Halo CE
Had dominant and power weapons. However every gun had a use, skill, purpose. No “Tool weapons”.
Vehicles too, a ghost could take out a tank, and so on.
Plasma weapons had use, felt powerful, and acted unique.
Halo since then
Dominant rifle is good in all scenerios 50+% of the time. Other then power weapons most small arms are pointless if not duel wielded or in very strict areas.
In Halo CE ive beaten Pistol users on Hang Em High with assault rifles using proper cover, aim and skills. Yet in Halo 3 or Reach or 4 you rarely see a weaker weapon beat a rifle in any other fight than close combat and/or with luck/team fire.
So whats this all mean, for Halo 5
Means every gun needs a use other than “Oh it stuns vehicles but nothing else”. Distance and such isn’t good enough. Why does a storm rifle feel like a weaker Assault Rifle? Why is a shotgun limited to 5 feet? Why does one weapon make up 50+% of all kills.
The Halo CE pistol was OP, strongest damn gun in Halo almost. Yet it wasn’t the only good gun, every gun in Halo CE could be used, learned, mastered and used. My brother would whoop my -Yoink- in Halo CE with a plasma pistol back in the day, even when I spammed the pistol and power weapons. You would rarely see that today.
The BR/Carbine/LR are good, and yes having them be most efficient is ok. Yet dont take away the good from other guns. Here’s some examples
Plasma Weapons: Slight stun, higher shield damage.
Side Arms: Faster take out speed (i.e switcing to pistol is faster than switching to other weapon or reloading)
Promethean weapons: Hard to tell. Perhaps the best of Human and Covie weapons, yet more rare. These guns would be “Power weapons”, where even the boltshot would be worth getting. And since no loadouts it would be fine. Perhaps these weapons overall would do more damage. Like the Light Rifle would be a 3-4 shot kill body but hard to use, or the suppressor would freeze enemies for easier kills.