There is alot of information that was shown this weekend at PAX. From weapons to AA’s to Vehicles, so much was seen. I will be listing everything here in this thread. ENJOY!
Brand New Weapons
-Binary Rifle: Promethean Sniper, with less zoom (looks like) than the other snipers, has 2 shots in a clip, and looks to be a one shot kill.
-Bolt Shot: Promethean Pistol, shoots like a mix between magnum and Plasma Pistol, can be charged up to fire a shotgun like fire blast. Charged shot cannot be held forever and each charge takes half of the clip (10 shots in a clip)
-Suppressor: Automatic Promethean Rifle, kind of a mix of the AR and SMG, and has around 44 shots in a clip.
-Incineration Cannon: Promethean Explosives weapon. One shot per clip, and seems like the equivalent of the rocket launcher. Not much is known on this bad boy.
-Light Rifle: Promethean Precision Rifle, not sure how many rounds a clip (someone want to help?), fires 3 round burst from the hip that has a bit more spread than the BR, and single shots when scoped (which are very accurate). 4sk when zoomed in, and 5sk from the hip.
-Pulse Grenade: when thrown, makes an EMP bubble, draining shields and disabling vehicles. Explodes when finished.
New Returning Weapons
-Beam Rifle: Seems very similar to halo 3’s. New design though.
-Concussion Rifle: Has been seen as an ordinance weapon (no gameplay footage of it though), and people have said they used it.
-Fuel Rod Cannon: Can be seen on one of the TV’s behind the developers in the new Vidoc.
-Gravity Hammer: seen for the first time during the Griffball demo! Sounds different too.
Vehicles
-Gauss Hog: It’s back!
-Scorpion Tank: Tank shot now has drop on it, and the machine gun turret is more powerful. Overall feels similar to Halo 3.
-Banshee: Evasive actions are slower, and plasma cannons are stronger.
Armour Abilities (new ones and changes made to some)
-Promethean Vision: Nerfed. Shorter usage time and longer recharge rate.
-Hardlight Shield: Can be splattered
-Thruster pack: Goes into third person when used
-Hologram: reticule turns red when aimed at, and doesn’t flicker unless shot at
-Camo: movement speed slowed down when used? Doesn’t jam teammates, and radars that are jammed show blue dots now for the camo user?
-Jetpack: Nerfed. Heavier and slower, shorter duration, and longer recharge time.
-Regeneration Field: Recharges shields for you and friendlies, pushes away any nearby enemies
-Auto Sentry: Places a floating auto turret, shoots bolts, powerful against shields, weak in terms of health. Long recharge time, and long setup.
Exile, a new BTB map.
-Seems to be a donut like map, suited for vehicles, and has many ordinance weapons placed around the map.
Griffball
-Now an official gametype and not an assault variant.
-Ball Can be thrown like a grenade, auto pick up
-Ball can be caught in the air
-Hammer can bounce the ball around
-Ball doesn’t explode when a point is scored
-No black screen when point is scored, now the ball takes like a few seconds to come back
Oddball
-Ball can be used just like it can be used in Griffball
Capture the Flag
-Flag cant be dropped, and is auto pickup
-Kill indicator over flag carriers
-Respawn time on flag now shows when it’s away from base
Hope you guys found this thread useful! Tell me if there’s anything I should add!
