Alternative bosses to the warden eternal

So I’ve been thinking a lot about what really feel short for me on Halo 5. And apart from writing (and lack of chief and 4-5 campaigns working against each other…) I would say that one issue imo was the repeditive nature of the one boss we got.
So I wanted to ask what others would like to see as far as boss like characters go.
I have a few ideas of my own but I’ll hold back for right now until I hear from a few others so I don’t snatch up others possible answers.

> 2533274862926994;1:
> So I’ve been thinking a lot about what really feel short for me on Halo 5. And apart from writing (and lack of chief and 4-5 campaigns working against each other…) I would say that one issue imo was the repeditive nature of the one boss we got.
> So I wanted to ask what others would like to see as far as boss like characters go.
> I have a few ideas of my own but I’ll hold back for right now until I hear from a few others so I don’t snatch up others possible answers.

Scarab fights

I’ve most often seen this glitch on the remake of the old CE map hang em high (at least I think that was it’s name in getting old). Was that the map you were talking about by chance? Cause that tunnel would be agreat place for it and I could totally see you racking up the kills in there.Edit: this post was a mistake and doesn’t belong here

Ok this is a weird glitch I tried posting this in a different forum and it just kept loading forever them I here to see the reply and it is my other post for another forum.
Any chance I can get moderator help here to delete this?

Edit: ok so I now realize I could have edited my original post to say whatever I wanted to after the initial mis-post I will be hiding both posts using spoiler tags I apologise for the mess and the double post it’s late.

I was just talking about this in a different thread, but honestly Halo isn’t really at it’s best with prime time boss fights. To review:

  • Tartarus was annoying because you had to wait on Johnson and his magic beam rifle - Regret was grindy because you had to fight off an infinite stream of body guards instead of actually fighting Regret - Guilty Spark was too easy - Didact was a QTE - Warden was too repetitiveThe boss fights that Halo seems to do best are the mini-boss fights, like the Scarabs or the Brute Chieftains in H3. I think if Infinite sticks to a series of mini-boss fights, they might work better than trying to contrive a big boss fight that just resorts to you taking down a bullet sponge. To go a step further, Halo has done a fantastic job with vehicle runs, which are a different take on boss fights. So perhaps exploring that arena again would be more interesting and unique.

I want to fight a Brute in one of those mech suits, if there will be Banished in the game.

I’m with Happy Place8166- Scripted boss fights in Halo have always detracted from my enjoyment of the campaigns.

I think the best kinds of “bosses” in Halo are enemies that provide more challenge than average placed in difficult parts of a campaign mission. The sword elite camping out in the control room in Winter Contingency In Reach or the ones that show up when you first board the Truth and Reconciliation in Halo 1; etc. They’re not too challenging once you know what to do with them, but the do provide some healthy challenge and feel way more organic.

So I think Infinite would be smarter to take on an approach of introducing and employing heavy enemy infantry and vehicles instead of introducing some bulletsponge boss that doesn’t fit with the entire rest of the game.

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*Original post. Click at your own discretion.

Bosses have never belonged in Halo. Back when Halo 2 was first released, I was astonished to see they implemented boss fights and basically betrayed players like me who appreciated Halo CE’s ability to make an amazing campaign without boss fights.

I would hardly call the scarabs a boss fight, they’re more like enemies that just take a big longer to bring down.

Boss fights belong in games like Metroid, Mario, Zelda, Shantae, Crackdown, Pokemon, and games like those. In Halo, you have regenerative health and the weapons are the same throughout the campaign, so every “boss fight” is basically taken down the same way: just keep shooting him, sometimes you’ll have to do something different.

Metroid boss fights: Involve morph ball and morph ball abilities, different weapons, different abilities, different visors.
Zelda boss fights: similar to Metroid where the boss is usually centered around a special weapon or ability.
Pokemon: every gym leader gets more and more difficult and will test you ability to create a balanced party of Pokemon as far as abilities and power goes.

There is no boss fight in Halo that you couldn’t beat at the very start of your play through, and that can’t be said about games that do boss fights correctly. Certain bosses at the end of Metroid or Zelda games would be impossible to beat if you had no progressed enough or had a certain weapon or ability that you must earn through your campaign.

The worse Halo campaigns imo are Halo 2 and Halo 5 and a big reason is the pointless boss fights that really never needed to be in the game in the first place.

a great commander or leader like tartarus but do not die so easy or fast LOL

> 2533274861158694;7:
> I’m with Happy Place8166- Scripted boss fights in Halo have always detracted from my enjoyment of the campaigns.
>
> I think the best kinds of “bosses” in Halo are enemies that provide more challenge than average placed in difficult parts of a campaign mission. The sword elite camping out in the control room in Winter Contingency In Reach; the Hunters at the grav-lift in Halo 1; etc. They’re not too challenging once you know what to do with them, but the do provide some healthy challenge and feel way more organic.
>
> So I think Infinite would be smarter to take on an approach of introducing and employing heavy enemy infantry and vehicles instead of introducing some bulletsponge boss that doesn’t fit with the entire rest of the game.

