All the hate is I'll founded

All I see on this forum is hate for a game that works like it should. For me halo isn’t halo 2 and 3…it’s everything halo has done since then. Every game feels different and fresh. It has a new learning curve and a new way to dominate. Halo 2 was all about the snipers and brs…it was all about precision. Halo 3 was more about map control and making sure your team is the one with the sword and rockets. Halo Reach was all about weapon balancing and making each weapon have its own lethality in different situations. Halo 4 (my favorite believe or not) did a great job of changing the floor. Instead of having a person adjust to a maps flow, they allowed you to create your own flow. I feel halo 5 has its identify too, it’s all about teamwork. Sure halo always has teamwork but in the other halos you could dominate a whole team by yourself. In this one, 1 on 2 almost always resulting in the one dying or at the least it becoming a 0 on 1. And that’s alright, because it is our job as gamers to find a way to win against bad odds. The game works, it doesn’t glitch up and so like or hate it, it’s up to you to find your winning strategy. Anyways to me halo is a game series where every installment is different and provides a different experience and challenge.

The learning curve isn’t different, it’s smaller. Any kid can be good at it now. There used to be a time when the mechanics that made you dominate the field were map awareness, steady aim, good strafe, and map control. Now it’s all about spamming abilities, spray and pray, and random factors that don’t come from skill but rather what perks you picked up after losing 1000 games but still were awarded with crap.

Halo 3 was the easiest to me…map control isn’t a hard concept to learn

It’s easy to say that’s it ill-founded… If you actually own Advanced Warfare however, it becomes very hard to stomach the changes in Halo 5.