All War Games Info Gathered From PAX Footage!

There is alot of information that was shown this weekend at PAX. From weapons to AA’s to Vehicles, so much was seen. I will be listing everything here in this thread. ENJOY!

Brand New Weapons
-Binary Rifle: Promethean Sniper, with less zoom (looks like) than the other snipers, has 2 shots in a clip, and looks to be a one shot kill.
-Bolt Shot: Promethean Pistol, shoots like a mix between magnum and Plasma Pistol, can be charged up to fire a shotgun like fire blast. Charged shot cannot be held forever and each charge takes half of the clip (10 shots in a clip)
-Suppressor: Automatic Promethean Rifle, kind of a mix of the AR and SMG, and has around 44 shots in a clip.
-Incineration Cannon: Promethean Explosives weapon. One shot per clip, and seems like the equivalent of the rocket launcher. Not much is known on this bad boy.
-Light Rifle: Promethean Precision Rifle, not sure how many rounds a clip (someone want to help?), fires 3 round burst from the hip that has a bit more spread than the BR, and single shots when scoped (which are very accurate). 4sk when zoomed in, and 5sk from the hip.
-Pulse Grenade: when thrown, makes an EMP bubble, draining shields and disabling vehicles. Explodes when finished.

New Returning Weapons
-Beam Rifle: Seems very similar to halo 3’s. New design though.
-Concussion Rifle: Has been seen as an ordinance weapon (no gameplay footage of it though), and people have said they used it.
-Fuel Rod Cannon: Can be seen on one of the TV’s behind the developers in the new Vidoc.
-Gravity Hammer: seen for the first time during the Griffball demo! Sounds different too.

Vehicles
-Gauss Hog: It’s back!
-Scorpion Tank: Tank shot now has drop on it, and the machine gun turret is more powerful. Overall feels similar to Halo 3.
-Banshee: Evasive actions are slower, and plasma cannons are stronger.

Armour Abilities (new ones and changes made to some)
-Promethean Vision: Nerfed. Shorter usage time and longer recharge rate.
-Hardlight Shield: Can be splattered
-Thruster pack: Goes into third person when used
-Hologram: reticule turns red when aimed at, and doesn’t flicker unless shot at
-Camo: movement speed slowed down when used? Doesn’t jam teammates, and radars that are jammed show blue dots now for the camo user?
-Jetpack: Nerfed. Heavier and slower, shorter duration, and longer recharge time.
-Regeneration Field: Recharges shields for you and friendlies, pushes away any nearby enemies
-Auto Sentry: Places a floating auto turret, shoots bolts, powerful against shields, weak in terms of health. Long recharge time, and long setup.

Exile, a new BTB map.
-Seems to be a donut like map, suited for vehicles, and has many ordinance weapons placed around the map.

Griffball
-Now an official gametype and not an assault variant.
-Ball Can be thrown like a grenade, auto pick up
-Ball can be caught in the air
-Hammer can bounce the ball around
-Ball doesn’t explode when a point is scored
-No black screen when point is scored, now the ball takes like a few seconds to come back

Oddball
-Ball can be used just like it can be used in Griffball

Capture the Flag
-Flag cant be dropped, and is auto pickup
-Kill indicator over flag carriers
-Respawn time on flag now shows when it’s away from base

Hope you guys found this thread useful! Tell me if there’s anything I should add!

thank god we have our own Cortana

> thank god we have our own Cortana

thanks man thought id help some people out!

Uhhh… YOU FORGOT FLAGSASSINATION xD

Maybe the new helmets too (Vanguard, Aviator, Air Assault, etc…)

Nice list, though!

> Uhhh… YOU FORGOT FLAGSASSINATION xD
>
> Maybe the new helmets too (Vanguard, Aviator, Air Assault, etc…)
>
> Nice list, though!

thanks, but im talking about gameplay stuff, so helmets arent a concern in this thread :stuck_out_tongue:

There is already a thread like this.

Granted I haven’t played the game, but the Forerunner weapons seem like they might be redundant. Hopefully there are features which separate them from weapons in the Covenant and UNSC sandboxes.

I’m not a fan of armor abilities, but I’ve pretty much accepted their inclusion into the game by now. The sentry gun, however, seems like a terrible idea. I know it won’t be powerful and there are disadvantages to using it, but outside objective gametypes, it screams “annoying.”