I would agree with this. While I do hate the bullet sponges and prefer strategy based bosses I still seem to love Halo 5’s grunt mech’s. I think it’s that it is a weird new take on a throwaway enemy. I feel like it would be a fun inclusion in a new campaign. However it will need another point of attack before inclusion.

> 2533275031939856;6:
> I want to fight a Brute in one of those mech suits, if there will be Banished in the game.

This is also something I was hoping for. While I hated waiting on Johnson’s “magic laser” I did enjoy the survival element of facing Tartarus and his fist of rukt.
I guess what I am really hoping for is fresh takes on the universe. Classic game play needs to be there first as a foundation, but this is a universe that has mainly been defined by change for the last 10 years now. We have no more covenant therefore no laws governing the size that Hunter colonies are aloud to reach (why not make them bigger or give them the ability to morph over other things like a turret or whatever). Humanity has had access to covie tech for decades in game let’s see elements integrated into marine armor. I mean let’s run with some of those ideas. Let’s bring back the classics like the scarab, and some brutes that aren’t total pushovers and then give us multiple methods of disposing of them.
Infinite is primed to reintroduce a host of enemies from Halo past as well as new twists on the old and familiar.
We have the banished and the flood, drones and prophets (I really miss the honor gaurds) and a host of improved weapon tech. I’m not saying that everything should all be included immediately, that would be a mistake. But some nods to the past while developing some new strategic enemies would be awesome.

> 2535422626142909;8:
> Bosses have never belonged in Halo. Back when Halo 2 was first released, I was astonished to see they implemented boss fights and basically betrayed players like me who appreciated Halo CE’s ability to make an amazing campaign without boss fights.
>
> I would hardly call the scarabs a boss fight, they’re more like enemies that just take a big longer to bring down.
> …
> …
> The worse Halo campaigns imo are Halo 2 and Halo 5 and a big reason is the pointless boss fights that really never needed to be in the game in the first place.

Traditional bosses do not belong I definitely agree. I too was disappointed with many elements of Halo 2 upon it’s release(I actually often think of Halo 5 as the Halo 2 of the 343 era due to the splitting of the main characters in campaign, it was a mistake then and it’s a mistake for Halo 5). However what I am hoping for is more along the lines of what you are talking about with the scarab. I don’t want bullet sponges or overly scripted encounters either. But enemies can be altered to meet this need. Doom eternal seems to be doing this right now with the inclusion of the spider Mastermind in it’s campaign rather than as a traditional boss. And this is what I hope for infinite as well. But one thing I do have to ask is: do you have the same issue with the prophet fight? Cause for me that wasn’t so bad I actually preferred it to just seeing it happen in a cinimatic.

Aside from grunt mech’s, scarabs, Hunter alterations (which if we are being honest is all that a scarab really is), brutish brutes and the others I’ve already mentioned, I would love to see more of the development of each species post covenant. Honestly jackals should be flourishing in this chaos due to their pirate-ish tendancies. Grunts should be making some progress as well due to some level of increased freedom allowing them to spread rapidly and without competition do to not needing an m class planet like other species.

I’ve digressed a bit but I love all these ideas and that you have covered most of my thoughts for bosses already (the only others would be a yanamee queen and assuming flood presence juggernauts). I also loved that most of us seen to be on the same page as to what we are looking for in the future if Halo. So here’s to hoping 343 delivers :crossed_fingers:.

