Allow Search Parameters For Map Rotation In MM

MCC uses a system to allow the player to choose which games / gametypes are used when searching for a match.

Since we expect Infinite’s multiplayer to have a very large playerbase with cross play and it being a F2P game, I would very much like to see a system that lets us choose which maps are in the rotation for a given playlist.

I would personally consider this for social playlists only and not for ranked, to allow the system to match teams better, but what do you guys think? I’d love for 343 to get visibility on this so we can make it happen. I love having options in MCC and adding this in Infinite would keep player retention and ensure a healthy population when it comes to letting people play on the maps they want.

EDIT:

Reasons why this system would benefit the game in the long-term:

  1. Keeps player retention by giving the player options on what maps they want to play on. This helps the population stay healthy which allows the system to work better.

  2. Reduces the problem of map repetition. You can take out and add maps as necessary to tailor your experience.

  3. Voting ends up having trolls and AFK players that impact the end result and for some this would cause people to quit out of matches before they start

  4. For those who stay in because they don’t want to get a quit ban, they’re forced to play a full match out, which is a longer timetable than reducing maps in rotation and having a slightly longer time to match players

  5. If a player reduces the map rotation to one map, it allows a player a means of being able to improve on a given map against other players if they choose to play in competitive (this system would only work in social playlists)

  6. Weighting can be equalized and this would help 343 manage the live-service aspect a bit easier when it comes to maps. People won’t end up complaining about getting the same map too often or not enough

I still think that the void-voting system should come in. When it comes to favorite maps, that tends to be debated a lot, but when it comes to the hated maps, there usually seems to be a big portion of the community that agrees on hating the map. So, instead of having a vote off on which map to play on, vote on which maps to NOT play on.

Just anything but a rotational playlist of all maps I’m fine with.

> 2533274937939153;2:
> I still think that the void-voting system should come in. When it comes to favorite maps, that tends to be debated a lot, but when it comes to the hated maps, there usually seems to be a big portion of the community that agrees on hating the map. So, instead of having a vote off on which map to play on, vote on which maps to NOT play on.

To be clear, this would not be a voting system. It would be like MCC’s system. You would choose which maps you want in the rotation before you queue up, that way you only match other players with those same map preferences.

> 2533274840471901;4:
> > 2533274937939153;2:
> > I still think that the void-voting system should come in. When it comes to favorite maps, that tends to be debated a lot, but when it comes to the hated maps, there usually seems to be a big portion of the community that agrees on hating the map. So, instead of having a vote off on which map to play on, vote on which maps to NOT play on.
>
> To be clear, this would not be a voting system. It would be like MCC’s system. You would choose which maps you want in the rotation before you queue up, that way you only match other players with those same map preferences.

Oh no, I get what you’re saying, I’m just saying that I’d prefer the void-vote system to be in place.

> 2533274937939153;5:
> > 2533274840471901;4:
> > > 2533274937939153;2:
> > > I still think that the void-voting system should come in. When it comes to favorite maps, that tends to be debated a lot, but when it comes to the hated maps, there usually seems to be a big portion of the community that agrees on hating the map. So, instead of having a vote off on which map to play on, vote on which maps to NOT play on.
> >
> > To be clear, this would not be a voting system. It would be like MCC’s system. You would choose which maps you want in the rotation before you queue up, that way you only match other players with those same map preferences.
>
> Oh no, I get what you’re saying, I’m just saying that I’d prefer the void-vote system to be in place.

Fair, but my counter-argument to that is, what if someone wants to play on a map that most everyone hates? Then they’re forced to never play that map because of the voting system being democratic.

What’s worse, if someone’s desired map gets voted out, there’s a potential for quitters as the match starts. Especially if there were groups of people that would come in and intentionally pick a map people didn’t want “for the lulz”. Which I think is why they did away with the voting system.

However, if you give everyone search preferences before searching and you only end up with maps you specifically want that goes along with the preferences of others in your lobby, then everyone wins.

