> Because good solutions for sprint do NOT fundamentally change game-play. A slower 10% speed increase combined with no sprinting if shields are at all depleted will retain classic combative interactions, maintain standard map sizes and layouts, and still provide the intended function of sprint.
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> The indented point of sprint is to move players from point A to point B faster then they normally would travel. Lots of games successfully implement a sprint mechanic without messing up combative interactions. Halo can achieve this too, while still maintaining a classic Halo combat.
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> You are right, its not our job to find solutions, however, the last two Halo’s had sprint, so it stands to reason that the next Halo will as well. Sprint is an expected game mechanic at this point for the general FPS public, so do you really think 343i is going to get rid of it? The “get rid of sprint” complaints will fall on def ears if the game designers are already well-committed to designing the game with a sprint mechanic. However, expressing the issues that sprint caused, along with solutions to fix those issues, might actually get the designers attention.
I try to keep this reply rather short and compact because I do not want to drift (this thread) too much into another sprint analysis discussion.
Firstly I haven’t seen one of said good solutions yet and I honestly doubt I ever will. It either boils down to changing the fundamentals to make an actual sprint work in Halo or you nerf sprint to an absolute irrelevant mechanic which hardly has anything to do with sprint anymore so you don’t have to change said fundamentals.
The latter is exactly what fits to your suggestions, implying it would still be a independent movement mechanic like sprint, a base player ability and not a movement trait linked to a weapon like suggested in the OP.
A 10% increase is firstly an almost negligible difference and only being able to make use of it when your shields are fully charged makes it unaccessible most of the time. I don’t see in which way this still provides the intended function of default sprint. I don’t see what this would provide in general as an default ability, let alone providing fun.
Secondly, yes other games successfully implemented sprint but firstly ask why sprint even exists in said games and why it has never existed in Halo.
Said games with sprint have never implemented it because of the shallow reason to get people from A to B faster. No, they follow certain gameplay principals, structures and themes in which the mechanic sprint plays a natural as well as gameplay relevant role as general mobility which again plays a significant role in offensive as well as defensive combat gameplay.
Gameplay principals, structures and themes Halo has never followed, instead it has followed different ones in which the mechanic sprint is firstly completely irrelevant because what sprint normally covers in a game like CoD got covered on different ways in Halo and secondly with that sprint just doesn’t flow well or doesn’t flow at all with.
Lastly, since when does the vague general FPS public set standards for games which every game has to follow instead of the developers themselves which then follow their own established standards?
Halo has established its gameplay standards (run and gun, shields, arena, sci-fi) as well as CoD has established its standards (run or gun, no shields, class based, modern/near future military).
Only because the vast majority of shooters nowadays follows CoD’s gameplay standards, what includes elements like sprint, does in absolutely no way dictate that Halo has to adopt them, especially not so long its individual standards can prove themselves.
And again, it is not our job to do 343i’s and catch their attention with it but it is theirs to catch ours.
Plus, they obviously received a pretty clear massage with H4 and when they truly properly sat down and analyzed and eventually developed some solid self-criticism and finally be somewhat creative with and dedicated to improve Halo’s fundamentals instead of thoughtlessly throwing elements and features into it, which resulted out of a completely different shooter genre additionally, then I actually expect them to come to the conclusion that the implementation of sprint in Halo is just a pointless task.