> 2533274862926994;10:
> > 2533274861158694;7:
> > I’m with Happy Place8166- Scripted boss fights in Halo have always detracted from my enjoyment of the campaigns.
> >
> > I think the best kinds of “bosses” in Halo are enemies that provide more challenge than average placed in difficult parts of a campaign mission. The sword elite camping out in the control room in Winter Contingency In Reach; the Hunters at the grav-lift in Halo 1; etc. They’re not too challenging once you know what to do with them, but the do provide some healthy challenge and feel way more organic.
> >
> > So I think Infinite would be smarter to take on an approach of introducing and employing heavy enemy infantry and vehicles instead of introducing some bulletsponge boss that doesn’t fit with the entire rest of the game.
>
> I would agree with this. While I do hate the bullet sponges and prefer strategy based bosses I still seem to love Halo 5’s grunt mech’s. I think it’s that it is a weird new take on a throwaway enemy. I feel like it would be a fun inclusion in a new campaign. However it will need another point of attack before inclusion.
>
>
> > 2533275031939856;6:
> > I want to fight a Brute in one of those mech suits, if there will be Banished in the game.
>
> This is also something I was hoping for. While I hated waiting on Johnson’s “magic laser” I did enjoy the survival element of facing Tartarus and his fist of rukt.
> I guess what I am really hoping for is fresh takes on the universe. Classic game play needs to be there first as a foundation, but this is a universe that has mainly been defined by change for the last 10 years now. We have no more covenant therefore no laws governing the size that Hunter colonies are aloud to reach (why not make them bigger or give them the ability to morph over other things like a turret or whatever). Humanity has had access to covie tech for decades in game let’s see elements integrated into marine armor. I mean let’s run with some of those ideas. Let’s bring back the classics like the scarab, and some brutes that aren’t total pushovers and then give us multiple methods of disposing of them.
> Infinite is primed to reintroduce a host of enemies from Halo past as well as new twists on the old and familiar.
> We have the banished and the flood, drones and prophets (I really miss the honor gaurds) and a host of improved weapon tech. I’m not saying that everything should all be included immediately, that would be a mistake. But some nods to the past while developing some new strategic enemies would be awesome.
>
>
> > 2535422626142909;8:
> > Bosses have never belonged in Halo. Back when Halo 2 was first released, I was astonished to see they implemented boss fights and basically betrayed players like me who appreciated Halo CE’s ability to make an amazing campaign without boss fights.
> >
> > I would hardly call the scarabs a boss fight, they’re more like enemies that just take a big longer to bring down.
> > …
> > …
> > The worse Halo campaigns imo are Halo 2 and Halo 5 and a big reason is the pointless boss fights that really never needed to be in the game in the first place.
>
> Traditional bosses do not belong I definitely agree. I too was disappointed with many elements of Halo 2 upon it’s release(I actually often think of Halo 5 as the Halo 2 of the 343 era due to the splitting of the main characters in campaign, it was a mistake then and it’s a mistake for Halo 5). However what I am hoping for is more along the lines of what you are talking about with the scarab. I don’t want bullet sponges or overly scripted encounters either. But enemies can be altered to meet this need. Doom eternal seems to be doing this right now with the inclusion of the spider Mastermind in it’s campaign rather than as a traditional boss. And this is what I hope for infinite as well. But one thing I do have to ask is: do you have the same issue with the prophet fight? Cause for me that wasn’t so bad I actually preferred it to just seeing it happen in a cinimatic.
>
> Aside from grunt mech’s, scarabs, Hunter alterations (which if we are being honest is all that a scarab really is), brutish brutes and the others I’ve already mentioned, I would love to see more of the development of each species post covenant. Honestly jackals should be flourishing in this chaos due to their pirate-ish tendancies. Grunts should be making some progress as well due to some level of increased freedom allowing them to spread rapidly and without competition do to not needing an m class planet like other species.
>
> I’ve digressed a bit but I love all these ideas and that you have covered most of my thoughts for bosses already (the only others would be a yanamee queen and assuming flood presence juggernauts). I also loved that most of us seen to be on the same page as to what we are looking for in the future if Halo. So here’s to hoping 343 delivers :crossed_fingers:.

They’ve started to expand more on what they can do with each race/faction in HW2, let’s hope that transfers to Infinite as well.

I would honestly love for Plasmablaster Stimbab to be a boss fight in Halo Infinite’s campaign

> 2533274904158628;12:
> I would honestly love for Plasmablaster Stimbab to be a boss fight in Halo Infinite’s campaign

That enemy would have to be a mini boss because he’s weaker compared with some other bosses I’ve seen in Halo. Perhaps four to six stimbabs would be the mini boss battle on the mission where a powerful machine sent by the Brutes is the main boss.

I don’t want to see warden eternal come back so randomly and plain as he did in halo 5, I feel like if bosses come back in halo infinite, a boss needs to be different in some certain way like halo 2 did with different combat styles.

What I haven’t seen suggested here is simply no bosses like in the original CE?

> 2535451042842615;15:
> What I haven’t seen suggested here is simply no bosses like in the original CE?

I would consider things like the hunters in CE a boss of sorts still. And CE utilizes level design to create boss like experiences. The mess Hall outside of pillar of autumn’s bridge comes to mind. It does give options to address the experiences differently you can Sprint by different enemies face them head on or let other enemies battle it out. What I’m getting at work this is we don’t want traditional bosses we seem to be looking more for that organic feel with unique and varied enemies. And yes CE captures the organic side but had a limited# of enemies and variance.

> 2533274862926994;1:
> So I’ve been thinking a lot about what really feel short for me on Halo 5. And apart from writing (and lack of chief and 4-5 campaigns working against each other…) I would say that one issue imo was the repeditive nature of the one boss we got.
> So I wanted to ask what others would like to see as far as boss like characters go.
> I have a few ideas of my own but I’ll hold back for right now until I hear from a few others so I don’t snatch up others possible answers.

I’m not sure what they could add for bosses but if they do, the bosses need to have different combat styles like in halo 2 and doesn’t have to be like destiny with a health bar