All Things i don't like in H5

SANDBOX
In the classics there was one principal weapon that was better: Magnum in H CE, BR in H2/H3. This semi-automatic weapons usually wins duels vs automatic weapons, so in team slayer also, the first thing was find the BR. In competitive gaming, BR start was great because duels with same weapons (BR vs BR) was win by the most skilled player.

Now, there are many automatic weapons that don’t need the same skill than a BR. They can win duels easily because their damange was increased. Needler, Plasma rifle, Boltshot, Suppressor, SMG, Storm Rifle… in the close-medium distance any player with less skill that shots first, can kill a more skilled player. I remember the H2/H3 time, when a skille player was surprised from back: he could turn around and kill a less skilled player: now i’s more importan who shots firts… like as call of duty almost…

Overall, i don’t like also a magnum based gameplay… i prefer BR as primary weapon.

MOVEMENTS
Halo 5 is too much frenetic and unpredictable. Peoples can evade shots & grenades more easily with thruster pack. I don’t like it because in the past, strafe and others trick as gandhi hop were skill factors; now any noob player can press X and make an unpredictable movement that evade one shot almost.

I would like a more classic gameplay, without thruster pack. Others abilities as Ground pound or climb are not too invasive, they can remain, but thruster pack make Halo too much different than himself. I hope 343 remove it in H6.

MAPS
In fathom, the Rig and many others maps i don’t see anything of magic. The structure (planimetry) and the textures (art-style) is too simple and trivial… i miss the maps from HCE to Halo Reach. About art-style, I prefer the certain affinity works in Halo 2 Anniversary. This game, but also H6, need more remake of classics maps… Thruth and Mercy was been a good job, for example… i would like many others like them.

PLAYLISTS & RANKING SYSTEM
I miss Halo reach time: Peoples that wants play for fun goes in team slayer. Peoples that wants play competitive, goes in Arena or MLG. Now all Arena playlist are ranked, all matches are competitive… not all peoples are interested to competitive gaming, or have a team. It’s not right that they must play oddball or fiesta for having some relax moments…

I would like a permanent classic playlist in the social area, like as H3 Throwback, with the best forge remakes from H CE to H3 and BR as primary weapon.

QUITS
Please, enable the join in progress.

p.s. sorry for some grammatical errors. English is not my primary language.

I pretty much agree with all of your points, except i want all spartan abilities gone. Except sprint. I don’t care wether that stays or goes.

> 2535420568109893;2:
> I pretty much agree with all of your points, except i want all spartan abilities gone. Except sprint. I don’t care wether that stays or goes.

yes, i also prefer a gameplay without abilities… but, i know also that it’s too hard to have it in the present time… so, remove thruster pack could be the best compromise, because imho they are those that, more than others abilities, makes halo 5 too much different than Halo tradition.

Another fix i would like is for the sprint: you can use it only if shields are 100%. If an enemy shots you, u can’t sprint.

I for one would like both Spartan Abilities and None at all. Blows my mind that from 1-5 we have such a leap in game play that we SHOULD have the slow/fast walking spartan 2’s and the quick but less bad a s s spartan 4’s. If 343 made the adjustments the sandbox to include/showoff the abilities then we wouldn’t be having this conv.
One thing i dont like is the chiefs armor keeps getting upgrades just like the spartan 4’s, why not keep him in halo 3 abilities and watch him become old and have other spartans try takes his place and fail. I guess some people would find that boring.

> 2533274874453277;3:
> > 2535420568109893;2:
> > I pretty much agree with all of your points, except i want all spartan abilities gone. Except sprint. I don’t care wether that stays or goes.
>
> yes, i also prefer a gameplay without abilities… but, i know also that it’s too hard to have it in the present time… so, remove thruster pack could be the best compromise, because imho they are those that, more than others abilities, makes halo 5 too much different than Halo tradition.
>
> Another fix i would like is for the sprint: you can use it only if shields are 100%. If an enemy shots you, u can’t sprint.

That’s a clever idea

> 2535420568109893;2:
> I pretty much agree with all of your points, except i want all spartan abilities gone. Except sprint. I don’t care wether that stays or goes.

Halo will be better if all of this is gone. The original games were the most popular and loved. Let’s bring baking actual Halo to these games.

