First of all, I didn’t want to open a thread for this at first.
I was writing an answer to a forumer in a thread which has been locked before I could post my message. His question was: “what would you like to see in a new halo game besides remaking halo 2 or 3 everytime?”.
I can’t pretend to have better ideas that what has already proposed by the community (most of them have certainly already be posted), and I can’t even pretend to explain them in the best way as I initially just wanted to provide a simple answer. But in this time where many people think that because some players don’t like how the multiplayer evolves, they are against any changes, I thought that maybe it could be worth just exposing a few ideas of how I would have liked Halo to evolve.
Again, this is not a thread to make things change, just to expose alternative evolutions in a humble way.
The list is absolutely not exhaustive. I obviously can’t know how this kind of stuff would work precisely. Feel free to discuss it.
I think its difficult to name accuretly new stuff that would make the game evolve without being game changing as it requires a deep understanding of the game, metagames and game mechanics. Beside “basic” things like new weapons, new maps or new vehicles, here’s a few examples of ideas that IMO, would have been sufficient to give a fresh air to the game without altering the way it is played.
- New gametypes: maybe it seems obvious to you, but I think new gametypes are already a simple way to bring new experiences to the game. I have already said this in another thread, but Ricochet and Dominion were nice additions to the multiplayer, I give it to 343i.- Interactive maps: 343i have already started to put this in H2A (it seems that it was planned for the original game), and I think it would have been an interesting idea to push on, but in a more sophisticated way in order to enhance competitivity. Imagine a few strategic actuators that could be used to weaken or to strenghten a power position, or to very locally modify the map to make creative strategies and enhanced map flow.- No-gravity combat: let’s be honest, I don’t exactly know how this would be created, but Halo is a futuristic shooter which often takes place in space in the lore. I’m not saying it should be an entire gametype based on this, nor do I say it should be strictly no-gravity conditions, but we could have imagined a way to implement this in a dedicated map or in a specific location on some maps. I’m not sure this have been implemented before in any multiplayer.- Maps with different gravity zones: not my idea, and kinda similar to the previous one, while not the same. Imagine a corridor where you would walk on the roof, shooting at someone which is to the opposite side walking normally on the ground. This is just an example, but many creative maps could be imagined.
Maybe the last two points would not be usable on the competitive scene, I don’t know, but they would not impact the overall gameplay.
Regarding now what has been given to us. Except sprint (clamber also), which is what is the most detrimental IMO to the gameplay, there have been many things that were not bad in themselves, but just poorly implemented.
- AA’s: (except armor lock) they were terrible at spawn, but they would have been a nice evolution of H3 equipments by remaining map pick-up only (except for very specific gametypes), and would have allowed for many possibilities in custom games. Maybe with a limited use also.- Default thruster pack: because of sprint, I find it too much in H5. However, I would have not been against it without sprint, maybe with just a little tweak.
That’s all I have in mind right now, but I hope some of you will understand that again, it’s not because we don’t like the overall direction taken by 343i for the multiplayer that we are necessarily opposed to change in general.
Thank you for reading this.