Alternative to ordnance. (maybe?)

If 343 must inject more weapons into the game, what about substituting personal ordnance for team ordnance in the same way Invasion Slayer from Reach worked. Team Ordinance drops would come in the form of “hills” that a team must secure.

At least this way weapons are no longer delivered to your door and some form of teamwork and map movement is encouraged.

Thoughts or refinements?

Sounds like an alternate game type to me.

IMO if 343 wants to fix ordinance, they should try the unheard of idea of putting weapon spawns on map. There was some game called Halo that did it pretty well…

If you ask me 343 is already backing out on the new Infinity settings.

They’ve added normal slayer to 4v4 along with a lot of other playlists throughout Halo 4 since its release. Little by little the Infinity settings are disappearing.

I don’t want to see Infinity go completely in Halo 5 and this idea sounds like fun too but I don’t think Infinities gonna need that much of an overhaul. Normal game types without ordnance are probably gonna be the main attraction in Halo 5 while Infinity game types take a back seat.

> If you ask me 343 is already backing out on the new Infinity settings.
>
> They’ve added normal slayer to 4v4 along with a lot of other playlists throughout Halo 4 since its release. Little by little the Infinity settings are disappearing.
>
> I don’t want to see Infinity go completely in Halo 5 and this idea sounds like fun too but I don’t think Infinities gonna need that much of an overhaul. Normal game types without ordnance are probably gonna be the main attraction in Halo 5 while Infinity game types take a back seat.

Oh I understand, but the scenario in this thread only looks at the return of ordnance irrespective of other changes.

I don’t reject the idea of earning your guns. The problem with a team earning it is that they may fight each other over the drop. (Maybe everyone gets one of the item?). If there was a personal and nonrandom ordnance system I’d be for it. (Counterstrike for example). However, there still needs to be some powerful items spawning predictably in the middle in order to punish excessive camping.

I think 343i will make things right in 5 and 6. They know what’s up now.

I wish halo 5 had no personal ordinance system at all.

Why can’t we just get weapons on map that are on a timer like in H2 and H3. Why fix whats not broken?

I don’t think Personal Ordnance needs to be replaced, I think it needs to be REMOVED.

The concept is flawed. The execution was ever more flawed. And the apocalyptic effects it has on gameplay are unbearable.

Weapons need to be placed on the map. They don’t need to have a “come get me!” marker placed on them. They must not be random in any way. And they must have STATIC respawn timers and a LONG despawn time.

> Weapons need to be placed on the map. They don’t need to have a “come get me!” marker placed on them. They must not be random in any way. And they must have STATIC respawn timers and a LONG despawn time.

Yah so we can join the other right thinking shooters in hell for that is the only place static weapon spawns can take us. The games that pioneered the arena format are, at least as of now, dead and Halo is in at least some way dying. You might say that the two are completely unrelated and it’s only the additions that are keeping Halo from living up to it’s glory days but the very fact that NO other game has been able to succeed in almost a decade using this format should damn well tell you that it isn’t ordnance or AA’s or dual wielding or whatever heretical novelty might be your fixation for the day that’s dragging this series down.

It’s the core, the static weapon spawns the limited multiplayer gametypes the core imbalances in the sandbox that, far form honoring, we should be trying to find alternatives to while improving those new options we’ve been so far able to find. And ordnance IS one of them. Certainly in the compromised form it took in Halo 4 it wasn’t the pinnacle of FPS gameplay (though using that as your standard is liable to make you pretty miserable as a matter of course) but there are other ways I’ve seen of “dropping in” equipment as the direct reward for good performance. Section 8, for example, had a wonderful system of dropping in additional assets (ex. turrets, equipment pieces, and vehicles) that didn’t so much give the player an immediate tactical advantage (ie. I have a rocket and you ain’t) but allowed for much deeper strategies. And I think if 343 followed along with that (loadout based sandbox with spice weapons and assets as ordnance) we could have something worth playing in Halo 5.

I have the perfect FIX for POD.

----- Ordnance Changes -----
Ordnance contains 4 Powerup Choices (No power weapons, No Grenades).

  1. Over Shield
  2. Active Camo
  3. Speed Boost
  4. Damage Boost

These are your only options. Everyone gets these 4 options when they acquire a POD.

There is no randomness. Everyone gets the same options.

This would be a perfect FIX for POD.

> I have the perfect FIX for POD.
>
> ----- Ordnance Changes -----
> Ordnance contains 4 Powerup Choices (No power weapons, No Grenades).
> 1. Over Shield
> 2. Active Camo
> 3. Speed Boost
> 4. Damage Boost
>
> These are your only options. Everyone gets these 4 options when they acquire a POD.
>
> There is no randomness. Everyone gets the same options.
>
> This would be a perfect FIX for POD.

I like this a lot. It would get rid of Active Camo as an AA which is a big issue. And along with static weapon spawns would be nothing short of amazing.

