Allowing Users to Create More Customizable Movement/Jumping/Gravity Settings

This is a thread to ask 343 to allow users to have more options of changing your movement speed, jump height, and gravity. What I am asking is to allow users to change percentaged based options by 5% instead of having fixed options. This would mean from the range of 50% - 150% in movement, gravity, and jumping, there would be a 5% jump between each option, so 50% - 55% - 60% - 65% - etc all the way to 150%. If you agree, sign below, or state your concerns.

Currently, in game settings, you may only change settings by certain percentages, 0-25-50-75-90-100-110-120(125)-150-200-250-300. From my understanding, the way how gravity would change the gameplay is by having a standard level of gravity (100) and then how ever it is increased/decreased, it correllates to the program. Say you wanted 90% gravity; the program would then execute “use 90% of standard gravity (which is 100%)”.

Example in math:
User chose 120% movement
-Increase in game movement by 20%
-Standard of movement now 120%

This would also be the same for every custom option with a percentage, having a standard then using a percentage of such. Reach currently have fixed options, but why not allow us to have the ability to fine tune our settings by 5% for Movement/Gravity and such? If there were options to allow a 5% change in the range of 50% - 150% would allow users to fine tune settings that wouldn’t be possible since 135% speed is impossible to have now. Are there different codes for each individual setting? If there is, I fully understand the limited options, but if my above theory is correct, why not have more options?

As well, I am not saying this is easy, or can be changed by a click of a button, because I do not know how this game works, and I don’t want a Kittens death to be my responsiblity. (I’m looking at your Frank.) Also, with all you’re doing with the title update, and I thank you by the way, I would just ask this to possibly be looked at for Halo 4, but I would love to have this option in Reach in the near future.

Thanks for reading my post, if you agree, or disagree, please post below to get attention to 343, for if this isn’t possible, I would like to know this so my dreams could be crushed early. :stuck_out_tongue:

Why would you want to be 5% faster or 17.42% slower? It has no effect on gameplay and would be there to just clutter the UI.

Did I not get your point?

Also, “petition”. That word should be banned from this Forum, -Yoink!-.

Do not get me wrong, I am not saying have the ability to be able to customize it to the zero decimal, just 5%, so if you wanted 130% speed, you could have that choice.

This is mostly for people who play custom gametypes like MLG, Grifball, anything that isn’t standard Halo game mechanics. For example, in MLG, we use sprint to make the game faster, because 150 speed is way too fast. If we had a more fine-tune option, it would be better. Plus, it doesn’t hurt anyone by adding this in, it just lets users have better options.

Like I said, it’s not something that HAS to be done, just something that they should take in mind for future updates/games.

And I took out petition. It’s not like I’m fighting for anything, just stating my opinion.

> Why would you want to be 5% faster or 17.42% slower? It has no effect on gameplay and would be there to just clutter the UI.
>
> Did I not get your point?
>
> Also, “petition”. That word should be banned from this Forum, -Yoink!-.

Few percents can make a difference. For example, in Reach, I would want to have a movement speed of 130%, but I can’t. 125 isn’t enough and 150 is way too much.

And I see no reason why these couldn’t just be hex values for the engine, there is more than enough space in 16-bit hexadecimal values. 0000-FFFF covers over 65,000 values, this would easily mean accuracy of 1%, assuming the highest value was 65,000%. Although I believe the percentage is just for the UI, in reality the values are probably hexadecimal values that match decimal values of a certain range.

I have always wanted sliders for damage, movement, and shield values.

@above
lol, I seriously doubt they use hex values for this - or anything. There’s no advantage whatsoever in doing it - only disadvantages. If you’re talking microcontrollers or other electronics, then yeah, you might find a use for HEX, otherwise not really.

The problem in this is not related to programming or engine limitations (which don’t exist because the game’s not out yet) - the problem is in the clutter it would add the the User Interface. We all love Forge and Custom Games because it’s so darn easy and simple and instantaneous to create or change anything.
Adding a bunch of sliders and Advanced Options and tabs and all that only contributes to poorer UI.
Sliders are the worst because people would then cry about they not knowing the increment value and the maximum and the minimum or if it’s linear, quadratic, exponential, logarithmic, etc.
Having a small number of fixed values is the ultimate balance between ease of use and customization.

