If you don’t want the forfeit button, I can provide a humane alternative. There is a thing called a time limit. Winners farm kills and we can just sit a match out until it ends. Easy right?
I don’t like the idea of a forfeit. Your post seems to borrow from WZA, which I think is fine. Once all bases are capture the team has a time limit to get to the core, if the core is not destroyed they lose. I would rather implement it as they have for WZA. Good call.
Sounds like a nice idea to stop extensive farming. Say red team takes all three capture points and a second timer appears on the screen. If the blue core isn’t destroyed and blue team doesn’t capture any points for X amount of time the core will just explode from exposure and red team will auto-win.