The counter to the boltshot is medium to long range combat, learn to stay way! says pretty much everyone.
… derp.
This is the strategy to counter every CQC weapon: sword, hammer, shotty, scatter, and whatever new contraption 343 invents in the future.
The argument against the boltshot is: CQC battle.
Well, the boltshot overpowers almost every single CQC weapon. It’s range is longer than the shotty and scatter, and it can kill a sword or hammer user before they can even lunge. Not to mention you spawn with it!
I’m all for countering a boltshot… it’s pretty easily, you just stay far away. You also stay far away from a shotgun user… a sword user… stay far away and shoot.
But in CQC battle? It does happen. We all get into a CQC battle. And guess what? No matter what, you usually LOSE TO A WEAPON THAT YOU CAN SPAWN WITH.
Scenario:
A guy charges me with a sword. I take him down before he gets to me, and I pick up the sword. I encounter the same guy later, and I have the sword. This time, he rushes me again while I’m waiting behind a wall. However, before I am in range to lunge, BLAM bolt shot. If this was a shotgun or scatter, then I would understand. But you basically just allowed them to SPAWN with a shotgun. I don’t care about the counter to the boltshot, I’m talking about the problem it presents in it’s niche, CQC battle! At this moment, the boltshot is basically the top contender because you frikking spawn with it.
(The DMR is also bad… but I’m not going to go there… the DMR is no where near as bad as the boltshot is. This game needs to make some balance fixes, and I hope they make them in the TU coming up next year.)
Except sword and shotgun are still better than boltshot and you’d be a terrible player not to use those over a boltshot. The game doesn’t work in a vacuum and range isn’t the sole defining factor of cqc.
> Except sword and shotgun are still better than boltshot and you’d be a terrible player not to use those over a boltshot.
Just tottaly all wrong, the boltshot will beat the sword 10/10 times and the boltshot has a longer on hit kill range that the shotty alos.
Boltshot is an easy 1sk, that makes it OP. If the nerf it a little would be better. As for now, you can get easy multikills with it, while for being a secondary it should be a “emergency kill weapon”, not a full primary.
> The counter to the boltshot is medium to long range combat, learn to stay way! says pretty much everyone.
High level play with the bolt-shot.
http://youtu.be/cWPIFe_Ea_E
Man, this guy is a pro.
Now, would the OP care to explain how to stay away from a guy ready to kill me with a fully charged bolt-shot and just jumped out of the wallcorner where I am? Because I would really like to have a lesson on how to stay away from death.
> > The counter to the boltshot is medium to long range combat, learn to stay way! says pretty much everyone.
>
> High level play with the bolt-shot.
> http://youtu.be/cWPIFe_Ea_E
>
>
> Man, this guy is a pro.
>
> Now, would the OP care to explain how to stay away from a guy ready to kill me with a fully charged bolt-shot and just jumped out of the wallcorner where I am? Because I would really like to have a lesson on how to stay away from death.
Depends on the game type. When I play team slayer I don’t have to worry because we have a designated CQC team member that plays point, OR we hold down a certain area of the map.
In FFA, it’s a little harder, but you still can do it, just by staying away from everyone and cleaning up kills from a distance.
So you’re saying that the Boltshot, a secondary weapon, should be able to destroy the Assault Rifle, a primary weapon, the Shotgun and the Scattershot, both power weapons, in CQB? Yeah, no.
The BS is ridiculous. That’s all there is to it. CQC has been ruined because of it.
Why should I use any of the other CQC weapons when I spawn with a pocket shotty?
It is pretty funny when a player fails with it and gets his -Yoink- pushed in.
> So you’re saying that the Boltshot, a secondary weapon, should be able to destroy the Assault Rifle, a primary weapon, the Shotgun and the Scattershot, both power weapons, in CQB? Yeah, no.
… No, I’m saying that it already does. That is the argument, that it already beats them all and it needs to be toned down. This should be implied without mentioning…
today i had a shotty, another dude had a Boltshot and we fired at each other at the same time. i died, he walked away. Yeah, it has too far of a range and needs toned down.
> > So you’re saying that the Boltshot, a secondary weapon, should be able to destroy the Assault Rifle, a primary weapon, the Shotgun and the Scattershot, both power weapons, in CQB? Yeah, no.
>
> … No, I’m saying that it already does. That is the argument, that it already beats them all and it needs to be toned down. This should be implied without mentioning…
Oh, sorry, I completely misunderstood your point. After rereading your post for the third time, I understand what you’re saying. My bad!
You don’t always know when someone has the boltshot.
Most of the time I get killed by the BS is when the eprson quickly switches to the gun and it givfes me literally NO time to back up.
The boltshot is overpowered, saying otherwise is just dumb.
> You don’t always know when someone has the boltshot.
>
> Most of the time I get killed by the BS is when the eprson quickly switches to the gun and it givfes me literally NO time to back up.
>
> The boltshot is overpowered, saying otherwise is just dumb.
Even when you avoid CQC situations, you get killed by BS. This happens in small area like the corridors in Adrift.
I was next to the box on one side of the lift in a corridor, and the other guy was on the other side of the lift near the other box. He somehow still managed to kill me with the boltshot.
I still can’t reconcile my own experiences with Bolt with what I read on these forums. I’ve played virtually nothing but small map team slayer in pubs and I’ve died all of like 9 times in 190 games from bolt. It’s hard for people to use - you dodge it once and then they are dead. It may be different once people get better with it, but the timing and aiming for it is tricky. If anything is OP it’s the AR.
the boltshot needs a range nerf plus they need to make it so it uses the entire clip when charged, this would make it more of a risk-reward type of weapon. oh yeah and they should also increase the damage of the individual shots, that way its more versatile.
btw STOP comparing the boltshot to power weapon, although there is some validity to that argument the truth is that the power weapons are much better than the boltshot.
instead of comparing the boltshot to the shotguns you should be comparing it to the other 2 secondary weapons.
But it’s totally the other person’s fault I keep running around the corner and getting OHK’d by their Boltshot. I mean, it’s not like I could throw grenades around the corner or anything like that!
Honestly, I can’t really say much about the Boltshot. I haven’t used it that much and when I have, I’ve sucked. But I’ve had little-no problems with people using it against me, or trying to.
Shield -Yoink!-, full mag loss on charged secondary, better semi-auto primary fire (whole mag JUST to strip shield? I’d love it if it acted like a little SMG. Least there’d be more variety) range nerf, something, ANYTHING!! SO MANY THREADS HATE BOLTSHOT!!
> But it’s totally the other person’s fault I keep running around the corner and getting OHK’d by their Boltshot. I mean, it’s not like I could throw grenades around the corner or anything like that!.
IF you know they’re there, IF you have grenades, IF you know they have a boltshot, IF you have the time before they charge you! It’s not completely the player’s fault, but boltshot is too much.
Ok so people with active camo aren’t showing on radar, an hide just around a corner. If you don’t even know they are there, how the hell are you supposed to fight it with mid to long range combat?
Well we have to define close, medium and long ranges…
Boltshot can take all shields (not kill) from top mid ramp on abandon to mid rock (a few steps behind mid tree), to me, that’s medium range and far to long of a range for the gun.
I’ve seen it more and more often, people are now doing boltshot/dmr as the new noob combo. And it works on maps like abandon, adrift, solace, haven.