Alternative Theory: Halo isn't "dying" because of 343 - it is "dying" because gaming has moved on from Halo

I can agree with that. Is that happening, is there a way to see current numbers? Or is this people unhappy with the game assuming this will happen?

Plus… Its sad but true, if 343 sees big numbers, they aren’t going to see it as a “failure” no matter how many people complain. If the numbers drop off a cliff, they will then feel a squeeze I suppose.

Did you forget it’s also free on Xbox this inflating the numbers there too?

And I feel like if i343 had nailed the launch with plenty of game modes, competent bots, not a gutted campaign, bountiful and completely free first battlepass, an exciting firefight, Co op, Forge and a theatre worth something which can play all modes.
A not downgraded armor coloring system and emblem system, and a good amount of options to get new cosmetic items through gameplay, challenge system a completely different one which isn’t fomo and chorelike, and a second progression system other than the BP, a bigger flexibility in playlists and game modes. That Infinite’s 20 million players potentially could’ve been 25 or even 30, with a higher player retention.

Me not playing for extended periods of time has nothing to do with the gameplay, and everything to do with the challenges and network issues I’m experiencing with the game.
There’s only so much rockets to the feet not killing I can take, rubberbanding, incredibly ridiculous challenges and dying before I even see a player around a corner.

Those statements don’t line up

Like I said, the game would’ve done just fine, free or not.
Just because they aren’t the top of the food chain doesn’t make arena shooters dead.

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Ohhh I wasn’t saying arena shooters are dead. I was just saying that free to play definitely inflated the numbers

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I think we have simply had a misunderstanding then.
Yes, of course the f2p aspect inflated the numbers, but it does so for all games.

Warzone, Apex, and Fortnite would be nowhere near as popular as they are if they weren’t f2p

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i highly doubt it…

here’s my counter point. Call of Duty is still going and practically thriving-… ignoring the recent release. but Cold war and warzone are still poplular. for what is essencially the same game copy and pasted every year

i think, halo infinite is just a bad game. heck, saying it’s a complete game is an insult. it’s pracically and may as well be still in beta

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I think the problem is somewhere in between.

They are trying to model the game after others, with a battle pass, a focus on cosmetics (because that’s supposedly what’s most profitable right now,) but they forget that Halo has always SET trends, not followed them.

Halo Infinite needed to be, boldly, Halo. It needed to immerse us into an awesome universe, one that has been loved by fans for two decades, and then land solid gameplay within that universe, and make an excellent campaign that is driven both by gameplay mechanics (which were terrible with the open world,) and by plot, and Cinematics.

Sadly they leaned really hard into the trends, leaned hard into competitive esports, leaned hard into MTX and cosmetics, and in doing so they leaned away from what made Halo stand out in the first place.

If they just made a solid Halo game, that really wrapped us up in the universe, it would be a huge success.

The devil’s advocate position needs to have logic backing it up. It’s called the devil’s advocate because it’s an outcome people don’t prefer. Your point disregards reality.

Nope.

The game launched half baked and with heavy monetization. People think it being free is an excuse to save it from the practices at play here, but again it’s a cop out by the apologists. From the map designs being lackluster to the lack of gamemodes at launch for matchmaking, to the general instability of the game. It’s a massive car wreck and the reason why people are leaving is because of that.

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Depending on the company they just might have to. If investors are not happy with their returns, the company doesn’t not have much choice but to reposition themselves to produce bigger profits. And a lot of times they are pressured into moving in a certain direction for similar reasons.

I get what you’re saying and would like to see creativity and variety win but that’s not how most companies work and that’s just the facts.

I have been saying this about Infinite specifically. Microsoft doesn’t want their flagship IP to just survive, they want to compete. So for everyone out there saying Halo is fine, it’s not. You can bet that they tracking everything, right down to social media perception, and if things don’t get turned around quick, Infinite will have the plug pulled and they will move to the next Halo installment. I don’t care that they said this is going to be a 10 year venture, if people don’t return with the release of co-op campaign and then forge, Infinite is dead in the water.

Je vois pas ou 343 cest louper car franchement je suis fan de halo et pour avoir a jouer a tous les opus celui ci et le meilleur multi depuis halo 3 cest le seul qui me redonne ces sensation de halo 3 et meme pour des amis qui ne jouer plus au multi depuis halo 3 et la il rejoue enfin a halo . car je vois des gens dire halo 5 etait meilleur desoler mais pour ma part halo 5 je finissais par jouer que en zone de combat plutot que le multi qui etait a porter de nimporte quel joueur et halo 5 une medaille sur le fil le gars nous tuer quand meme alors que infinite lui respect la medaille sur le fil comme les baston depee ou la bataille et exactement semblable a halo 3 dc pour ca et dautre chose halo infinite et le meilleur en mode multi depuis le 3

Then why is the MCC doing so well?

I think that 343 is trying to make Halo be like every other popular game, with the advanced mobility, emphasis on customization, and the store. The problem is that when 343 is like everyone else, when everyone else comes out with a new game, players will ditch Halo for the new flavor.

People hate to hear it, but red vs blue and no flying around the map is what made Halo, Halo. That’s why there is such a big following for older versions of Halo today. So if Halo wants to be like everyone else, they’ll need and annual release like everyone else to keep the fan base from leaving

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There’s no denying that arena shooters are a lot more niche these days, that being said, Infinite is markedly less of an “arena shooter” than the original trilogy, given that a staple of the genre is the guns-ready nature/intertwining of movement & combat. There’s some wiggle room for sure but Infinite more than encourages you to sprint, slide, and clamber, they’re basically required to keep up with your team and enemies. It’s far from the main reason for Halo’s decline, but the contradictory nature of some of these mechanics, one of which has had to be reworked and nerfed in every subsequent title (you know the one) is almost certainly a factor for the lack of staying power of the newer titles, even though it’s not something people consciously register.

Bascially, Halo was never a pure arena shooter, but had it’s own unique flow and cadence, I feel it’s self evident, but I can and do argue, that the addition of “modern” mechanics that people “expect”, only hinders the potential the game could have to stand apart from it’s competition.

Infinite isn’t even a full game 2 months after launch… They can barely make whats released function. Imagine if it was the full game at launch :joy:

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Can you explain to me how Doom is still around despite being 25+ years old and still having a massive fan base while Halo doesn’t?

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Unironically, Halo Infinite is just so bad, it made me not even want to play MCC anymore either. I wouldn’t call it PTSD, but playing MCC makes me annoyed about Infinite now, instead of just enjoying games I’ve loved for two decades.

Infinite and 343 are killing Halo, by giving fans no hope for the future of Halo, making them depressed to play the superior Bungie titles, knowing those Xbox 360 titles were the peak of the series, and it’s all downhill from here

Boy, that’s like saying Single player games will never thrive because modern gaming is over it. When that’s false. It’s the case of implementing the type of game CORRECTLY and EFFECTIVELY. Infinite has NOTHING going for it besides it’s art style and music. That’s it.

It doesn’t function well as a game and it fails horribly as a Halo game. Simple as that. Terrible playlist implementation. Terrible ranked implementation. Terrible content and lacking of content. That simple.

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