Alternative to reqs and leveling system

There should be 2 leveling systems, a skill based one, and a casual one.

The skill system should be numerical, basically like from H2 and 3. If it isn’t broken why fix it?

You should go up in rank if you win games, and go down if you lose. Also the skill system should be seen in game, and not just on way point

The casual can be the current system, or it could be like reach.

Each ranking system should be used for getting different armor, skins, and variants.

The skill system would allow you to earn armor by going up in rank, each new rank would have different sets of unlocks you can use. None of these unlocks should have effects on gameplay, or at least if they do, shouldn’t be used in ranked if it does.

In the casual system you would get armor by how much you play, or the credits you earn to buy the unlocks. None of the variants earned in this system, if it has effect in gameplay, should be able to be used in ranked playlists.

There would also probably be another set of unlocks you can buy, which should should not include any from the unlocks I mentioned before, and should not have effect in gameplay. You should be able to pick out and buy them randomly, and not have it be random.

This is all my opinion, if you disagree let me me know, if you would change anything let me know.

Also, a little extra, a little more spice. There should be multiple playlists, and each playlist should have different unlocks as well, but should still follow the format I made above. Of course some would be skill based and some casual. Like grifball playlists should have specific unlocks, while btb have different ones.

Not too bad of an idea actually.

I think this would be a good alternative making people strive to get better and not grind off of the playlist with the highest points over time ratio plus having this multiple unlocks on different playlist can make people try out new playlist that would be awesome!!

Problem with H2/3’s ranking system was that if you lost, no matter where you were, you still went down. Why should the guy at the top of the leaderboard with 25 kills and 2 deaths go down because they had bad teammates?

> 2533274818737568;4:
> Problem with H2/3’s ranking system was that if you lost, no matter where you were, you still went down. Why should the guy at the top of the leaderboard with 25 kills and 2 deaths go down because they had bad teammates?

In most leveling systems now you go up for no reason, so that style is better, and most people play with teams in ranked team playlists,

But

I agree it should be altered some, making if you have a positive KD you could still go up.

I think both teams should have the same req level at any giving time. Like it should go up over time and vary by your position on the score board.

It should be balanced for competitive and social regardless

> 2533274962122285;6:
> I think both teams should have the same req level at any giving time. Like it should go up over time and vary by your position on the score board.
>
> It should be balanced for competitive and social regardless

I agree it should be balanced regardless, but anytime there will be unlockable variants there will be unbalanced, so if they have it done at all, I would hope they leave it out of competitive

> 2533274868620973;7:
> > 2533274962122285;6:
> > I think both teams should have the same req level at any giving time. Like it should go up over time and vary by your position on the score board.
> >
> > It should be balanced for competitive and social regardless
>
> I agree it should be balanced regardless, but anytime there will be unlockable variants there will be unbalanced, so if they have it done at all, I would hope they leave it out of competitive

I have wanted a vanilla warzone for a while with basic reqs only, no variants, friendly fire on and with balanced req levels.