I’m sure the BR is affected by it as well. It is however the only game that isn’t 4 that doesn’t have netcode issues atm.

I am liking the H2A and wish all the maps had the graphics that they have. I don’t believe in this “bullet magnetism” some people speak of. i don’t really see any difference in any of the weapons at all really. maybe because the graphics are better the weapons are easier to use some because you don’t have some 16 bit giant site on your screen.

The br is way more accurate than it should be, it allows for easy four shots even with strafing.

> 2533274816788253;5:
> I am liking the H2A and wish all the maps had the graphics that they have. I don’t believe in this “bullet magnetism” some people speak of or any difference in any of the weapons at all really.

what difference in the weapons are you referring to. halo 4 with bullet magnetism was balanced because you could avoid it easier with sprint, without sprint, you can’t move fast enough. and the Br has little to no spread.

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> > 2533274816788253;5:
> > I am liking the H2A and wish all the maps had the graphics that they have. I don’t believe in this “bullet magnetism” some people speak of or any difference in any of the weapons at all really.
>
>
> what difference in the weapons are you referring to. halo 4 with bullet magnetism was balanced because you could avoid it easier with sprint, without sprint, you can’t move fast enough. and the Br has little to no spread.

bullet magnetism? I never saw any bullets curve or go around corners or do anything crazy. you still have to use sites and shot straight and even lead moving targets some. so I don’t know what this “magnetism” people are talking about. maybe cause the graphics are better so more can use the sites more accurately than some giant 16 bit like site.

The problem with H2A isn’t bullet magnetism, it’s aim assist. With almost no exceptions, you should be able to 4-shot anybody in that game. Combined with overpowered grenades, hit markers, and unbalanced teams, H2A is by far the worst Halo.

Don’t even try to compare it to Halo 4. At least in Halo 4 it’s still rare to 4-shot equally skilled players, unlike H2A. And one teammate quitting doesn’t mean an automatic 50-20 loss.

I wish H2A was Halo 5’s multiplayer, but with all the game types that Halo Reach currently has. Reach still holds 20k-30k population on the weekend. Why!? Because it gives EVERYONE a playlist that they want to play. Non of this garbage rotational things. Good lord 343, it seems so easy to hold a high population, give players the options to play the playlist they want permanently, not rotationaly, and put a player count in stop being scared of poor list of population…

> 2533274816788253;8:
> > 2533274884665671;7:
> > > 2533274816788253;5:
> > > I am liking the H2A and wish all the maps had the graphics that they have. I don’t believe in this “bullet magnetism” some people speak of or any difference in any of the weapons at all really.
> >
> >
> >
> > what difference in the weapons are you referring to. halo 4 with bullet magnetism was balanced because you could avoid it easier with sprint, without sprint, you can’t move fast enough. and the Br has little to no spread.
>
>
> bullet magnetism? I never saw any bullets curve or go around corners or do anything crazy. you still have to use sites and shot straight and even lead moving targets some. so I don’t know what this “magnetism” people are talking about. maybe cause the graphics are better so more can use the sites more accurately than some giant 16 bit like site.

I personally enjoy halo 4, the bullets slightly pull themselves to the enemy head/body, that’s not a big deal, but the br is a 4 shot weapon, an in game inch of magnetism makes a big difference with strafing, i just don’t have time to escape an enemy. There’s something weird though when I’m good at H2C, a game i barely played MM before and i’m getting kill really easily in H2A

I enjoy playing Halo 2A… I do not enjoy playing the same boring 5 maps over and over again

> 2535425310804235;9:
> The problem with H2A isn’t bullet magnetism, it’s aim assist. With almost no exceptions, you should be able to 4-shot anybody in that game. Combined with overpowered grenades, hit markers, and unbalanced teams, H2A is by far the worst Halo.
>
> Don’t even try to compare it to Halo 4. At least in Halo 4 it’s still rare to 4-shot equally skilled players, unlike H2A. And one teammate quitting doesn’t mean an automatic 50-20 loss.

True story

I’m fine with the game if my team cooperates or if i have a friend, but my friend I normally play with doesn’t like H2A, H2C, or CE

> 2533274884665671;1:
> Lately, I’ve found myself avoiding H2A, i go play the other games instead. It’s too easy for people to 4 shot me, as well as I feel strafing isn’t as effective. The unbalanced teams don’t help. i can win a 1v1, but if a second person is there, I get obliterated. My teammates seem oblivious to the idea of sticking together. grenades feel way too powerful, and hit markers don’t help that either.

H2 A is a hell of a lot better then H2.I cant kill anyone in h2,i just quit.H2a fills good to me.

> 2533274861320014;15:
> > 2533274884665671;1:
> > Lately, I’ve found myself avoiding H2A, i go play the other games instead. It’s too easy for people to 4 shot me, as well as I feel strafing isn’t as effective. The unbalanced teams don’t help. i can win a 1v1, but if a second person is there, I get obliterated. My teammates seem oblivious to the idea of sticking together. grenades feel way too powerful, and hit markers don’t help that either.
>
>
> H2 A is a hell of a lot better then H2.I cant kill anyone in h2,i just quit.H2a fills good to me.

you can’t kill anyone because they outperform you or because the hit detection. Also, are you alone or in a party

Personally, I am really enjoying H2A. I think there has been a lot of love put into re-mastering it. I enjoy pushing the ‘back’ button and gazing around the landscapes and soaking it all up - its beautiful! You can really appreciate the evolution of technology in the gaming world through doing this. When you think back to when H2 came out, back then that was ‘wow’ cutting edge graphics, compare that with what we have now.

> 2533274925912220;17:
> Personally, I am really enjoying H2A. I think there has been a lot of love put into re-mastering it. I enjoy pushing the ‘back’ button and gazing around the landscapes and soaking it all up - its beautiful! You can really appreciate the evolution of technology in the gaming world through doing this. When you think back to when H2 came out, back then that was ‘wow’ cutting edge graphics, compare that with what we have now.

I’m talking about the multiplayer, the campaign was perfect

> 2533274884665671;18:
> > 2533274925912220;17:
> > Personally, I am really enjoying H2A. I think there has been a lot of love put into re-mastering it. I enjoy pushing the ‘back’ button and gazing around the landscapes and soaking it all up - its beautiful! You can really appreciate the evolution of technology in the gaming world through doing this. When you think back to when H2 came out, back then that was ‘wow’ cutting edge graphics, compare that with what we have now.
>
>
> I’m talking about the multiplayer, the campaign was perfect

Well in that case I agree with you to some degree. Certainly the waiting times and the uneven matches are very frustrating. It doesn’t really bother me too much as I don’t really enjoy the multiplayer experience that much as all anyone wants to do is - Slayer. Each time I have another crack at multiplayer 90% of the time everyone chooses Slayer. Kind of get a bit over it. I’d rather spend my time playing campaign with a group of players. Way more fun!

H2A has too much aim assist. H5 has too much bullet magnetism.

It is like OP of the thread “343 is killing halo with bad game design” said, aim assist helps players aim where he intended to aim, and bullet magnetism aims for you by placing your shots where you didnt aim.

Im strongly against bullet magnetism, and strongly for aim assist, but less aim assist than H2A. If you ever try too shoot a teammate youll notice what its like without any aim assist whatsoever, and that is basically impossible with the precision limitations of a stick controller. So some aim assist is necessary.