…does the game put me up against HCS wannabes whenever I do well once in Quick Play? I swear, it’s like I get one victory, and then the next game is my friends and I going up against a group of tryhards (who go out of their way to make casual multiplayer a miserable, sweaty experience). I rarely run into these types of people in other Halo games. Is there some kind of system in Infinite that thinks I’m a pro when I get one win and tries to ‘balance’ matchmaking up to the actual pro level?
I’ll give the game the benefit of the doubt and assume I’m just getting worse. I’m unironically open to that possibility.
Social matches loosely on skill based matchmaking.
So you could play people around your level, a decent little bit worse or a decent little bit better.
In social teams are balanced by team too, not player so you could play a HCS pro and 3 noobs balanced against 4 average players. So the game becomes slaughter the noobs before the pro ends you.
How did they go out of their way to make it a miserable experience for you guys?
Ranked is a better balanced experience in most cases unless your team has a wide skill variance and rating variance. Then someone will always feel like the match is a league above them while another player is having the time of their life in that match.
No in ranked it’s always people being ranked either under or above you which allows for no placements upper and can only let you go down. Teams on ranked are also very bad because most people you fight against will be in a party while you aren’t so they have more coordination and don’t just play for kills like most people do since KD is what ranks you.
Well in ranked a lot of players are probably either on an upswing or down. There’s a lot of factors to look at. It can’t always just be looked at as lower and higher players. Sometimes lower players are on the upswing. They’re under ranked and haven’t played as much as someone who say has peaked and had a very good session prior that hops on and doesn’t have that same momentum so they lose a bit more. We’re human, and our performance is not always super consistent. So it’s normal to basically have what I’d call a “floating” range within your rank. Like some people float D6 up to say 1550, some float plat 4 to D2, some float onyx 1650-1700 and even in the lower tier basically the same thing. These aren’t exact numbers per player of course but you get what I’m saying.
We get opportunities to get back to where we were Sometimes, and sometimes its a struggle. Sometimes we play those players that ranked in at D1 but have high skill and just haven’t played much. A D1 today can be an onyx 1800s in a month with enough play time. Plus there’s unranked…boosters…cheaters…we don’t live in an ideal world. Trust me…I get the frustration.
Solo duo exists for that very purpose of being that solo player without a team though. Sometimes an entire group of 4 randoms can all have their mics on though. You just never know until you have those instances where you were for sure called out or…pinged at the very least.
I don’t know how the matchmaking system works. but here’s the fact. several times in regular games I had a long losing streak. 8, 10 losses in a row. it’s horrible. I don’t understand the logic. in one game I killed 20 opponents and died 9 times. still losing, because on my team the rest of the players killed 6 or 7 opponents, and died 15 or 20 times. in the next game, I somehow killed 6 opponents, and died 20 times. I played to the limit of my abilities, but I could not do anything. The 2 players on the opposing team were extremely strong and ran together all the time. chance of winning - 0%. and again defeat. then again defeat, then again and again defeat. Yes, I kill more opponents in some matches, but my team still loses. what’s the point of this game? it’s a beating. no one wants to play like that when the game does not give you a chance in advance. and a series of defeats kills the desire to play. 10 losses in a row! No chance!!! This is idiotic!!!
Are you complaining about people trying to win a match? Like what do you want them to do? Just roll over?
Or are you complaining about griefing? Holding the objective to farm kills, etc?
At least in Ranked I can do something about it if it’s my own teammate griefing. Yesterday I played a Ranked CTF game where two people on the opposing team quit halfway through. So I just tried to get the remaining caps as quickly as possible. For the final point, one yoinker on my team took the flag and just sat with it in our base. Once I realized what he was doing, I TKed him and capped the flag to end the match.
Same for me. I’m a middle of the road player so rather than mixing it up for me and letting me slay out occasionally, it just puts me in try hard lobbies all the time and I’m lucky to break even now. The sbmm in this game is absolute trash and I’d take connection based mm over this garbage any day.
I certainly got worse . It does seem teams are extremely unbalanced. Either get destroyed, or wreck shop. I avoid anything ranked as I enjoy social games for fun, but everything feels like everyone is going hard.
Bit of a gamblers fallacy there. The system is designed to always throw you 50/50 matches where possible so you could be lucky and win a bunch in a row, but that won’t change the likelihood of the next game from 50%.
Obviously it’s not quite like a roulette table as many more factors can affect the result.
Except it doesn’t give me 50/50 matches… Especially when I play with friends… We are often given matches with less than a 20% chance of winning. The system is literally designed to make you lose half your games.
That’s a glass half full way of thinking about it, if ever I heard one.
Match-making isn’t perfect. It has to balance waiting times. And going in with friends, especially over a wide range of skills, can stretch it’s options from the pool of waiting players.
I agree that 20% isn’t great. And hopefully it isn’t that “often”. Hopefully you get the occasional game approaching 80% chance to smooth things out.
Otherwise that may just be the price you pay for having a stretchy squad. I wouldn’t be surprised if the system considered groups of wider skills a bit “expendable” in terms of match-making. If time constraints are forcing a mis-match then err on the side of the players who aren’t stressing the system.