Alternate fire for weapons

Halo always felt different from other arena shooter like unreal tournament, quake, timesplitters etc.

Halo is pretty much being the last one on console and the last AAA arena shooter being made which is a sad thing.

I want something more from halo different from 4, then it hit me, changing the formulae of the weapons could be a solution, rather than to try having AAs to make more interesting combat. You could have weapons with multifunctional purpose, there are already weapons like this in halo, the plasma pistol and the grenade launcher.

The pistol could have the abilitiy of having firing a grenade that you are carring at a longer distance so it is better than just throwing them.

Assault rifle can fire a flare that blinds people in proximity for a short time.

The BR could have anti-personal and armour-piercing rounds so it is like mixing the BR and DMR together.

The storm rifle produces a protective shield that drains the ammo.

These are just ideas, the guns don’t need to do these specific things. They could just have more inventive guns too.

Absolutely not. The multi-functional weapons we already have are special for that very reason, to make all weapons multi-fuctional would be to deprive them of that and make them standard, boring weapons.

Your suggestions were also all incredibly overpowered/ easy to abuse.

We would need a button for toggling between modes, as holding right trigger / aiming down scope are currently the only way to differentiate between modes.

I wouldn’t mind seeing weapons have more functions, but things like flares, shields and grenades just seem out of place and/or downright imbalanced.

> The multi-functional weapons we already have are special for that very reason, to make all weapons multi-fuctional would be to deprive them of that and make them standard, boring weapons.

No, it would simply make other weapons more interesting.

> > The multi-functional weapons we already have are special for that very reason, to make all weapons multi-fuctional would be to deprive them of that and make them standard, boring weapons.
>
> No, it would simply make other weapons more interesting.

The other weapons might become more interesting but the original multi-functional weapons such as the Plasma pistol, Boltshot, and to an extent, the Light Rifle, would lose what makes them special, they wouldn’t be as interesting. Nor would they seem more alien if human weapons are multi-functional too.

It’s an idea that just wouldn’t work standardised across Halo’s sandbox.

> > > The multi-functional weapons we already have are special for that very reason, to make all weapons multi-fuctional would be to deprive them of that and make them standard, boring weapons.
> >
> > No, it would simply make other weapons more interesting.
>
> The other weapons might become more interesting but the original multi-functional weapons such as the Plasma pistol, Boltshot, and to an extent, the Light Rifle, would lose what makes them special, they wouldn’t be as interesting. Nor would they seem more alien if human weapons are multi-functional too.
>
> It’s an idea that just wouldn’t work standardised across Halo’s sandbox.

Most weapon would become interesting and isn’t that a good thing? Most games like call of duty manage to keep people interested by adding customisation but halo can’t obviously do that so by adding more functionality to the weapons it keeps the crowd interested. Does it matter if the plasma pistol, boltshot or lightrifle won’t be as special.

Halo weapons are pretty generic now it would be nice to see them become better. Halo 4 proved that having more weapons didn’t really refresh the multiplayer. Reach proved that replacing the weapons didn’t really worked.

I’m fine with this.

I would be fine if Halo could make this happen but it is not something I think is likely, at least not while Armor abilities are around and I’m pretty certain those will be kept. it may make combat more interesting and skill based if you had more than one way to defend yourself from a head on assault though.

I could see that being extremely fun because that would transform halo from just a FPS into something more where something more than accuracy and reaction time matter. It would definitely separate halo from any other game out there and that’s the kind of game I’m looking for

> I would be fine if Halo could make this happen but it is not something I think is likely, at least not while Armor abilities are around and I’m pretty certain those will be kept. it may make combat more interesting and skill based if you had more than one way to defend yourself from a head on assault though.
>
> I could see that being extremely fun because that would transform halo from just a FPS into something more where something more than accuracy and reaction time matter. It would definitely separate halo from any other game out there and that’s the kind of game I’m looking for

Having alternated fire is a standard thing in the arena FPS genre but unfortunately there is hardly any arena shooters about :frowning:

Honestly multi-fire would fill the gap between weapons like the DMR and BR, that need to be filled.