> @above
> lol, I seriously doubt they use hex values for this - or anything. There no advantage whatsoever in doing it - only disadvantages. If you’re talking microcontrollers or other electronics, then yeah, you might find a use for HEX, otherwise not really.

Incase you didn’t read my post properly, I stated that I would like to see this in Halo Reach, but I would understand if they couldn’t add it due to the TU being released and Halo 4. It is something to keep in mind if 343 feels like it isn’t worth putting the effort in to fix a game that will be dead in a year though, because it would give people a better customization.

> We all love Forge and Custom Games because it’s so darn easy and simple and instantaneous to create or change anything.
> Adding a bunch of sliders and Advanced Options and tabs and all that only contributes to poorer UI. The problem in this is not related to programming or engine limitations (which don’t exist because the game’s not out yet) - the problem is in the clutter it would add the the User Interface.

Did you miss the whole point of my post? I just said it’s not easy to have the settings you want in custom games because of the limited percentages given to us as users. You compaign about adding more clutter. What are you talking about? How would adding more options into something that is already an option make it more cluttered. That’s like me saying “I wish sensitivity could be increased to as high as 20” and then you would counter “No, that is adding too much clutter to the UI”. Your logic makes no sense.

> Sliders are the worst because people would then cry about they not knowing the increment value and the maximum and the minimum or if it’s linear, quadratic, exponential, logarithmic, etc.

When have you ever seen a slider in the past 10 years without it having specific values under the slider? Every slider I can thing of has either a dialogue box that shows the exact percentage, or there is a specific place to have the label of where the slider is relative to the scale. As well, with sliders, 99% of the time you can use the keyboard/joystick to control settings by a percentage. There goes your theory of people not knowing what setting people would be choosing.

> Having a small fixed number of values is the ultimate balance between ease of use and customization.

This sentence is a contradiction. Fixed numbers does not allow customization. If anything they allow a range of customization, but not full customization. You say between ease of use and customization. That logic is flawed when there is nothing changed besides the amount of customizations.

Reading your completely illogical post made me question something: did you even bother to stop and read what you were typing? The facts you were saying seemed like you were just to contradict mine, and yours made no sense if you read it thoroughly. My idea would not change anything besides allowing the users to have more options in the options that they already have in the game settings. Sometimes, I feel like there are people on the forums who are here to cause a nuisance to others who are trying to have something legitimate. The only issue with what I stated is 343 industries having time to be able to do this for the users when the Title Update is being released and they are working on Halo 4. How this would affect you makes no sense to me, and the only logical reasoning I could see that you would post here and state those arguments would be to cause a kerfuffle.

> @above
> Step 1 - Grab a piece of paper and a pencil.
> Step 2 - Draw the UI for what you want.
> Step 3 - Realize you’ve just wasted half an hour writing that post because you didn’t think deep enough and didn’t understand my post.
> Step 4 - Apologize for being too quick on judging other people’s intentions and, more importantly, their intelligence.
>
> Fish eat other fish. Ever wondered why?

Thank you for proving my previous post as to people wanting to just cause a fight on the forums.
You did not type a single word in the post quoted to help further this topic I created, adding to the point that you post because of your ego. You obviously feel like you are more intelligent than others when you don’t know the very definition of intelligence, and you talk about yourself in the third person. I fully understood your post on not understanding my post, that is why I tried to label where our differences are in my post that you responded too.

I think the realization you need to make here is that I did not insult your intelligence at all, and that you are trying to turning this topic into a place of who is right and wrong, when I am stating my opinion on a system that still works, but could be improved. You then state that my opinion would make the UI have more than necessary settings, but my opinion is that there aren’t enough options for that specific setting. You are trending this topic in the wrong path, and continue to think that I do not understand you when you do not understand. As well, you had no further reasoning to add to that, and then continue to just shut down ideas created by Tsassi and I. You do not have anything constructive to add to this topic, so I see no reason for you to post in this thread anymore unless it has something to do with the topic of allowing users to create more customizable movement/jumping/gravity settings. The only thing you have done is spin this topic off-topic. Please refrain from posting in this forum unless it has something to do with the topic.

Thank you.

P.S. I know Angel doesn’t like having off topic posts in a thread, so if any mod would like to delete the last couple posts, be my guest.