> 2533274840471901;6:
> > 2533274937939153;5:
> > > 2533274840471901;4:
> > > > 2533274937939153;2:
> > > > I still think that the void-voting system should come in. When it comes to favorite maps, that tends to be debated a lot, but when it comes to the hated maps, there usually seems to be a big portion of the community that agrees on hating the map. So, instead of having a vote off on which map to play on, vote on which maps to NOT play on.
> > >
> > > To be clear, this would not be a voting system. It would be like MCC’s system. You would choose which maps you want in the rotation before you queue up, that way you only match other players with those same map preferences.
> >
> > Oh no, I get what you’re saying, I’m just saying that I’d prefer the void-vote system to be in place.
>
> Fair, but my counter-argument to that is, what if someone wants to play on a map that most everyone hates? Then they’re forced to never play that map because of the voting system being democratic.
>
> What’s worse, if someone’s desired map gets voted out, there’s a potential for quitters as the match starts. Especially if there were groups of people that would come in and intentionally pick a map people didn’t want “for the lulz”. Which I think is why they did away with the voting system.
>
> However, if you give everyone search preferences before searching and you only end up with maps you specifically want that goes along with the preferences of others in your lobby, then everyone wins.

Fair point, but would you rather please 4/5ths of the lobby or 1/5th? Also, there is a chance their map won’t be vetoed, so they can still get it.

Quitting leads to leaving penalties, so this would be less of an issue now. And what I had in mind was that out of a 3-map choice, players would veto their least favorite and randomly select between the remaining 2, so a big group won’t control the entire process.

If the game stays at a healthy amount of actives, then your idea is really good. But say it has a very unlikely dip to small counts. Those who want to play on a specific map, especially if said map isn’t a favorite, then that person will have to wait for ages to get into a lobby on that map. Also boosting would be easier with this system, since a group of people could just all set their preference to an unpopular map, load up at the same time, and likely get into a match together. This isn’t as big as an issue, though, so your idea doesn’t really have any major flaws if the player base is healthy.

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> > > 2533274937939153;5:
> > > > 2533274840471901;4:
> > > > > 2533274937939153;2:
> > > > > I still think that the void-voting system should come in. When it comes to favorite maps, that tends to be debated a lot, but when it comes to the hated maps, there usually seems to be a big portion of the community that agrees on hating the map. So, instead of having a vote off on which map to play on, vote on which maps to NOT play on.
> > > >
> > > > To be clear, this would not be a voting system. It would be like MCC’s system. You would choose which maps you want in the rotation before you queue up, that way you only match other players with those same map preferences.
> > >
> > > Oh no, I get what you’re saying, I’m just saying that I’d prefer the void-vote system to be in place.
> >
> > Fair, but my counter-argument to that is, what if someone wants to play on a map that most everyone hates? Then they’re forced to never play that map because of the voting system being democratic.
> >
> > What’s worse, if someone’s desired map gets voted out, there’s a potential for quitters as the match starts. Especially if there were groups of people that would come in and intentionally pick a map people didn’t want “for the lulz”. Which I think is why they did away with the voting system.
> >
> > However, if you give everyone search preferences before searching and you only end up with maps you specifically want that goes along with the preferences of others in your lobby, then everyone wins.
>
> Fair point, but would you rather please 4/5ths of the lobby or 1/5th? Also, there is a chance their map won’t be vetoed, so they can still get it.
>
> Quitting leads to leaving penalties, so this would be less of an issue now. And what I had in mind was that out of a 3-map choice, players would veto their least favorite and randomly select between the remaining 2, so a big group won’t control the entire process.
>
> If the game stays at a healthy amount of actives, then your idea is really good. But say it has a very unlikely dip to small counts. Those who want to play on a specific map, especially if said map isn’t a favorite, then that person will have to wait for ages to get into a lobby on that map. Also boosting would be easier with this system, since a group of people could just all set their preference to an unpopular map, load up at the same time, and likely get into a match together. This isn’t as big as an issue, though, so your idea doesn’t really have any major flaws if the player base is healthy.

This is primarily why I would keep it to social playlists, for 3 reasons:

  1. Social will more than likely have the higher player count compared to ranked, especially for maps that are less popular.

  2. Boosting wouldn’t be a problem, unless of course someone wants to boost K/D or win ratio, which most people don’t really put weight behind when it comes to overall skill versus a rank. If anything, it’ll negatively impact the offending player, as it will inflate their internal rank in a way that will hurt them if their skill doesn’t match that indication.

  3. Limiting map choice in Ranked influences how well the matching system works and would negatively match teams together.

Also, if the population does happen to go low, I would argue that some people would rather wait slightly longer to get into a match with a map they want than to get a map they don’t want and have to play out an entire game to avoid quit penalties. This could take 10 to 20 minutes depending on the playlist (BTB being a primary example of a long match), and I don’t expect the population to be low enough that you would have to wait that long to get into a game for the map you want.

Personally in this situation, I would rather wait an extra 3-5 minutes in the queue for a match that has a map I prefer than play out an entire 15 minute game of BTB on a map I didn’t want.