I support this, and have ideas for weapons accordingly as well:

Assault Rifle-Devastating CQC weapon, add a functional flashlight and burst mode.

Battle Rifle-Successor to the DMR, add in a single shot mode, which can be rapidly spammed due to it’s 11-12sk.

Carbine-Holding trigger adds a fully automatic trait, with a buffed 2.5x scope.

Storm Rifle-Add in a stun and venting mechanic, as well as an overcharge mode increasing fire-rate at the expense of battery charge.

Needler- Keep automatic fire with an option to single-shot, activating a 1.5x scope when single-fire is active.

These ideas combine the BR/DMR, BR/AR, CC/NR, Needler/NP, SR/CEPR/PRepeater.

> > > > The multi-functional weapons we already have are special for that very reason, to make all weapons multi-fuctional would be to deprive them of that and make them standard, boring weapons.
> > >
> > > No, it would simply make other weapons more interesting.
> >
> > The other weapons might become more interesting but the original multi-functional weapons such as the Plasma pistol, Boltshot, and to an extent, the Light Rifle, would lose what makes them special, they wouldn’t be as interesting. Nor would they seem more alien if human weapons are multi-functional too.
> >
> > It’s an idea that just wouldn’t work standardised across Halo’s sandbox.
>
> Most weapon would become interesting and isn’t that a good thing? Most games like call of duty manage to keep people interested by adding customisation but halo can’t obviously do that so by adding more functionality to the weapons it keeps the crowd interested. Does it matter if the plasma pistol, boltshot or lightrifle won’t be as special.
>
> Halo weapons are pretty generic now it would be nice to see them become better. Halo 4 proved that having more weapons didn’t really refresh the multiplayer. Reach proved that replacing the weapons didn’t really worked.

Perhaps “interesting” wasn’t the right word to use. They seem like gimmicks rather than good additions to the gameplay. Each weapon has it’s own niche so to speak, but that would mess things up - sometimes, less is more. Yes it does matter, that’s the whole reason they’re given multi-functionality.

It’s a decent idea - for other games. I don’t think it would work in Halo’s sandbox.

> > > > > The multi-functional weapons we already have are special for that very reason, to make all weapons multi-fuctional would be to deprive them of that and make them standard, boring weapons.
> > > >
> > > > No, it would simply make other weapons more interesting.
> > >
> > > The other weapons might become more interesting but the original multi-functional weapons such as the Plasma pistol, Boltshot, and to an extent, the Light Rifle, would lose what makes them special, they wouldn’t be as interesting. Nor would they seem more alien if human weapons are multi-functional too.
> > >
> > > It’s an idea that just wouldn’t work standardised across Halo’s sandbox.
> >
> > Most weapon would become interesting and isn’t that a good thing? Most games like call of duty manage to keep people interested by adding customisation but halo can’t obviously do that so by adding more functionality to the weapons it keeps the crowd interested. Does it matter if the plasma pistol, boltshot or lightrifle won’t be as special.
> >
> > Halo weapons are pretty generic now it would be nice to see them become better. Halo 4 proved that having more weapons didn’t really refresh the multiplayer. Reach proved that replacing the weapons didn’t really worked.
>
> Perhaps “interesting” wasn’t the right word to use. They seem like gimmicks rather than good additions to the gameplay. Each weapon has it’s own niche so to speak, but that would mess things up - sometimes, less is more. Yes it does matter, that’s the whole reason they’re given multi-functionality.
>
> It’s a decent idea - for other games. I don’t think it would work in Halo’s sandbox.

They wouldn’t be gimmicks, the plasma pistol, boltshot, grenade launcher prove this. Having alternate fire is a key aspect in a lot of arena shooters and proves that it’s not a gimmick, even half life 2 tries to use it.

