Your argument is incredibly full of holes. But since I donât play by the âtrust me broâ debate rules, Iâll nitpick every single one of your points and back up my own.
I finally gave in and installed Infinite on PC. Saying its a night and day difference does not even come close to the experience. There is no need to zoom with any weapons, every snipe shot is ridiculously easy to get a head shot with, the commando has almost zero recoil, and in close quarter combat - other players seem like they are in quick sand. On Series X I was managing 10-15 kill games (KDA +1-3) and on PC is jumped to 25-30 (KDA +20-25). Different accounts used so not quite apples to apples for KDA. I messaged some players to ask what system they were using - every player on an Xbone were absolutely destroyed.
Irrelevant data. Your experience could differ drastically from any member of the Halo populus, and thus cannot be presented as evidence.
Not only that, but itâs unclear precisely what advantages your PC in particular has over the Series consoles. Does it run at higher framerates? Does it feature enhanced picture settings like AMDâs FreeSync or Nvidiaâs G-Sync? Unknown. I would very much like those details, at least so I can effectively play devilâs advocate for your point.
Infinite multiplayer is clearly not made for consoles. There is zero point to playing multiplayer with an Xbox One or Xbox One S. Playing on Series X/S is pretty garbage too and would only recommend playing BTB.
An ambitious claim supported by little other than your opinion. The technical advantages of high-end PCs aside, youâve presented no meaningful evidence that would suggest that both Series consoles run like âgarbageâ, especially since itâs possible to refute these claims.
My Xbox Series X runs Halo Infinite at 1080p @ 120Hz, enhanced further by my monitorâs AMD FreeSync capabilities. It operates at 90 FOV, and I havenât experienced any sort of tearing or visual issues. Halo Infiniteâs âresolution scalingâ capabilities are visible however, but it has an infinitesimal impact on my gameplay experience.
Do these details matter? No, they donât. But since theyâre already a part of the discussion, Iâm presenting them as supporting evidence for my following counterclaim:
âThe Xbox Series X performs better with this game than you might suggest, at least with the right hardware configuration. The other consoles (The Series S, One X, the One S and the One) do perform less favorably, to the point that I would agree that the gameplay experience on them is garbage, getting worse as a person descends through the lineup.â
Itâs not even a hill to die on, just thought Iâd get my two bits in. Moving on though.
I am not a PC gamer except for chess but until forced crossplay is turned off, the only way to enjoy Infinite is PC. I bought an X just for Halo and will probably dump it now but will keep the S for private Infinite matches amongst friends and other Xbox games.
There are two things Iâd like to poke at here.
First and above all, I find it interesting that you do not claim to be a PC gamer despite professing that you do in fact own an expensive computer. I suppose thatâs realistically possible, as people do buy high-end machines for the sake of buying them, but anything powerful enough to run this game faster than the Series X is usually bought with intention.
Second, I find it fascinating that you sprinkled âuntil force crossplay is turned offâ in there. While itâs an acceptable stance on its own, it has nothing to do with your argument whatsoever, unless itâs just your own bias seeping through. Either wayâŚ
But for that third one? I think thatâs fair enough. Thatâs one of the reasons I bought my Series X as well, on top of being a natural upgrade from the base One. As for your usage of the Series S, thatâs also fair. Iâd use it the same way.
So much frustration could have been avoided if âtheyâ just said this game is for PC, but campaign and a limited multiplayer experience is available on consoles.
âTheyâ being number company. Smooth.
They never said it was for PC, they did however mention that it was âbuilt from the ground up for PCâ, which is a questionable-at-best statement knowing how âoptimizedâ the game is. As for your claim on consoles, âlimitedâ is an ineffective argument. You havenât even provided an explanation for what is âlimitedâ about it, outside of these consoles being statistically inferior, a point made in other sections. I smell bias here too.
"A bit of a bittersweet moment - new HALO game issues gone, HALO on Xbox no more
"
(Once again a subjective take. Nothing objectively true about this, especially since the gameâs issues are prevalent on both platforms. Ask anyone.)
edit: I only used controller on PC and Series X. Default settings except for field of view adjustment. I also typically on do CQB (original HALO style - grenade, assault rifle, and melee). I avoid BR whenever possible.
As do I. I tampered with K&M at one point, but I couldnât bring myself to stick with it. Plus, I hated moving around the USB cables all the time. Iâm one of those wired guys.
Far more expensive than a X 
Sounds about right, and an interesting âflexâ to make (if you can call it that.) For a supposed non-PC-gamer, what a weird thing to say in response to a question about specs.