All vehicles in Halo Infinite a good idea?

There were so many vehicles in Halo 5, they barely fit a majority of the vehicles properly in the campaign. Most of them were just laying around somewhere in the corner.

I would love to have all vehicles in Infinite but think about the status. I think some vehicles would just out-weigh their capabilities more than others vehicles. Like if there is a cobra out, would you really take out the anti-vehicle more than a scorpion that does the job best of both worlds? Or could you pull out a Vampire that in an airial battle just to be out-maneuvered by a Banshee? There would be a high chance that many vehicles would be less useful than others that people would choose something else for better results.

Pulling an all vehicle idea sounds more of a fan service than actually bringing necessary positive gameplay. Many vehicles in Halo are too one sided to actually being used properly.They aren’t like weapons that each can get the job done consistently. But vehicles… as amazing as having every vehicle there could be, its best we stay on whats best for the game than for ourselves.

Maybe having most vehicles that shown as a cinematic backround scenes will suffice more than actually being used in-game.

I feel the same way about this as I do about the return of Dual Wielding, Armor/Spartan Abilities/etc.: The higher the complexity of the sandbox, the higher the risk of it being a completely broken chaotic mess.

The best thing about the original Halo sandbox was the succinctness of it; weapons, vehicles, and items all had a niche and numerous checks and balances built into the sandbox for them. The number of elements to choose from and contend with was sufficiently large for variety, but small and distinct enough to memorize and master to a large extent.

I think Infinite would be smart to do some trimming of the excess and redundant elements in Guardians’ sandbox (and there are a lot of such elements, as you alluded to) in favor of delivering a smaller but more meaningful variety of better developed and fleshed out equipment, with regards to both vehicles and weapons.

One of the most frustrating things from moving on to the next game is that some weapons and vehicles were left behind.
As for the “variants” and attachments they can stay in Halo 5. I’d rather have the sandbox filled with a good stock and leave the variants in campaign (like the scarab gun). I don’t call the helios phaeton a different vehicle, I just call it a phaeton that was made to be more powerful for the only reason to make you need more and expensive Req packs to get it.

I personally disagree. I feel like Halo games should always try to push the boundaries of the sandbox. At the end of the day there will always be a few vehicles that seem kinda useless, but that doesn’t mean they shouldn’t be added. Every vehicle has a use, wether it’s apparent or not. Halo has always had a large and diverse sandbox, and one of the things that makes it so fun is the sheer amount of options offered by the larger sandboxes.

I would like a modest and mechanically diverse sandbox is a better than a large one. Development time and resources are not infinite and tough choices need to be made. I don’t want 1:1 equivalents of existing vehicles to take up slots from more interesting. If for example, there is a Banshee in the game, I would vastly prefer to have a Falcon as the UNSC air option rather than the Wasp or Hornet as they follow the Banshee setup to closely already.

The Warzone variants need to be axed entirely aside from perhaps some optional paintjobs. I would rather have some of the less interesting vehicle options be left as DLC if we absolutely must have some of them.

Interesting Sandbox > Large sandbox

Sometimes less is more. I’d rather have fewer, perfectly balanced and useful assets in a game than a melting pot of everything.

I personally welcome everything to come in. Scatter them around the maps so no setup is the same. Have mainly UNSC vehicles in some UNSC training grounds. Have elite slayer btb (if elites come back) set on a faction war map between Jul mdama’s and the arbiters where one team has a revenant and the other has a spectre. You get the idea and then have normal btb maps with generic set ups and btb heavies is well btb heavies.

Just a thought

> 2535419166122192;1:
> There were so many vehicles in Halo 5, they barely fit a majority of the vehicles properly in the campaign. Most of them were just laying around somewhere in the corner.
>
> I would love to have all vehicles in Infinite but think about the status. I think some vehicles would just out-weigh their capabilities more than others vehicles. Like if there is a cobra out, would you really take out the anti-vehicle more than a scorpion that does the job best of both worlds? Or could you pull out a Vampire that in an airial battle just to be out-maneuvered by a Banshee? There would be a high chance that many vehicles would be less useful than others that people would choose something else for better results.
>
> Pulling an all vehicle idea sounds more of a fan service than actually bringing necessary positive gameplay. Many vehicles in Halo are too one sided to actually being used properly.They aren’t like weapons that each can get the job done consistently. But vehicles… as amazing as having every vehicle there could be, its best we stay on whats best for the game than for ourselves.
>
> Maybe having most vehicles that shown as a cinematic backround scenes will suffice more than actually being used in-game.

I’m all for a giant Sandbox BUT I despise every vehicle variant Halo 5 has, I hope Halo Infinite has every vehicle introduced from 2000 to 2013 in Halo included Halo Wars (and if the Banished are in Halo Infinite should also be present their stuff from Halo Wars 2) but nothing introduced in Halo 5, maybe just the standard basic default Pheaton, NO VARIANTS!