> > > > > > The multi-functional weapons we already have are special for that very reason, to make all weapons multi-fuctional would be to deprive them of that and make them standard, boring weapons.
> > > > >
> > > > > No, it would simply make other weapons more interesting.
> > > >
> > > > The other weapons might become more interesting but the original multi-functional weapons such as the Plasma pistol, Boltshot, and to an extent, the Light Rifle, would lose what makes them special, they wouldn’t be as interesting. Nor would they seem more alien if human weapons are multi-functional too.
> > > >
> > > > It’s an idea that just wouldn’t work standardised across Halo’s sandbox.
> > >
> > > Most weapon would become interesting and isn’t that a good thing? Most games like call of duty manage to keep people interested by adding customisation but halo can’t obviously do that so by adding more functionality to the weapons it keeps the crowd interested. Does it matter if the plasma pistol, boltshot or lightrifle won’t be as special.
> > >
> > > Halo weapons are pretty generic now it would be nice to see them become better. Halo 4 proved that having more weapons didn’t really refresh the multiplayer. Reach proved that replacing the weapons didn’t really worked.
> >
> > Perhaps “interesting” wasn’t the right word to use. They seem like gimmicks rather than good additions to the gameplay. Each weapon has it’s own niche so to speak, but that would mess things up - sometimes, less is more. Yes it does matter, that’s the whole reason they’re given multi-functionality.
> >
> > It’s a decent idea - for other games. I don’t think it would work in Halo’s sandbox.
>
> They wouldn’t be gimmicks, the plasma pistol, boltshot, grenade launcher prove this. Having alternate fire is a key aspect in a lot of arena shooters and proves that it’s not a gimmick, even half life 2 tries to use it.

  1. apart from reach’s, The plasma pistol is virtually useless outside of overcharge
  2. Ditto, but to a lesser extent
  3. As said before, thats what made it unique, not some generic grenade launcher, giving all weapons a multi fire mode ruins this concept.
  4. Half life has no official MM to worry about, and is not Halo.

Wait, people would remove AA’s from Halo in a heartbeat because they cause unbalance, but they would agree with this?

Im personally not totally against these ideas, they would be nice for a spin-off game cough ODST 2 cough but i wouldnt like these if they were in a ‘‘main game’’

> > > > > > > The multi-functional weapons we already have are special for that very reason, to make all weapons multi-fuctional would be to deprive them of that and make them standard, boring weapons.
> > > > > >
> > > > > > No, it would simply make other weapons more interesting.
> > > > >
> > > > > The other weapons might become more interesting but the original multi-functional weapons such as the Plasma pistol, Boltshot, and to an extent, the Light Rifle, would lose what makes them special, they wouldn’t be as interesting. Nor would they seem more alien if human weapons are multi-functional too.
> > > > >
> > > > > It’s an idea that just wouldn’t work standardised across Halo’s sandbox.
> > > >
> > > > Most weapon would become interesting and isn’t that a good thing? Most games like call of duty manage to keep people interested by adding customisation but halo can’t obviously do that so by adding more functionality to the weapons it keeps the crowd interested. Does it matter if the plasma pistol, boltshot or lightrifle won’t be as special.
> > > >
> > > > Halo weapons are pretty generic now it would be nice to see them become better. Halo 4 proved that having more weapons didn’t really refresh the multiplayer. Reach proved that replacing the weapons didn’t really worked.
> > >
> > > Perhaps “interesting” wasn’t the right word to use. They seem like gimmicks rather than good additions to the gameplay. Each weapon has it’s own niche so to speak, but that would mess things up - sometimes, less is more. Yes it does matter, that’s the whole reason they’re given multi-functionality.
> > >
> > > It’s a decent idea - for other games. I don’t think it would work in Halo’s sandbox.
> >
> > They wouldn’t be gimmicks, the plasma pistol, boltshot, grenade launcher prove this. Having alternate fire is a key aspect in a lot of arena shooters and proves that it’s not a gimmick, even half life 2 tries to use it.
>
> 1. apart from reach’s, The plasma pistol is virtually useless outside of overcharge
> 2. Ditto, but to a lesser extent
> 3. As said before, thats what made it unique, not some generic grenade launcher, giving all weapons a multi fire mode ruins this concept.
> 4. Half life has no official MM to worry about, and is not Halo.