> Granted I haven’t played the game, but the Forerunner weapons seem like they might be redundant. Hopefully there are features which separate them from weapons in the Covenant and UNSC sandboxes.
>
> I’m not a fan of armor abilities, but I’ve pretty much accepted their inclusion into the game by now. The sentry gun, however, seems like a terrible idea. I know it won’t be powerful and there are disadvantages to using it, but outside objective gametypes, it screams “annoying.”

i think the forerunner weapons have enough uniqueness to them to set them apart from the covenant and unsc weapons. also, the auto sentry is very weak. a few shots are all that is needed to destroy them

> Granted I haven’t played the game, but the Forerunner weapons seem like they might be redundant. Hopefully there are features which separate them from weapons in the Covenant and UNSC sandboxes.
>
> I’m not a fan of armor abilities, but I’ve pretty much accepted their inclusion into the game by now. The sentry gun, however, seems like a terrible idea. I know it won’t be powerful and there are disadvantages to using it, but outside objective gametypes, it screams “annoying.”

It may be annoying, but at least it isn’t an all powerful Turret Abillity like people used to make it out to be.

I think it works more like the Auto Turrets in SW Battlefront 2 where they did some damage, and killed you if you stood there long enough, but they were still pretty easy to destroy.

Thank’s

Sir

I hate the new flag rules

> Thank’s
>
> Sir
>
>
> I hate the new flag rules

thanks man, yeah im not a big fan of them either, it wouldnt be so bad if it wasnt auto pickup

> > Thank’s
> >
> > Sir
> >
> >
> > I hate the new flag rules
>
> thanks man, yeah im not a big fan of them either, it wouldnt be so bad if it wasnt auto pickup

It’s like they want us to run away from the flag with it on auto touch. I shouldn’t have to run around a flag every time and turn just for the sake of not touching it. I hope 343 realizes this whole issue in general. I doubt anyone at PAX actually told them that they weren’t feeling the sticky ctf rules…

I guess true feedback is one of those closed beta things or internet things…

> > Granted I haven’t played the game, but the Forerunner weapons seem like they might be redundant. Hopefully there are features which separate them from weapons in the Covenant and UNSC sandboxes.
> >
> > I’m not a fan of armor abilities, but I’ve pretty much accepted their inclusion into the game by now. The sentry gun, however, seems like a terrible idea. I know it won’t be powerful and there are disadvantages to using it, but outside objective gametypes, it screams “annoying.”
>
> i think the forerunner weapons have enough uniqueness to them to set them apart from the covenant and unsc weapons. also, the auto sentry is very weak. a few shots are all that is needed to destroy them

How are they unique enough to distinguish themselves? I’m not talking about aesthetics or technology, I’m talking about function.

And I’m not worried about the power of the turret or it being difficult to destroy. I’m worried about it in situations where someone has a sentry placed and it gives them the edge in a one on one BR duel because it’s shooting you and adding damage, and you can’t destroy it because you have to kill the other player first.

Armor lock is annoying on its own, but no controllers were broken in one on one situations because it’s easy to wait out. It became game breaking when someone would armor lock only to have their teammate to come along and wipe you out while they had temporary invincibility.

> > > Granted I haven’t played the game, but the Forerunner weapons seem like they might be redundant. Hopefully there are features which separate them from weapons in the Covenant and UNSC sandboxes.
> > >
> > > I’m not a fan of armor abilities, but I’ve pretty much accepted their inclusion into the game by now. The sentry gun, however, seems like a terrible idea. I know it won’t be powerful and there are disadvantages to using it, but outside objective gametypes, it screams “annoying.”
> >
> > i think the forerunner weapons have enough uniqueness to them to set them apart from the covenant and unsc weapons. also, the auto sentry is very weak. a few shots are all that is needed to destroy them
>
> How are they unique enough to distinguish themselves? I’m not talking about aesthetics or technology, I’m talking about function.
>
> And I’m not worried about the power of the turret or it being difficult to destroy. <mark>I’m worried about it in situations where someone has a sentry placed and it gives them the edge in a one on one BR duel because it’s shooting you and adding damage, and you can’t destroy it because you have to kill the other player first.</mark>
>
> Armor lock is annoying on its own, but no controllers were broken in one on one situations because it’s easy to wait out. It became game breaking when someone would armor lock only to have their teammate to come along and wipe you out while they had temporary invincibility.

