It took me awhile to pull all this together on an iPad but I figured it might be a helpful little post. I just wanted all of Frankie’s posts confirming things in one place so they would be a little easier to reference and maybe you could see some info you haven’t yet in them, this is going to be a multi post deal seeing as how it may run a little long given the fact that there’s 14 pages to his post count.
These are all waypoint posts, no neogaf, just posts here on these forums. If anyone would like to contribute be my guest, but please keep speculations to a minimum, and if you pull from twitter or neo please denote that point. The eventual goal is to get all the posts confirming Serbian things on one thread for easy viewing. Anyway, happy hunting.
> > > You won’t actually have to wait that long to see the real cover art. Not to downplay the incredible aesthetic achievement of the OP.
> >
> > What so its not this?
>
> Correct. It is not that.
> > > 1-50 in the past was broken. Frankie even said it to some extent. We don’t need it and there are plenty of other systems that will work better.
> >
> > Read my thread again. I did not express negativity towards the idea. I’m fine with no 1-50, I’m just hoping they don’t do the Arena style in Reach.
>
> We are not using the Arena ranking system from Reach.
> There are a couple of new options that should help. I am using a version of Recon, but it has made me rethink how much crouching I do, or need to do. As a dirty, creepy, camping scumbag, I have relied on LS click to crouch for ten years. I can still do this, but sprint has me questioning that use. I vacillate a lot though, whenever a new Halo control scheme arrives.
> Apart from the word “starship” there are no actual spoilers in that sketch. The sketch from a late night comedy talk show.
>
> Relax.
> Will it take 8 weeks to unlock the BR?
>
> No.
>
> Each map/mode will load with a default, appropriate loadout. An example:
>
> BIG MAP WITH LONG SIGHTLINES (imagine Blood Gulch)
>
>
> DMR
> Magnum
> Frag Nades
> Map appropriate Armor Ability
>
> Now it may take you a while to end up with precisely the combo you want, but the maps and modes are all carefully paired with VERY useful default loadouts so you don’t end up on a giant map with nothing but an AR and a sadface.
> > My opinion, a real trailer of some sort, similar to what we got at E3 last year and possibly an actual release date at the end of the trailer. One more reason for me to love Conan. RED POWER! (Yes, I am a ginger and proud of it!)
>
> No trailer tomorrow. Set your expectations realistically and then you won’t be disappointed.
> > While change is good, I wouldn’t mind having both new and classic options.
>
> The game will give you very detailed levels of customization and control. If you want to strip it down, you can do that.
> > > > While change is good, I wouldn’t mind having both new and classic options.
> > >
> > > The game will give you very detailed levels of customization and control. If you want to strip it down, you can do that.
> >
> > I think what he means is Classic gametypes. In Halo Reach there was one classic playlist where every classic gametype was shoved into it. It wasn’t that great. Are there more classic playlists and gametypes in Halo 4?
>
> You will be SHOCKED to learn that Playlists have not been finalized this cool April morning. However, I will say that philosophically you should expect more pared down, focused playlist generally for 4. That’s not to say there won’t be plenty of variety - there will - but we are approaching playlists with an editor’s eye to reduce splinetering.
> > > > > > While change is good, I wouldn’t mind having both new and classic options.
> > > > >
> > > > > The game will give you very detailed levels of customization and control. If you want to strip it down, you can do that.
> > > >
> > > > I think what he means is Classic gametypes. In Halo Reach there was one classic playlist where every classic gametype was shoved into it. It wasn’t that great. Are there more classic playlists and gametypes in Halo 4?
> > >
> > > You will be SHOCKED to learn that Playlists have not been finalized this cool April morning. However, I will say that philosophically you should expect more pared down, focused playlist generally for 4. That’s not to say there won’t be plenty of variety - there will - but we are approaching playlists with an editor’s eye to reduce splinetering.
> >
> > Just finalize a LOCKED 30fps for MP maps. If it means you have to remove a juggling mech from the map, make it so and buy the artist an ice cream cone in apology.
> >
> > To all the artists who are having their magical work dumbed down for the sake of framerate, Frankie is buying at Ben and Jerry’s the second Friday of every month.
>
> If an object was having a truly adverse effect on framerate, we’d have removed or altered it long before you got to see it in screenshots. This doesn’t ever soothe KyleJ’s nerves, but look at the rest of the Warhouse room - limited lines of sight, no large draw distances, very condensed, sealed off area.

I have to say it again.