> > I have the perfect FIX for POD.
> >
> > ----- Ordnance Changes -----
> > Ordnance contains 4 Powerup Choices (No power weapons, No Grenades).
> > 1. Over Shield
> > 2. Active Camo
> > 3. Speed Boost
> > 4. Damage Boost
> >
> > These are your only options. Everyone gets these 4 options when they acquire a POD.
> >
> > There is no randomness. Everyone gets the same options.
> >
> > This would be a perfect FIX for POD.
>
> I like this a lot. It would get rid of Active Camo as an AA which is a big issue. And along with static weapon spawns would be nothing short of amazing.

Thanks,

I think the Halo 4 POD is a good idea, but due to Randomness in the Choices you receive is highly broken.

By having the 4 Powerup as your only choices. POD are automatically balanced for everyone. It is then up to the player to choose which POWERUP they wish to you.

If you have a better suggestion for POD, then I love to hear it. This is the best option I could think off, and I believe this still keeps to Halo Core Values.

The only difference to current Power Ups and Equipment, is that you can choose when and where you want to use it.

> I have the perfect FIX for POD.
>
> ----- Ordnance Changes -----
> Ordnance contains 4 Powerup Choices (No power weapons, No Grenades).
> 1. Over Shield
> 2. Active Camo
> 3. Speed Boost
> 4. Damage Boost
>
> These are your only options. Everyone gets these 4 options when they acquire a POD.
>
> There is no randomness. Everyone gets the same options.
>
> This would be a perfect FIX for POD.

It would be better than what we have now, no doubt about it, but it certainly isn’t the perfect fix.
Players are still receiving advantages without earning them from the maps on an equal basis with every other player.

Honeslty, the weapons/powerups just need to be placed on the maps.

> I think 343i will make things right in 5 and 6. They know what’s up now.

I used to say the same thing, then they decided that a perk which automatically ejects players from vehicles was a good idea.

> > I think 343i will make things right in 5 and 6. They know what’s up now.
>
> I used to say the same thing, then they decided that a perk which automatically ejects players from vehicles was a good idea.

That was a disgusting addition to the game

> > I have the perfect FIX for POD.
> >
> > ----- Ordnance Changes -----
> > Ordnance contains 4 Powerup Choices (No power weapons, No Grenades).
> > 1. Over Shield
> > 2. Active Camo
> > 3. Speed Boost
> > 4. Damage Boost
> >
> > These are your only options. Everyone gets these 4 options when they acquire a POD.
> >
> > There is no randomness. Everyone gets the same options.
> >
> > This would be a perfect FIX for POD.
>
> It would be better than what we have now, no doubt about it, but it certainly isn’t the perfect fix.
> Players are still receiving advantages without earning them from the maps on an equal basis with every other player.
>
> Honeslty, the weapons/powerups just need to be placed on the maps.

I completely agree with you Jazzii Man.

Powerups should spawn on map. This is really the only way to keep Halo an Arena Shooter. As they are areas you fight to hold and control for the powerup.

But if 343 wanted to keep POD, then I think my solution is the best FIX.

Some of Halo 4 maps now have the Overshield spawn on map, and teams are holding these areas for the Overshield bonus. So placing them on Map should be a must.

if i remember correctly, Hemorrhage would give more capture areas to spartans then it did Elites (i remember one game where elites had one capture point behind the base while the rest was around spartans)

i think this could work but have it base exclusive, and not capture zones. just have it re-supply the base with new weapons after a certain time has passed. so when people spawn they aren’t completely hopeless.

Check https://forums.halowaypoint.com/yaf_postst227041_What-halo-xbox-one-SHOULD-be.aspx out.

What if ordinance was replaced with something like: ammo, a laser desegbator that would allow the player to pick were they want to spawn when they die(but they pick before they die), and will be inserted into battle by a drop pod, or field orders. If you select field orders, it will give you a challenge. If you meet that challenge, you can pick from higher grade ordinance, like a shot gun, flame thrower, or grenade launcher. This would add anew level of decision making to it, add a skill gap that competative players want, and allow 343 not to compleatley scrap the infinity game type.

> I don’t think Personal Ordnance needs to be replaced, I think it needs to be REMOVED.
>
> The concept is flawed. The execution was ever more flawed. And the apocalyptic effects it has on gameplay are unbearable.
>
> Weapons need to be placed on the map. They don’t need to have a “come get me!” marker placed on them. They must not be random in any way. And they must have STATIC respawn timers and a LONG despawn time.

I agree with you Andy, and it would seem most people do to. I don’t mind the Waypoint marker. As it can cause more of a rush to the location. Which can be a lot of fun as all hell breaks lose for the PW.

However if POD did return, my solution is much better than what we currently have.

----- Ordnance Changes -----
Ordnance contains 4 Powerup Choices (No power weapons, No Grenades).

  1. Over Shield
  2. Active Camo
  3. Speed Boost
  4. Damage Boost

These are your only options. Everyone gets these 4 options when they acquire a POD.

There is no randomness. Everyone gets the same options.

This would be a perfect FIX for POD.