In most cases picking up a weapon off of a rack is a downgrade. The AR pistol combo is too powerful to allow the sandbox to flourish.
The headshot multiplier should be removed. This is a complete luck mechanic. Any range that you’re using an AR and feathering shots, you’re not aiming for their head since their entire body takes up the reticle space. If you’re up close enough, you’re not feathering your shots for a headshot. The result is that randomly you’ll get a headshot multiplier while spraying and that does not seem like a good mechanic to me. Someone have a reasonable explanation to keep this in? I can’t think of one.
This is pre-title update reach all over again. I get that the INTENT is for people to pace their shots but if you do you’ll get outshot by a spammer 5 times out of 10. The actual bloom resets quicker than reach so don’t confuse my gripe with that. My issue is that spamming is sometimes rewarded by design. Yet again another luck mechanic. Okay the intent is to have this as a cleanup weapon. There are few weapons on the maps that warrant picking up over the pistol. There is usually only 1 BR spawn on arena maps and sometimes none. If your teammate grabs it first, you’re not swapping your pistol for a pulse carbine, plasma pistol or a ravager. Maybe you are but you’ll get spammed by some dude with a pistol or AR and lose the fight. I guess ultimately, the intent of this weapon is not the outcome. Just jump into matchmaking and you’ll hear pistols being spammed not paced in every match. Much like it was in Reach.
Remove the AR headshot multiplier. Remove the random luck mechanics. No one enjoys bloom.