Lately there have been many posts (mine included) regarding Weapon Balance, and the role of “Skill” in gunplay. But it seems there’s a lot of disagreement here.
First of all, let me make clear that this is just MY OPINION, so don’t take it as a fact, you can have your own opinion, I’ll try to back up mine as good as I can.
The main conflict of this “weapon balance” posts is that there are people that think that the presence of a dominant weapon in previous Halos demanded more “skill” that having multiple weapons working best at determined ranges. For example, the latest of these posts, titled **"**Why the Halo 5 Sandbox is an unbalaced joke" says that the “utility weapon” (Pistol) in Halo 5 should be able to compete with BRs, ARs, SMGs, etc. That a person should not have a definite advantage by picking up a BR if other person has just a Pistol. Well, the thing is that the Pistol is definitely able to compete with any loadout weapon, of course, provided that its user knows how to outmaneuver his/her opponent and how to use the pistol. Here’s when the “skill” term is debated.
Skill can be defined in multiple ways, but I think this is the simplest and yet most complete definition: "An ability and capacity acquired through deliberate,systematic, and sustained effort to smoothly and adaptively carryout complex activities or job functions involving ideas (cognitive skills), things (technical skills), and/or people (interpersonal skills)."
So, this is what happens, some think that being there ONE weapon that was the optimal choice for virtually any combat situation (like in Halo 2 and Halo 3) demanded more skill because you had to focus your effort into just that one gun, and took time to know how to use it at any range. And then, some think that knowing how to use every weapon and ability available requires more skill because you have to adapt everything you use to every range.
From this, we get two options:
- Know WHAT to use - Know HOW to useIn previous Halos, you had to know what to use, in H:CE it was the Pistol, in H2 and H3, it was the BR, you had to realize that using the Pistol or BR was the best option, and that you had to learn how to use it and get good with it in order to stand a chance. In Halo 5, you have to know HOW to use your weapons, so that you can maximize it’s effectiveness and make them usefull outside of their intended range.
Well, (again, my opinion) I think knowing how to use every weapon and ability at my disposal, demands more skill than know what weapon to use, simply because if I know I have to use a BR to get a chance to kill, I’ll just use it everytime, and of course, I’ll learn how to use it better each time, specially since it wasn’t exactly “hard” to learn how to use it in previous Halos. But knowing how to use every weapon and ability available to me, means I know how to adapt to almost any combat situation. For example: Maybe I find myself using a DMR or BR against an SMG user at close range, If I know how to move, how to throw off their aim, how to confuse my opponent, I’ll have more chanced to win the encounter, even though I have a weapon not suited for that range, likewise, if I’m using an AR and my oponent a BR, and I can manage to outmaneuver him, and time my shots, burst fire, and not just spray n pray until I run out of ammo, I have a possibility to win the encounter, although the odds are agains me. And of course, simply knowing each weapon’s caracteristics and choosing accordingly to the map layout, means I have a better understanding of how the game works, instead of deliberately choosing an inferior weapon (in a specific range) and saying that it’s harder to use since is a precision weapon, when I am putting myself at disadvantage (same as choosing an automatic weapon for a mid - long range field).
I know for sure A LOT of people will not agree, but as I said, it’s just MY OPINION, and as everyone else, I think I can express it.