I’ve read a few tutorials and how-tos about respawning, but I obviously misunderstood or completely missed something. Re-reading didn’t solve my problem, so I’m asking you for help.
I’m currently creating a map with four bases (red, blue, green, orange) and want it to support FFA, red vs. blue, and all four teams in slayer and objective games. The problem I’m having is with respawning.
So far I’ve placed one initial spawn point per team in the middle of each team’s base, surrounded by seven respawn points each so it can theoretically support BTB (although the map is too small). Approximately 30 additional respawn points are distributed evenly around the map; all respawn points are set to neutral.
I’ve placed a large, neutral respawn area that covers the whole map (a “normal” one, not anti or weak), and four more normal respawn areas that cover each of the bases, set to the respective team; here’s red team’s respawn area.
While testing the map in 1-on-1 split-screen Team Slayer I noticed that I keep respawning in seemingly random locations and not at respawn points in my team’s respawn area. Furthermore, I respawn right above or below my opponent surprisingly often.
I haven’t set up objective games yet, so I can’t test if respawning is different in such games. Honestly, I doubt it.
So, what did I do wrong? It must be something, but I have absolutely no idea what it is.