I do like the 2-step process when it comes to combating trolls, but for some that might be too lengthy when people just want to get into a match. Also, voting isn’t good in general when a lot of times you might have someone that is away from their keyboard / controller who ultimately doesn’t vote and it hurts the system. The trolls could also simply veto out a ‘good’ map on the first pass, and then choose the ‘bad’ map afterward as the map to play on.

> 2533274840471901;1:
> MCC uses a system to allow the player to choose which games / gametypes are used when searching for a match.
>
> Since we expect Infinite’s multiplayer to have a very large playerbase with cross play and it being a F2P game, I would very much like to see a system that lets us choose which maps are in the rotation for a given playlist. I would personally consider this for social playlists only and not for ranked, to allow the system to match teams better, but what do you guys think? I’d love for 343 to get visibility on this so we can make it happen. I love having options in MCC and adding this in Infinite would keep player retention and ensure a healthy population when it comes to letting people play on the maps they want.

Hard disagree with searching by maps, searching by connection, skill, gamemodes are more than fine, no reason to skip out on maps because you don’t like it. Now a map voting process would be a bit better but still that would cause a similar issue like searching by maps.

> 2533274876257384;9:
> > 2533274840471901;1:
> > MCC uses a system to allow the player to choose which games / gametypes are used when searching for a match.
> >
> > Since we expect Infinite’s multiplayer to have a very large playerbase with cross play and it being a F2P game, I would very much like to see a system that lets us choose which maps are in the rotation for a given playlist. I would personally consider this for social playlists only and not for ranked, to allow the system to match teams better, but what do you guys think? I’d love for 343 to get visibility on this so we can make it happen. I love having options in MCC and adding this in Infinite would keep player retention and ensure a healthy population when it comes to letting people play on the maps they want.
>
> Hard disagree with searching by maps, searching by connection, skill, gamemodes are more than fine, no reason to skip out on maps because you don’t like it. Now a map voting process would be a bit better but still that would cause a similar issue like searching by maps.

It’s certainly a difficult thing to juggle. Because when you think about a traditional voting system, maps that are generally very low in terms of popularity will very rarely get voted for, so it’s just as if you removed the map from the rotation anyway. And it sucks for those that like the maps that rarely get picked.

At least with search preferences, you at least know or have a general idea what to expect when a map comes up, rather than have other players dictate that for you.

> 2533274840471901;10:
> > 2533274876257384;9:
> > > 2533274840471901;1:
> > > MCC uses a system to allow the player to choose which games / gametypes are used when searching for a match.
> > >
> > > Since we expect Infinite’s multiplayer to have a very large playerbase with cross play and it being a F2P game, I would very much like to see a system that lets us choose which maps are in the rotation for a given playlist. I would personally consider this for social playlists only and not for ranked, to allow the system to match teams better, but what do you guys think? I’d love for 343 to get visibility on this so we can make it happen. I love having options in MCC and adding this in Infinite would keep player retention and ensure a healthy population when it comes to letting people play on the maps they want.
> >
> > Hard disagree with searching by maps, searching by connection, skill, gamemodes are more than fine, no reason to skip out on maps because you don’t like it. Now a map voting process would be a bit better but still that would cause a similar issue like searching by maps.
>
> It’s certainly a difficult thing to juggle. Because when you think about a traditional voting system, maps that are generally very low in terms of popularity will very rarely get voted for, so it’s just as if you removed the map from the rotation anyway. And it sucks for those that like the maps that rarely get picked.
>
> At least with search preferences, you at least know or have a general idea what to expect when a map comes up, rather than have other players dictate that for you.

Filtering out maps especially early will lead to something like this: Why aren’t there more maps? Well when you dont search for half of them this is why. I will bet that if map searching was allowed this is what would happen.

> 2533274876257384;11:
> > 2533274840471901;10:
> > > 2533274876257384;9:
> > > > 2533274840471901;1:
> > > > MCC uses a system to allow the player to choose which games / gametypes are used when searching for a match.
> > > >
> > > > Since we expect Infinite’s multiplayer to have a very large playerbase with cross play and it being a F2P game, I would very much like to see a system that lets us choose which maps are in the rotation for a given playlist. I would personally consider this for social playlists only and not for ranked, to allow the system to match teams better, but what do you guys think? I’d love for 343 to get visibility on this so we can make it happen. I love having options in MCC and adding this in Infinite would keep player retention and ensure a healthy population when it comes to letting people play on the maps they want.
> > >
> > > Hard disagree with searching by maps, searching by connection, skill, gamemodes are more than fine, no reason to skip out on maps because you don’t like it. Now a map voting process would be a bit better but still that would cause a similar issue like searching by maps.
> >
> > It’s certainly a difficult thing to juggle. Because when you think about a traditional voting system, maps that are generally very low in terms of popularity will very rarely get voted for, so it’s just as if you removed the map from the rotation anyway. And it sucks for those that like the maps that rarely get picked.
> >
> > At least with search preferences, you at least know or have a general idea what to expect when a map comes up, rather than have other players dictate that for you.
>
> Filtering out maps especially early will lead to something like this: Why aren’t there more maps? Well when you dont search for half of them this is why. I will bet that if map searching was allowed this is what would happen.