> 2533274874453277;1:
> SANDBOXIn the classics there was one principal weapon that was better: Magnum in H CE, BR in H2/H3. This semi-automatic weapons usually wins duels vs automatic weapons, so in team slayer also, the first thing was find the BR. In competitive gaming, BR start was great because duels with same weapons (BR vs BR) was win by the most skilled player.
>
> Now, there are many automatic weapons that don’t need the same skill than a BR. They can win duels easily because their damange was increased. Needler, Plasma rifle, Boltshot, Suppressor, SMG, Storm Rifle… in the close-medium distance any player with less skill that shots first, can kill a more skilled player. I remember the H2/H3 time, when a skille player was surprised from back: he could turn around and kill a less skilled player: now i’s more importan who shots firts… like as call of duty almost…
>
> Overall, i don’t like also a magnum based gameplay… i prefer BR as primary weapon.
>
> MOVEMENTSHalo 5 is too much frenetic and unpredictable. Peoples can evade shots & grenades more easily with thruster pack. I don’t like it because in the past, strafe and others trick as gandhi hop were skill factors; now any noob player can press X and make an unpredictable movement that evade one shot almost.
>
> I would like a more classic gameplay, without thruster pack. Others abilities as Ground pound or climb are not too invasive, they can remain, but thruster pack make Halo too much different than himself. I hope 343 remove it in H6.
>
> MAPSIn fathom, the Rig and many others maps i don’t see anything of magic. The structure (planimetry) and the textures (art-style) is too simple and trivial… i miss the maps from HCE to Halo Reach. About art-style, I prefer the certain affinity works in Halo 2 Anniversary. This game, but also H6, need more remake of classics maps… Thruth and Mercy was been a good job, for example… i would like many others like them.
>
> PLAYLISTS & RANKING SYSTEMI miss Halo reach time: Peoples that wants play for fun goes in team slayer. Peoples that wants play competitive, goes in Arena or MLG. Now all Arena playlist are ranked, all matches are competitive… not all peoples are interested to competitive gaming, or have a team. It’s not right that they must play oddball or fiesta for having some relax moments…
>
> I would like a permanent classic playlist in the social area, like as H3 Throwback, with the best forge remakes from H CE to H3 and BR as primary weapon.
>
> QUITSPlease, enable the join in progress.
>
> p.s. sorry for some grammatical errors. English is not my primary language.

I hope someone from 343 sees this.

Yeah, I got sick of all the movement stuff in Halo 5. It speeds up gameplay, and makes it impossible for you to simply pick up n’ play.
Hence why I created Halo 3 based gamemodes. I can’t fix all of the issues with Halo 5, like how Assault Rifles and other automatic weapons deal bonus damage to players if you shoot them in the head, or how the Assault Rifle has 36 rounds as opposed to 32. Still, it’s the closest that we’ll get to Halo 3 anytime soon.
Granted, this is for Halo 5 Forge. The stripped down version of Halo 5 that was ported to PC.

I think Halo is going to stay on the path that they’re on… Think about it.

When Halo Reach came out, the abilities and load outs were just horrible. People complained about it because it wasn’t like Halo 3. Then Halo 4 came out, they took away some of the abilities from Reach, but some abilities were still there. Now with Halo 5, we have a mix of abilities… Ground pound, unlimited sprint, charge…

So face it. The abilities are staying. I just think Halo 6 will introduce a new and improved way to use them.

Also. I don’t think 343 is listening to anyone on the forums here.

> 2533274874453277;1:
> Now, there are many automatic weapons that don’t need the same skill than a BR. They can win duels easily because their damange was increased. Needler, Plasma rifle, Boltshot, Suppressor, SMG, Storm Rifle…

I’m pretty sure the Boltshot is not an automatic weapon. The Suppressor is a terrible weapon that’ll almost never net you kills unless you get a huge head start. The Suppressor takes almost 2 full seconds to kill someone, slower than just about every precision weapon.

Even then, people hated how every fight basically relied on the BR in Halo 2/3. If a BR can do a close range weapon’s job better than a close range weapon, why would you ever pick up that weapon? An automatic weapon should have a place or range it should be viable in, otherwise why bother creating that weapon?

> 2533274874453277;1:
> Overall, i don’t like also a magnum based gameplay… i prefer BR as primary weapon.

That has nothing to do with the rest of your point though? The Pistol is still a precision weapon and the utility weapon of the game.

> 2533274874453277;1:
> In fathom, the Rig and many others maps i don’t see anything of magic. The structure (planimetry) and the textures (art-style) is too simple and trivial… i miss the maps from HCE to Halo Reach.

