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> > > > > > > > MCC uses a system to allow the player to choose which games / gametypes are used when searching for a match.
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> > > > > > > > Since we expect Infinite’s multiplayer to have a very large playerbase with cross play and it being a F2P game, I would very much like to see a system that lets us choose which maps are in the rotation for a given playlist. I would personally consider this for social playlists only and not for ranked, to allow the system to match teams better, but what do you guys think? I’d love for 343 to get visibility on this so we can make it happen. I love having options in MCC and adding this in Infinite would keep player retention and ensure a healthy population when it comes to letting people play on the maps they want.
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> > > > > > > Hard disagree with searching by maps, searching by connection, skill, gamemodes are more than fine, no reason to skip out on maps because you don’t like it. Now a map voting process would be a bit better but still that would cause a similar issue like searching by maps.
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> > > > > > It’s certainly a difficult thing to juggle. Because when you think about a traditional voting system, maps that are generally very low in terms of popularity will very rarely get voted for, so it’s just as if you removed the map from the rotation anyway. And it sucks for those that like the maps that rarely get picked.
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> > > > > > At least with search preferences, you at least know or have a general idea what to expect when a map comes up, rather than have other players dictate that for you.
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> > > > > Filtering out maps especially early will lead to something like this: Why aren’t there more maps? Well when you dont search for half of them this is why. I will bet that if map searching was allowed this is what would happen.
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> > > > If you understand the system enough to filter your own gametypes in MCC or filter the maps that you don’t want out, you can just as easily toggle them back in if you feel like you want to change up the rotation. That’s the beauty of the system. You could play the same single map over and over if you really wanted to, or you could pick the lower 1/3rd of maps in terms of popularity if you wanted to have a change of scenery after getting stuck with the most popular map 3 times in a row.
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> > > > And for those casual players who don’t even go into that system, it won’t make a difference as all the maps will be on by default.
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> > > I’m actually someone who likes playing all of the maps, but at the same time, it can be frustrating to get into a scenario where you play the same 2-3 maps more than a dozen times during a gaming session in a 10 map rotation. Being able to change it up more frequently is helpful to ensure the game doesn’t feel repetitive, which could happen once people establish the ‘popular’ maps.
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> I’ll bold something I find interesting. Lets assume that each map has a 10% being selected in a nonvoting matchmaking system. Now of those 10 maps lets say you’re willing to play 6 or 60% of them. The other 40% lets say no. Under the map filter idea you constrict yourself to 60% of the available maps, then take into account the other players who will fit the criteria in both skill (there will be a skill based matchmaking system of some sort, visible or not), and acceptable connection parameters. This means that not only are your wait times (this is based upon population, which I doubt will be shown at any time) longer but the available player pool to match teams also decreases. This also doesn’t take into account that if 343 decides on no map sorting (again I doubt this will happen) then they can change the weight (remember how likely a map is to come up) of the map to whatever it is they want and not have to say anything about it.
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> Of course this is all based upon assumptions and a couple cans of Red Bull.
I’ll mention something I brought up earlier in the thread:
> I would argue that some people would rather wait slightly longer to get into a match with a map they want than to get a map they don’t want and have to play out an entire game to avoid quit penalties. This could take 10 to 20 minutes depending on the playlist (BTB being a primary example of a long match), and I don’t expect the population to be low enough that you would have to wait that long to get into a game for the map you want.Personally in this situation, I would rather wait an extra 3-5 minutes in the queue for a match that has a map I prefer than play out an entire 15 minute game of BTB on a map I didn’t want.
It’s a fair assumption that 343 can still tweak weighting behind the scenes, but if they were to allow for a filtering system, I would say that they should keep all the maps to equal weighting, or 10% for each of the 10 maps as you mentioned before. If you were to reduce the map count to 6, then each map is weighted equally for the 6 (16.7% probability)
I agree that your match pool decreases as you reduce the number of maps in your rotation, but as stated above, I think most people who use the filtering system would be willing to wait the extra time to get into a map that they want to play, rather than get stuck playing on a map that wasn’t favorable, because quit penalties are present. The trade off benefits them because the entirety of the match is longer than the wait time to get into a match with a reduced map pool. Also, this really doesn’t hurt those who keep all of the maps on, as the popular maps will always be present because the majority of players will have them on in their filter.
Maybe more cans of Red Bull here because we really don’t know how successful Infinite will be with keeping concurrent players, but hey, I’m looking at the glass half-full. The way I see it, there will be players who will get discouraged by getting the same maps over and over, and ultimately quit playing the game because of it being repetitive. If anything, THIS is what hurts player retention and thus reduces the population.