  1. Actually the plasma pistol does a decent amount of damage to shields

  2. Giving all weapons alternate fire doesn’t ruin the concept, if any thing it makes weapons stand out more from each other. The DMR and BR are so similar giving them different alternate fire modes makes them more from each other.

  3. Unreal tournament, time-splitters and quake has alternate fire modes for their weapons. Alternate fire is a common feature in arena shooters. If you want halo to be a proper arena shooter why not learn from some of the kings of the genre :slight_smile:

> 1. apart from reach’s, The plasma pistol is virtually useless outside of overcharge

Because of #3.

> 3. As said before, thats what made it unique, not some generic grenade launcher, giving all weapons a multi fire mode ruins this concept.

That statement makes no sense.

You say being able to fire two different grenades makes it unique.
Then you say weapons having multiple firing modes would make them not unique.

> 4. Half life has no official MM to worry about, and is not Halo.

Half Life is an arena shooter, both Half Life and Half Life 2 have an official Deathmatch Multiplayer with weapons that contain multiple firing modes (pulse rifle, SMG, Shotgun, etc).

If anything the SMG’s Grenade sets it even more apart from the Pulse Rifle (which has a disintegrating orb), making it more unique.

Please no.

> Honestly multi-fire would fill the gap between weapons like the DMR and BR, that need to be filled.
>
> I support this, and have ideas for weapons accordingly as well:
>
> Assault Rifle-Devastating CQC weapon, add a functional flashlight and burst mode.
>
> Battle Rifle-Successor to the DMR, add in a single shot mode, which can be rapidly spammed due to it’s 11-12sk.
>
> Carbine-Holding trigger adds a fully automatic trait, with a buffed 2.5x scope.
>
> Storm Rifle-Add in a stun and venting mechanic, as well as an overcharge mode increasing fire-rate at the expense of battery charge.
>
> Needler- Keep automatic fire with an option to single-shot, activating a 1.5x scope when single-fire is active.
>
> These ideas combine the BR/DMR, BR/AR, CC/NR, Needler/NP, SR/CEPR/PRepeater.

For the needler why no turn it into a needle bomb where you overcharge and throw it so it basically becomes a mega brute spike bomb and depending how much ammo you have determines how powerful it is :slight_smile:

> > > > > > > > The multi-functional weapons we already have are special for that very reason, to make all weapons multi-fuctional would be to deprive them of that and make them standard, boring weapons.
> > > > > > >
> > > > > > > No, it would simply make other weapons more interesting.
> > > > > >
> > > > > > The other weapons might become more interesting but the original multi-functional weapons such as the Plasma pistol, Boltshot, and to an extent, the Light Rifle, would lose what makes them special, they wouldn’t be as interesting. Nor would they seem more alien if human weapons are multi-functional too.
> > > > > >
> > > > > > It’s an idea that just wouldn’t work standardised across Halo’s sandbox.
> > > > >
> > > > > Most weapon would become interesting and isn’t that a good thing? Most games like call of duty manage to keep people interested by adding customisation but halo can’t obviously do that so by adding more functionality to the weapons it keeps the crowd interested. Does it matter if the plasma pistol, boltshot or lightrifle won’t be as special.
> > > > >
> > > > > Halo weapons are pretty generic now it would be nice to see them become better. Halo 4 proved that having more weapons didn’t really refresh the multiplayer. Reach proved that replacing the weapons didn’t really worked.
> > > >
> > > > Perhaps “interesting” wasn’t the right word to use. They seem like gimmicks rather than good additions to the gameplay. Each weapon has it’s own niche so to speak, but that would mess things up - sometimes, less is more. Yes it does matter, that’s the whole reason they’re given multi-functionality.
> > > >
> > > > It’s a decent idea - for other games. I don’t think it would work in Halo’s sandbox.
> > >
> > > They wouldn’t be gimmicks, the plasma pistol, boltshot, grenade launcher prove this. Having alternate fire is a key aspect in a lot of arena shooters and proves that it’s not a gimmick, even half life 2 tries to use it.
> >
> > 1. apart from reach’s, The plasma pistol is virtually useless outside of overcharge
> > 2. Ditto, but to a lesser extent
> > 3. As said before, thats what made it unique, not some generic grenade launcher, giving all weapons a multi fire mode ruins this concept.
> > 4. Half life has no official MM to worry about, and is not Halo.
>
> 1. Actually the plasma pistol does a decent amount of damage to shields
>
> 3. Giving all weapons alternate fire doesn’t ruin the concept, if any thing it makes weapons stand out more from each other. The DMR and BR are so similar giving them different alternate fire modes makes them more from each other.
>
> 4. Unreal tournament, time-splitters and quake has alternate fire modes for their weapons. Alternate fire is a common feature in arena shooters. If you want halo to be a proper arena shooter why not learn from some of the kings of the genre :slight_smile:

  1. In Halo reach it does, it is a pitiful amount in Halo 4 compared to reach, and the cost of more ammo.

  2. It does ruin the concept, as weapons with multifire modes are special as they have multiple uses, and (supposed to be) good but not amazing in those areas, when all your weapons can do this, those weapons that had dual modes as their special feature to make them stand out no longer stand out. and the DMR and BR are VERY different weapons, the BR is more forgiving as if you only get 2 of 3 shots from a burst on target, you still do some damage, where as the DMR you mis on trigger pull, you miss all your damage. the 2x and 3x scope difference, magazine size, recoil handling, RRR, Flinch caused and so on, they are VERY different.

  3. Halo was the King of Arena shooters, where are getting otherwise? Halo was a proper arena shooter, until Halo reach on wards (granted Halo Reach was closer to arena than Halo 4) But, hey, other arena shooters have it, why shouldn’t Halo? Lets also add carrying 9 weapons at a time as well!

Just cause it works in other games does not mean it will in Halo, regardless if the game is Arena or Not.

> > 1. apart from reach’s, The plasma pistol is virtually useless outside of overcharge
>
> Because of #3.
>
>
>
> > 3. As said before, thats what made it unique, not some generic grenade launcher, giving all weapons a multi fire mode ruins this concept.
>
> That statement makes no sense.
>
> You say being able to fire two different grenades makes it unique.
> Then you say weapons having multiple firing modes would make them not unique.
>
>
>
> > 4. Half life has no official MM to worry about, and is not Halo.
>
> Half Life is an arena shooter, both Half Life and Half Life 2 have an official Deathmatch Multiplayer with weapons that contain multiple firing modes (pulse rifle, SMG, Shotgun, etc).
>
> If anything the SMG’s Grenade sets it even more apart from the Pulse Rifle (which has a disintegrating orb), making it more unique.

I meant the the grenade launcher itself is unique, among the Halo sandbox, you give everything a alternate fire mode, it loses that part of it’s uniqueness. You could give all Forerunner weaponry alt fire modes, and they would be inherit traits of all forerunner weaponry, making the forerunner sandbox more unique among the other sandbox weapons.

> Absolutely not. The multi-functional weapons we already have are special for that very reason, to make all weapons multi-fuctional would be to deprive them of that and make them standard, boring weapons.

So let’s not created a diverse world of variety weapons to preserve the few high points in our characteristically dull sandbox? There are functional reasons (ie. it would make it an arena shooter. Hey if you guys (in a broad sense) want to define that term by incidental gameplay mechanics single-mode weapons certainly conflict with the principles of UT and like games as much as loadouts and ordnance) for why this is probably not a good idea for Halo (requires a complete overhaul of the controller, might provide too many gameplay options with primary fire, grenades, melee attacks, sprint, AA’s/Equipment, and vehicles in the same sandbox for combat to be easily approachable)…

…BUT “reducing variety” isn’t one of those reasons.