Did you forget about the bunch of Forge Maps in Halo Reach that were added to matchmaking that all look the same with different shades of gray on a field of grass?

> 2533274874453277;1:
> PLAYLISTS & RANKING SYSTEMI miss Halo reach time: Peoples that wants play for fun goes in team slayer. Peoples that wants play competitive, goes in Arena or MLG. Now all Arena playlist are ranked, all matches are competitive… not all peoples are interested to competitive gaming, or have a team. It’s not right that they must play oddball or fiesta for having some relax moments…

The problem with Reach was that every game was casual except for Arena. More importantly, it was too casual. There were no ranks outside of the competitive playlist, so that means anyone and everyone can match up with anyone and everyone.

Recruits to the game can end up fighting (potentially teams of) Nobles and Inheritors randomly and get stomped. Not like those ranks matter anyway, those depend on time played instead of how good you are, so really you never know who is better than you. The only time lesser skilled players get to relax is when they are fighting even lesser skilled players. The best players can relax all the time because most matches they get are people who are less skilled than them.

Halo 5 and even Halo 3 did this differently to prevent that. But generally people complain that it’s too competitive because they actually have to fight people who’s as good as they are.

> 2533274872013539;9:
> I think Halo is going to stay on the path that they’re on… Think about it.
>
> When Halo Reach came out, the abilities and load outs were just horrible. People complained about it because it wasn’t like Halo 3. Then Halo 4 came out, they took away some of the abilities from Reach, but some abilities were still there. Now with Halo 5, we have a mix of abilities… Ground pound, unlimited sprint, charge…
>
> So face it. The abilities are staying. I just think Halo 6 will introduce a new and improved way to use them.
>
> Also. I don’t think 343 is listening to anyone on the forums here.

Why would they? Wasn’t Halo 5 a financial success for 343 and MicroSoft? Why change anything if the money keeps on flowing?

> 2533274833081329;10:
> > 2533274874453277;1:
> > Now, there are many automatic weapons that don’t need the same skill than a BR. They can win duels easily because their damange was increased. Needler, Plasma rifle, Boltshot, Suppressor, SMG, Storm Rifle…
>
> I’m pretty sure the Boltshot is not an automatic weapon. The Suppressor is a terrible weapon that’ll almost never net you kills unless you get a huge head start. The Suppressor takes almost 2 full seconds to kill someone, slower than just about every precision weapon.
>
> Even then, people hated how every fight basically relied on the BR in Halo 2/3. If a BR can do a close range weapon’s job better than a close range weapon, why would you ever pick up that weapon? An automatic weapon should have a place or range it should be viable in, otherwise why bother creating that weapon?
>
>
> **Yes my weapon list is approssimative… probably some of these are not automatic, but the question is that many weapons need less skill than a BR or a magnum to be used…and imho in H5 they are too much OP.**I know that there is a big philosopy about the realism of Halo: Spartans must have sprint? They have an iperfuturistic armor, so it’s natural to have sprint! We must have 100 different weapons, one of each distance, type, ecc? yeah, is normal that i must decide what weapon use, depending on situation… yes, it’s all right… but… i don’t like it. I like when people use BR in close combats, and BXB or BXR to solve some questions, not a overpower SMG.
>
> > 2533274874453277;1:
> > Overall, i don’t like also a magnum based gameplay… i prefer BR as primary weapon.
>
> That has nothing to do with the rest of your point though? The Pistol is still a precision weapon and the utility weapon of the game.
>
> yes h5 magnum is a precision weapon, but i don’t like it. The question was not only precision/not precision. I prefer BR+AR.
>
> > 2533274874453277;1:
> > In fathom, the Rig and many others maps i don’t see anything of magic. The structure (planimetry) and the textures (art-style) is too simple and trivial… i miss the maps from HCE to Halo Reach.
>
> Did you forget about the bunch of Forge Maps in Halo Reach that were added to matchmaking that all look the same with different shades of gray on a field of grass?
>
>
> No i don’t forget it, but forge is another question, i was talking about original bungie or 343 maps.-
>
>
> > 2533274874453277;1:
> > PLAYLISTS & RANKING SYSTEMI miss Halo reach time: Peoples that wants play for fun goes in team slayer. Peoples that wants play competitive, goes in Arena or MLG. Now all Arena playlist are ranked, all matches are competitive… not all peoples are interested to competitive gaming, or have a team. It’s not right that they must play oddball or fiesta for having some relax moments…
>
> The problem with Reach was that every game was casual except for Arena. More importantly, it was too casual. There were no ranks outside of the competitive playlist, so that means anyone and everyone can match up with anyone and everyone.
>
> Recruits to the game can end up fighting (potentially teams of) Nobles and Inheritors randomly and get stomped. Not like those ranks matter anyway, those depend on time played instead of how good you are, so really you never know who is better than you. The only time lesser skilled players get to relax is when they are fighting even lesser skilled players. The best players can relax all the time because most matches they get are people who are less skilled than them.
>
> Halo 5 and even Halo 3 did this differently to prevent that. But generally people complain that it’s too competitive because they actually have to fight people who’s as good as they are.