If you understand the system enough to filter your own gametypes in MCC or filter the maps that you don’t want out, you can just as easily toggle them back in if you feel like you want to change up the rotation. That’s the beauty of the system. You could play the same single map over and over if you really wanted to, or you could pick the lower 1/3rd of maps in terms of popularity if you wanted to have a change of scenery after getting stuck with the most popular map 3 times in a row.

And for those casual players who don’t even go into that system, it won’t make a difference as all the maps will be on by default.

> 2533274840471901;12:
> > 2533274876257384;11:
> > > 2533274840471901;10:
> > > > 2533274876257384;9:
> > > > > 2533274840471901;1:
> > > > > MCC uses a system to allow the player to choose which games / gametypes are used when searching for a match.
> > > > >
> > > > > Since we expect Infinite’s multiplayer to have a very large playerbase with cross play and it being a F2P game, I would very much like to see a system that lets us choose which maps are in the rotation for a given playlist. I would personally consider this for social playlists only and not for ranked, to allow the system to match teams better, but what do you guys think? I’d love for 343 to get visibility on this so we can make it happen. I love having options in MCC and adding this in Infinite would keep player retention and ensure a healthy population when it comes to letting people play on the maps they want.
> > > >
> > > > Hard disagree with searching by maps, searching by connection, skill, gamemodes are more than fine, no reason to skip out on maps because you don’t like it. Now a map voting process would be a bit better but still that would cause a similar issue like searching by maps.
> > >
> > > It’s certainly a difficult thing to juggle. Because when you think about a traditional voting system, maps that are generally very low in terms of popularity will very rarely get voted for, so it’s just as if you removed the map from the rotation anyway. And it sucks for those that like the maps that rarely get picked.
> > >
> > > At least with search preferences, you at least know or have a general idea what to expect when a map comes up, rather than have other players dictate that for you.
> >
> > Filtering out maps especially early will lead to something like this: Why aren’t there more maps? Well when you dont search for half of them this is why. I will bet that if map searching was allowed this is what would happen.
>
> If you understand the system enough to filter your own gametypes in MCC or filter the maps that you don’t want out, you can just as easily toggle them back in if you feel like you want to change up the rotation. That’s the beauty of the system. You could play the same single map over and over if you really wanted to, or you could pick the lower 1/3rd of maps in terms of popularity if you wanted to have a change of scenery after getting stuck with the most popular map 3 times in a row.
>
> And for those casual players who don’t even go into that system, it won’t make a difference as all the maps will be on by default.

There’s two points that this makes me come to mind, the first is that if you’re already doing this you clearly don’t like certain maps (everyone has maps they hate), and second this system will never happen, mostly because we will most likely be getting the MCC system. But if you allow anyone to literally search by maps (this is different than what you suggest) then certain maps aren’t used and people are stuck playing on the maps that have a high enough pop.

