theres one thing that is just a simple error ingame that doesn’t involve the engine. If anyone playes infection you’ll know what im talking about. 343, if you do anything with the maps, please change these two things:
add a killzone to the top of the central building on the cage.
add a killzone to the orange elevator tube on swordbase.
these things drive me INSANE! its not that i cant kill them, it’s just the fact that every time they remove a camping spot people find another, im mostly focusing on the tube on sword base, being that there’s only one way in, its really unfare for the zombies. infection started off with zombies rolling so that they could either roll into camping spots to infultrate them, or sneak up on people quicker
tl;dr: either fix swordbase and the cage or give zombies two loadouts so they have the OPTION to roll/run, Please!
EDIT: I actually don’t agree. Infection is all about camping, it is fun for most players to hide in a specific area and guard it with your friends. Infection always involves camping, if you just walked around the map and a few zombies were chasing you, you would end up dying.
But I do agree with some things like places where you should not be able to get to definitely should be blocked off.
If I ever see people camping in a place where you are not supposed to be able to get to like the top ledge on sword base, then I just don’t let them kill me by finding a good place to hide and waiting until the round is over. I suggest you do the same if your so angry with the way it is at the moment.
Infection has always been about humans camping while zombies try to overwhelm them. Has been that way since Zombies custom games in H2, actually, so there’s really no need to add more and more soft kill zones to various maps.
> Infection has always been about humans camping while zombies try to overwhelm them. Has been that way since Zombies custom games in H2, actually, so there’s really no need to add more and more soft kill zones to various maps.
Just to add, the two custom maps that was on Sandbox in Halo 3 was requiring Zombies running into pistol shots pretty much.
And on Foundry, Haunted Manor, was pretty much telling humans to camp on the roof.
two point’s; first of all, you tell me to not try and speak for other people and then try and represent the whole “living dead”. second of all, i dont care if 15K people leave, that means all the people who have skill and love halo would stay. i doubt that 1/10th of the reach population would leave because of a single map change. second of all, i don’t care about your own opinion, half way through iv’e had to post in defense of what i’ve said. so go ahead, i don’t care, post contradicting all the info im stating just so you can contradict yourself and show how much of a nimrod you are.
> two point’s; first of all, you tell me to not try and speak for other people and then try and represent the whole “living dead”. second of all, i dont care if 15K people leave, that means all the people who have skill and love halo would stay. i doubt that 1/10th of the reach population would leave because of a single map change. second of all, i don’t care about your own opinion, half way through iv’e had to post in defense of what i’ve said. so go ahead, i don’t care, post contradicting all the info im stating just so you can contradict yourself and show how much of a nimrod you are.
Well, The Little Moa did say that Living Dead is a casual play-list not pro or MLG, if you are skilled at halo and don’t like the fact that people “camp” (which in my opinion is what it’s all about) in Living Dead than maybe you shouldn’t play it. I don’t think Living Dead should be like the other play-lists in that you are always going, finding, and killing the enemy. Living Dead is unique be cause you let the enemy come to you.
So, that being said, just because you don’t like the fact that the game is designed for “camping” doesn’t mean it should be changed to fit your play-style.
> Well, The Little Moa did say that Living Dead is a casual play-list not pro or MLg, if you are skilled at halo and don’t like the fact that people “camp” (which in my opinion is what it’s all about) in Living Dead than maybe you shouldn’t play it. I don’t think Living Dead should be like the other play-lists in that you are always going, finding, and killing the enemy. Living Dead is unique be cause you let the enemy come to you.
>
> So, that being said, just because you don’t like the fact that the game is designed for “camping” doesn’t mean it should be changed to fit your play-style.
i dont run around and kill the enemy, i just sit in spots where it’s easier for them to kill me.
> > Well, The Little Moa did say that Living Dead is a casual play-list not pro or MLg, if you are skilled at halo and don’t like the fact that people “camp” (which in my opinion is what it’s all about) in Living Dead than maybe you shouldn’t play it. I don’t think Living Dead should be like the other play-lists in that you are always going, finding, and killing the enemy. Living Dead is unique be cause you let the enemy come to you.
> >
> > So, that being said, just because you don’t like the fact that the game is designed for “camping” doesn’t mean it should be changed to fit your play-style.
>
> i dont run around and kill the enemy, i just sit in spots where it’s easier for them to kill me.
So you like being an easy target?
Guess what, that’s your preference and as you can tell, a lot of people don’t choose your preference and like to play it by staying in a hard to reach area.
Living Dead doesn’t revolve around you, they have thousands of peoples opinions to consider.
> > Well, The Little Moa did say that Living Dead is a casual play-list not pro or MLg, if you are skilled at halo and don’t like the fact that people “camp” (which in my opinion is what it’s all about) in Living Dead than maybe you shouldn’t play it. I don’t think Living Dead should be like the other play-lists in that you are always going, finding, and killing the enemy. Living Dead is unique be cause you let the enemy come to you.
> >
> > So, that being said, just because you don’t like the fact that the game is designed for “camping” doesn’t mean it should be changed to fit your play-style.
>
> i dont run around and kill the enemy, i just sit in spots where it’s easier for them to kill me.
I see the “logic” from both yours, and The Little Moa’s standpoints.
The game is designed for camping, yes but… having a spot on the map at which the zombies can not reach the humans (unless of course the humans are complete newbies… like me) is not fun at all for the zombies. You might as well not play if there is not more than one way to get to the humans. That is why I do not prefer to play Living Dead.