**There was any problem in Halo reach… People that wants play competitive goes in Arena or MLG…****Overall, rhe best/most competitive players in any game is approssimative the 5% of the total population… i think it’s not right that the 90% of playlists (except griffball, infection and similar) are competive. This game need a slayer unranked playlist almost.**Or we can say that it’s all ok, and see the online population getting new negative records…

> 2533275031935123;11:
> > 2533274872013539;9:
> > I think Halo is going to stay on the path that they’re on… Think about it.
> >
> > When Halo Reach came out, the abilities and load outs were just horrible. People complained about it because it wasn’t like Halo 3. Then Halo 4 came out, they took away some of the abilities from Reach, but some abilities were still there. Now with Halo 5, we have a mix of abilities… Ground pound, unlimited sprint, charge…
> >
> > So face it. The abilities are staying. I just think Halo 6 will introduce a new and improved way to use them.
> >
> > Also. I don’t think 343 is listening to anyone on the forums here.
>
> Why would they? Wasn’t Halo 5 a financial success for 343 and MicroSoft? Why change anything if the money keeps on flowing?

Halo 4 has been a success if we see the copies sold… but online population was a disaster. After some years, all peoples know that H4 was benn a fail. H5 is in a similar situation. Maybe for some people it’s too soon to know it… when there will be 5.000 players online we talk about it again…

> 2533274874453277;12:
> **Yes my weapon list is approssimative… probably some of these are not automatic, but the question is that many weapons need less skill than a BR or a magnum to be used…and imho in H5 they are too much OP.**I know that there is a big philosopy about the realism of Halo: Spartans must have sprint? They have an iperfuturistic armor, so it’s natural to have sprint! We must have 100 different weapons, one of each distance, type, ecc? yeah, is normal that i must decide what weapon use, depending on situation… yes, it’s all right… but… i don’t like it. I like when people use BR in close combats, and BXB or BXR to solve some questions, not a overpower SMG.

You’re basically saying that you want the BR to handle each and every problem for you, the definition of a one-gun game. Not even old Halo was like that, not even Halo CE with its overpowered Pistol. If a long ranged weapon can outperform a close range weapon in close range, why would you ever pick up a close range weapon? Just despawn every weapon and have everyone hold BRs at all times.

It’s not about you having an overpowered SMG, you want the SMG and every other weapon to be trash.

> 2533274874453277;12:
> yes h5 magnum is a precision weapon, but i don’t like it. The question was not only precision/not precision. I prefer BR+AR.

But why? The Magnum now is almost exactly as strong as the BR was back then. In Halo 2-3, the BR was the utility weapon of the game. Now in Halo 5, the Magnum is the utility weapon of the game. Everyone running around with the (pre-tuned) BR means no one would drop it for any weapon beyond power weapons, and even then, they’d drop the AR first.

> 2533274874453277;12:
> No i don’t forget it, but forge is another question, i was talking about original bungie or 343 maps.

Those maps were created by Bungie.

> 2533274874453277;12:
> There was any problem in Halo reach… People that wants play competitive goes in Arena or MLG…Overall, rhe best/most competitive players in any game is approssimative the 5% of the total population… i think it’s not right that the 90% of playlists (except griffball, infection and similar) are competive. This game need a slayer unranked playlist almost.Or we can say that it’s all ok, and see the online population getting new negative records…

That’s not what I said.

A game being ranked (even hidden ranked) doesn’t solely mean the game is competitive. Halo 3 had hidden ranks in their social playlists too, but you never brought those up. Was Halo 3’s population in the negatives too? Halo 5 isn’t the first game to do this, and it sure won’t be the last.

I think it’s not right that the worst players end up going against much better players on average because you want it to be unranked.

Halo 5 looks so cartoonish! Also please no more abilities i think we have plenty.