I guess you have to make a decision. It will definitely be distracting when you engage someone and the sentry. It’s like a second person. I guess you’ll have to destroy the sentry first just like every other game that has one, and then you go for the person. All I can say is be weary lol.

> > > Granted I haven’t played the game, but the Forerunner weapons seem like they might be redundant. Hopefully there are features which separate them from weapons in the Covenant and UNSC sandboxes.
> > >
> > > I’m not a fan of armor abilities, but I’ve pretty much accepted their inclusion into the game by now. The sentry gun, however, seems like a terrible idea. I know it won’t be powerful and there are disadvantages to using it, but outside objective gametypes, it screams “annoying.”
> >
> > i think the forerunner weapons have enough uniqueness to them to set them apart from the covenant and unsc weapons. also, the auto sentry is very weak. a few shots are all that is needed to destroy them
>
> How are they unique enough to distinguish themselves? I’m not talking about aesthetics or technology, I’m talking about function.
>
> And I’m not worried about the power of the turret or it being difficult to destroy. I’m worried about it in situations where someone has a sentry placed and it gives them the edge in a one on one BR duel because it’s shooting you and adding damage, and you can’t destroy it because you have to kill the other player first.
>
> Armor lock is annoying on its own, but no controllers were broken in one on one situations because it’s easy to wait out. It became game breaking when someone would armor lock only to have their teammate to come along and wipe you out while they had temporary invincibility.

ok i see what your getting at with the sentry. i guess we’ll have to see about it.

About the weapons, the suppressor is kindof like a mix of an SMG and AR. high rate of fire and 44 rounds a clip (i think). The light rifle is a mix of both the DMR and BR. The bolt shot has an overcharge ability that performs a shotgun like blast (pretty damn unique). the binary rifle is a one shot sniper, and well the incinerator cannon doesnt seem to unique (remember theyll probably introduce new promethean weapons in halo 5 and 6 so they dont want to bring so many in the first game). Also, technically speaking, the prometheans would need standard issue like weapons

Incineration Cannon*

I prefer Incinerator, but it’s called “incineration.”

> > > > Granted I haven’t played the game, but the Forerunner weapons seem like they might be redundant. Hopefully there are features which separate them from weapons in the Covenant and UNSC sandboxes.
> > > >
> > > > I’m not a fan of armor abilities, but I’ve pretty much accepted their inclusion into the game by now. The sentry gun, however, seems like a terrible idea. I know it won’t be powerful and there are disadvantages to using it, but outside objective gametypes, it screams “annoying.”
> > >
> > > i think the forerunner weapons have enough uniqueness to them to set them apart from the covenant and unsc weapons. also, the auto sentry is very weak. a few shots are all that is needed to destroy them
> >
> > How are they unique enough to distinguish themselves? I’m not talking about aesthetics or technology, I’m talking about function.
> >
> > And I’m not worried about the power of the turret or it being difficult to destroy. <mark>I’m worried about it in situations where someone has a sentry placed and it gives them the edge in a one on one BR duel because it’s shooting you and adding damage, and you can’t destroy it because you have to kill the other player first.</mark>
> >
> > Armor lock is annoying on its own, but no controllers were broken in one on one situations because it’s easy to wait out. It became game breaking when someone would armor lock only to have their teammate to come along and wipe you out while they had temporary invincibility.
>
> I guess you have to make a decision. It will definitely be distracting when you engage someone and the sentry. It’s like a second person. I guess you’ll have to destroy the sentry first just like every other game that has one, and then you go for the person. All I can say is be weary lol.

I just don’t think you should have to worry about combating something that doesn’t come in the form of an opposing spartan. It seems like it will be incredibly frustrating to worry about it handing out damage on top of the player you’re already fighting.

Abilities that increase mobility or are purely defensive are one thing, but an ability that gives you an AI buddy with a turret is another.

Nice work mate. Do you mind if I copy and paste some of that for the stickied topic “Unbiased Confirmed Facts”?

> Nice work mate. Do you mind if I copy and paste some of that for the stickied topic “Unbiased Confirmed Facts”?

go right ahead there buddy