> 2533274876257384;13:
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> > > > 2533274840471901;10:
> > > > > 2533274876257384;9:
> > > > > > 2533274840471901;1:
> > > > > > MCC uses a system to allow the player to choose which games / gametypes are used when searching for a match.
> > > > > >
> > > > > > Since we expect Infinite’s multiplayer to have a very large playerbase with cross play and it being a F2P game, I would very much like to see a system that lets us choose which maps are in the rotation for a given playlist. I would personally consider this for social playlists only and not for ranked, to allow the system to match teams better, but what do you guys think? I’d love for 343 to get visibility on this so we can make it happen. I love having options in MCC and adding this in Infinite would keep player retention and ensure a healthy population when it comes to letting people play on the maps they want.
> > > > >
> > > > > Hard disagree with searching by maps, searching by connection, skill, gamemodes are more than fine, no reason to skip out on maps because you don’t like it. Now a map voting process would be a bit better but still that would cause a similar issue like searching by maps.
> > > >
> > > > It’s certainly a difficult thing to juggle. Because when you think about a traditional voting system, maps that are generally very low in terms of popularity will very rarely get voted for, so it’s just as if you removed the map from the rotation anyway. And it sucks for those that like the maps that rarely get picked.
> > > >
> > > > At least with search preferences, you at least know or have a general idea what to expect when a map comes up, rather than have other players dictate that for you.
> > >
> > > Filtering out maps especially early will lead to something like this: Why aren’t there more maps? Well when you dont search for half of them this is why. I will bet that if map searching was allowed this is what would happen.
> >
> > If you understand the system enough to filter your own gametypes in MCC or filter the maps that you don’t want out, you can just as easily toggle them back in if you feel like you want to change up the rotation. That’s the beauty of the system. You could play the same single map over and over if you really wanted to, or you could pick the lower 1/3rd of maps in terms of popularity if you wanted to have a change of scenery after getting stuck with the most popular map 3 times in a row.
> >
> > And for those casual players who don’t even go into that system, it won’t make a difference as all the maps will be on by default.
>
> There’s two points that this makes me come to mind, the first is that if you’re already doing this you clearly don’t like certain maps (everyone has maps they hate), and second this system will never happen, mostly because we will most likely be getting the MCC system. But if you allow anyone to literally search by maps (this is different than what you suggest) then certain maps aren’t used and people are stuck playing on the maps that have a high enough pop.

Population would certainly be a factor in this, don’t get me wrong. I don’t consider this as foolproof in the slightest. But with MCC having a total population of no more than around 20,000 players currently and Infinite having the potential to keep a couple million or so consistently with a F2P model, I don’t see this as being a problem, even if they had 10-15 maps at launch. There will be plenty of people who won’t touch this and leave all of the maps on, so every map will still be accounted for.

I do agree with the notion that if they were to consider something like this, it would certainly not be beneficial to do right at launch. They have to gauge the player feedback on the maps themselves before they even do any kind of weighting (provided voting isn’t in).

I’m actually someone who likes playing all of the maps, but at the same time, it can be frustrating to get into a scenario where you play the same 2-3 maps more than a dozen times during a gaming session in a 10 map rotation. Being able to change it up more frequently is helpful to ensure the game doesn’t feel repetitive, which could happen once people establish the ‘popular’ maps.

> 2533274840471901;14:
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> > > > > 2533274840471901;10:
> > > > > > 2533274876257384;9:
> > > > > > > 2533274840471901;1:
> > > > > > > MCC uses a system to allow the player to choose which games / gametypes are used when searching for a match.
> > > > > > >
> > > > > > > Since we expect Infinite’s multiplayer to have a very large playerbase with cross play and it being a F2P game, I would very much like to see a system that lets us choose which maps are in the rotation for a given playlist. I would personally consider this for social playlists only and not for ranked, to allow the system to match teams better, but what do you guys think? I’d love for 343 to get visibility on this so we can make it happen. I love having options in MCC and adding this in Infinite would keep player retention and ensure a healthy population when it comes to letting people play on the maps they want.
> > > > > >
> > > > > > Hard disagree with searching by maps, searching by connection, skill, gamemodes are more than fine, no reason to skip out on maps because you don’t like it. Now a map voting process would be a bit better but still that would cause a similar issue like searching by maps.
> > > > >
> > > > > It’s certainly a difficult thing to juggle. Because when you think about a traditional voting system, maps that are generally very low in terms of popularity will very rarely get voted for, so it’s just as if you removed the map from the rotation anyway. And it sucks for those that like the maps that rarely get picked.
> > > > >
> > > > > At least with search preferences, you at least know or have a general idea what to expect when a map comes up, rather than have other players dictate that for you.
> > > >
> > > > Filtering out maps especially early will lead to something like this: Why aren’t there more maps? Well when you dont search for half of them this is why. I will bet that if map searching was allowed this is what would happen.
> > >
> > > If you understand the system enough to filter your own gametypes in MCC or filter the maps that you don’t want out, you can just as easily toggle them back in if you feel like you want to change up the rotation. That’s the beauty of the system. You could play the same single map over and over if you really wanted to, or you could pick the lower 1/3rd of maps in terms of popularity if you wanted to have a change of scenery after getting stuck with the most popular map 3 times in a row.
> > >
> > > And for those casual players who don’t even go into that system, it won’t make a difference as all the maps will be on by default.
> >
> > There’s two points that this makes me come to mind, the first is that if you’re already doing this you clearly don’t like certain maps (everyone has maps they hate), and second this system will never happen, mostly because we will most likely be getting the MCC system. But if you allow anyone to literally search by maps (this is different than what you suggest) then certain maps aren’t used and people are stuck playing on the maps that have a high enough pop.
>
> Population would certainly be a factor in this, don’t get me wrong. I don’t consider this as foolproof in the slightest. But with MCC having a total population of no more than around 20,000 players currently and Infinite having the potential to keep a couple million or so consistently with a F2P model, I don’t see this as being a problem, even if they had 10-15 maps at launch. There will be plenty of people who won’t touch this and leave all of the maps on, so every map will still be accounted for.
>
> I do agree with the notion that if they were to consider something like this, it would certainly not be beneficial to do right at launch. They have to gauge the player feedback on the maps themselves before they even do any kind of weighting (provided voting isn’t in).
>
> I’m actually someone who likes playing all of the maps, but at the same time, it can be frustrating to get into a scenario where you play the same 2-3 maps more than a dozen times during a gaming session in a 10 map rotation. Being able to change it up more frequently is helpful to ensure the game doesn’t feel repetitive, which could happen once people establish the ‘popular’ maps.

