The drop shield felt so slow to deploy, and that got me thinking.
What if it could function like the Sensor? Quickly shoot it at a surface and it deploys almost instantly.
Developing further in that.
What if each Ability had a secondary mode? Activated by holding the ability button rather than just clicking it.
So I came up with some examples for an additional mode.
Grapple: Pull enemies towards you, it slows your movement speed as long as they’re attached but to you they’ll come.
Sensor: Send out a single ping on your own location.
Thrusters: Return of the dreaded Spartan Charge. Deal damage in the direction you’re going.
Drop Shield: Can attach to any surface, deploys immediately. Is spherical from the centre so it can go around corners.
Normal shield could be made somewhat stronger, and have the damage increase found in the campaign?
Repulsor: Create a constant but somewhat weaker repulsion shield for a period of time. Think the Hardlight shield from Halo 4, but a weak repulsion effect on slow projectiles, grenades, players and loose objects, altering their course to miss you rather than being forcefully pushed back.
Bullets still go through.
It also needs a visual redesign badly, in my opinion.
Worthy of inclusion?