I’ll bold something I find interesting. Lets assume that each map has a 10% being selected in a nonvoting matchmaking system. Now of those 10 maps lets say you’re willing to play 6 or 60% of them. The other 40% lets say no. Under the map filter idea you constrict yourself to 60% of the available maps, then take into account the other players who will fit the criteria in both skill (there will be a skill based matchmaking system of some sort, visible or not), and acceptable connection parameters. This means that not only are your wait times (this is based upon population, which I doubt will be shown at any time) longer but the available player pool to match teams also decreases. This also doesn’t take into account that if 343 decides on no map sorting (again I doubt this will happen) then they can change the weight (remember how likely a map is to come up) of the map to whatever it is they want and not have to say anything about it.

Of course this is all based upon assumptions and a couple cans of Red Bull.

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> > > > > > > > MCC uses a system to allow the player to choose which games / gametypes are used when searching for a match.
> > > > > > > >
> > > > > > > > Since we expect Infinite’s multiplayer to have a very large playerbase with cross play and it being a F2P game, I would very much like to see a system that lets us choose which maps are in the rotation for a given playlist. I would personally consider this for social playlists only and not for ranked, to allow the system to match teams better, but what do you guys think? I’d love for 343 to get visibility on this so we can make it happen. I love having options in MCC and adding this in Infinite would keep player retention and ensure a healthy population when it comes to letting people play on the maps they want.
> > > > > > >
> > > > > > > Hard disagree with searching by maps, searching by connection, skill, gamemodes are more than fine, no reason to skip out on maps because you don’t like it. Now a map voting process would be a bit better but still that would cause a similar issue like searching by maps.
> > > > > >
> > > > > > It’s certainly a difficult thing to juggle. Because when you think about a traditional voting system, maps that are generally very low in terms of popularity will very rarely get voted for, so it’s just as if you removed the map from the rotation anyway. And it sucks for those that like the maps that rarely get picked.
> > > > > >
> > > > > > At least with search preferences, you at least know or have a general idea what to expect when a map comes up, rather than have other players dictate that for you.
> > > > >
> > > > > Filtering out maps especially early will lead to something like this: Why aren’t there more maps? Well when you dont search for half of them this is why. I will bet that if map searching was allowed this is what would happen.
> > > >
> > > > If you understand the system enough to filter your own gametypes in MCC or filter the maps that you don’t want out, you can just as easily toggle them back in if you feel like you want to change up the rotation. That’s the beauty of the system. You could play the same single map over and over if you really wanted to, or you could pick the lower 1/3rd of maps in terms of popularity if you wanted to have a change of scenery after getting stuck with the most popular map 3 times in a row.
> > > >
> > > > And for those casual players who don’t even go into that system, it won’t make a difference as all the maps will be on by default.
> > >
> > > I’m actually someone who likes playing all of the maps, but at the same time, it can be frustrating to get into a scenario where you play the same 2-3 maps more than a dozen times during a gaming session in a 10 map rotation. Being able to change it up more frequently is helpful to ensure the game doesn’t feel repetitive, which could happen once people establish the ‘popular’ maps.
>
> I’ll bold something I find interesting. Lets assume that each map has a 10% being selected in a nonvoting matchmaking system. Now of those 10 maps lets say you’re willing to play 6 or 60% of them. The other 40% lets say no. Under the map filter idea you constrict yourself to 60% of the available maps, then take into account the other players who will fit the criteria in both skill (there will be a skill based matchmaking system of some sort, visible or not), and acceptable connection parameters. This means that not only are your wait times (this is based upon population, which I doubt will be shown at any time) longer but the available player pool to match teams also decreases. This also doesn’t take into account that if 343 decides on no map sorting (again I doubt this will happen) then they can change the weight (remember how likely a map is to come up) of the map to whatever it is they want and not have to say anything about it.
>
> Of course this is all based upon assumptions and a couple cans of Red Bull.

I’ll mention something I brought up earlier in the thread:

> I would argue that some people would rather wait slightly longer to get into a match with a map they want than to get a map they don’t want and have to play out an entire game to avoid quit penalties. This could take 10 to 20 minutes depending on the playlist (BTB being a primary example of a long match), and I don’t expect the population to be low enough that you would have to wait that long to get into a game for the map you want.Personally in this situation, I would rather wait an extra 3-5 minutes in the queue for a match that has a map I prefer than play out an entire 15 minute game of BTB on a map I didn’t want.

It’s a fair assumption that 343 can still tweak weighting behind the scenes, but if they were to allow for a filtering system, I would say that they should keep all the maps to equal weighting, or 10% for each of the 10 maps as you mentioned before. If you were to reduce the map count to 6, then each map is weighted equally for the 6 (16.7% probability)

I agree that your match pool decreases as you reduce the number of maps in your rotation, but as stated above, I think most people who use the filtering system would be willing to wait the extra time to get into a map that they want to play, rather than get stuck playing on a map that wasn’t favorable, because quit penalties are present. The trade off benefits them because the entirety of the match is longer than the wait time to get into a match with a reduced map pool. Also, this really doesn’t hurt those who keep all of the maps on, as the popular maps will always be present because the majority of players will have them on in their filter.

Maybe more cans of Red Bull here because we really don’t know how successful Infinite will be with keeping concurrent players, but hey, I’m looking at the glass half-full. The way I see it, there will be players who will get discouraged by getting the same maps over and over, and ultimately quit playing the game because of it being repetitive. If anything, THIS is what hurts player retention and thus reduces the population.

I think giving maps that the community likes a higher chance to appear would be a good system. They could do surveys after a game in order to get feedback which is something Fortnite does as they try to manage what weapons and items should be available in order to balance the game.

There is always going to be those few people who like a map that many others may hate. It wouldn’t be fair to lower the chances of finding a game for the map they like to almost impossible. That’s where I think having a veto or personal playlist fall short.

However, I think competitive matchmaking should have universally approved maps.

I think this would be gray for social, and possibly big team too.

It’s a big no for me in ranked playlists though. If you want that Halo rank to go up, you better be ready to throw down on any map :grin:

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> > > > > > > > > MCC uses a system to allow the player to choose which games / gametypes are used when searching for a match.
> > > > > > > > >
> > > > > > > > > Since we expect Infinite’s multiplayer to have a very large playerbase with cross play and it being a F2P game, I would very much like to see a system that lets us choose which maps are in the rotation for a given playlist. I would personally consider this for social playlists only and not for ranked, to allow the system to match teams better, but what do you guys think? I’d love for 343 to get visibility on this so we can make it happen. I love having options in MCC and adding this in Infinite would keep player retention and ensure a healthy population when it comes to letting people play on the maps they want.
> > > > > > > >
> > > > > > > > Hard disagree with searching by maps, searching by connection, skill, gamemodes are more than fine, no reason to skip out on maps because you don’t like it. Now a map voting process would be a bit better but still that would cause a similar issue like searching by maps.
> > > > > > >
> > > > > > > It’s certainly a difficult thing to juggle. Because when you think about a traditional voting system, maps that are generally very low in terms of popularity will very rarely get voted for, so it’s just as if you removed the map from the rotation anyway. And it sucks for those that like the maps that rarely get picked.
> > > > > > >
> > > > > > > At least with search preferences, you at least know or have a general idea what to expect when a map comes up, rather than have other players dictate that for you.
> > > > > >
> > > > > > Filtering out maps especially early will lead to something like this: Why aren’t there more maps? Well when you dont search for half of them this is why. I will bet that if map searching was allowed this is what would happen.
> > > > >
> > > > > If you understand the system enough to filter your own gametypes in MCC or filter the maps that you don’t want out, you can just as easily toggle them back in if you feel like you want to change up the rotation. That’s the beauty of the system. You could play the same single map over and over if you really wanted to, or you could pick the lower 1/3rd of maps in terms of popularity if you wanted to have a change of scenery after getting stuck with the most popular map 3 times in a row.
> > > > >
> > > > > And for those casual players who don’t even go into that system, it won’t make a difference as all the maps will be on by default.
> > > >
> > > > I’m actually someone who likes playing all of the maps, but at the same time, it can be frustrating to get into a scenario where you play the same 2-3 maps more than a dozen times during a gaming session in a 10 map rotation. Being able to change it up more frequently is helpful to ensure the game doesn’t feel repetitive, which could happen once people establish the ‘popular’ maps.
> >
> > I’ll bold something I find interesting. Lets assume that each map has a 10% being selected in a nonvoting matchmaking system. Now of those 10 maps lets say you’re willing to play 6 or 60% of them. The other 40% lets say no. Under the map filter idea you constrict yourself to 60% of the available maps, then take into account the other players who will fit the criteria in both skill (there will be a skill based matchmaking system of some sort, visible or not), and acceptable connection parameters. This means that not only are your wait times (this is based upon population, which I doubt will be shown at any time) longer but the available player pool to match teams also decreases. This also doesn’t take into account that if 343 decides on no map sorting (again I doubt this will happen) then they can change the weight (remember how likely a map is to come up) of the map to whatever it is they want and not have to say anything about it.
> >
> > Of course this is all based upon assumptions and a couple cans of Red Bull.
>
> I’ll mention something I brought up earlier in the thread:
>
>
> > I would argue that some people would rather wait slightly longer to get into a match with a map they want than to get a map they don’t want and have to play out an entire game to avoid quit penalties. This could take 10 to 20 minutes depending on the playlist (BTB being a primary example of a long match), and I don’t expect the population to be low enough that you would have to wait that long to get into a game for the map you want.Personally in this situation, I would rather wait an extra 3-5 minutes in the queue for a match that has a map I prefer than play out an entire 15 minute game of BTB on a map I didn’t want.
>
> It’s a fair assumption that 343 can still tweak weighting behind the scenes, but if they were to allow for a filtering system, I would say that they should keep all the maps to equal weighting, or 10% for each of the 10 maps as you mentioned before. If you were to reduce the map count to 6, then each map is weighted equally for the 6 (16.7% probability)
>
> I agree that your match pool decreases as you reduce the number of maps in your rotation, but as stated above, I think most people who use the filtering system would be willing to wait the extra time to get into a map that they want to play, rather than get stuck playing on a map that wasn’t favorable, because quit penalties are present. The trade off benefits them because the entirety of the match is longer than the wait time to get into a match with a reduced map pool. Also, this really doesn’t hurt those who keep all of the maps on, as the popular maps will always be present because the majority of players will have them on in their filter.
>
> Maybe more cans of Red Bull here because we really don’t know how successful Infinite will be with keeping concurrent players, but hey, I’m looking at the glass half-full. The way I see it, there will be players who will get discouraged by getting the same maps over and over, and ultimately quit playing the game because of it being repetitive. If anything, THIS is what hurts player retention and thus reduces the population.

On the quitting because the repetitiveness of maps, there is only so much that can be done about this. Unless you have a map pool of 100 (an huge exaggeration of course) you’re going to replay each map a ton. I think i’ve played every map in Halo 5 what feels like 500 times (not really that much), but I accept the fact that there are maps I like more than others. One thing is that certain maps play differently depending on the gamemode, a clear difference is Eden from Halo 5. The map plays totally different for oddball than say strongholds. This has a larger indication to me what makes a map fun, certain maps play better for slayer, oddball, CTF, and so on. The popular maps are the ones that are able to have multiple gamemodes play well on them. This is why we see several maps always be in Halo games, like Halo 2 Midship how many games has that map been in? Ideally we play a map and take away from it that the whatever gamemode on it plays well, if not the map quickly losses popularity. So to sum this up I don’t think that is necessarily (to a degree it is but not much in my opinion) the map itself, I think its more of how X gamemode plays on it that makes it a popular, a good, or a poor map, not so much the frequency of the map, but the gamemode. (To be fair though each factors in but I believe that the gamemode has a larger impact).

Since this is a live-service game, the benefit I see here is that 343 should have the means to tweak knobs much faster than previous Halo games. So hopefully, they can nail this down relatively well when it comes to picking gametypes that work well with certain maps.

That said, I still think it’ll be difficult to ensure that repetition doesn’t occur. Hell, I’d be perfectly fine with a map rotation that was literally like some other games where the server kept each map in an actual rotation and it would just cycle through maps. Let’s say you happen to stay in a lobby and you aren’t taken out of that server. The game would simply rotate to the next map in the list.