> > Halo 3’s population didn’t drop when they fix the melee system where now everyone dies equally if punched at the same time.
> >
> > I really don’t see other weapons useless, if anything its just changing tactics. Rate lowered the better, sorry I hate playing that chance game 24/7, where others love the pacing and dancing and the what not. Still sees no issue with bleed-through, its just an AR power boost, lol’d at the nerfs, depends what playlist and sword block removed, replace armor lock with jetpack as for some reason its becoming the majority. I don’t see headshot weapons as power weapons, and the non-power weapons not being useful, trust me grenade launcher is still darn useful no matter the changes, same can be said with plasma rifle or all other weapons, just find other uses for it.
> >
> > Don’t really cared about the reading and fail to see this decrease the population in this sense since default establish the decrease as it is.
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> Halo 3 didn’t have the same competition that Reach has now. I can’t remember what that fix was. But if the players universally liked it then it was probably a good decision (although a system where both players die is rather lame).
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> Other weapons are already hard to use, with 85% or Zero Bloom that have basically no chance at all at achieving kills with.
> Yes, that chance game (which was in favour of pacing, just sometimes didn’t work) is lame but that’s only against DMR versus DMR fights. Nobody complains about it in a DMR versus Plasma Pistol fight and it’s not an issue in AR versus AR fights. There were other ways to punish spammers and make it better for pacers, and while Zero Bloom is fine for DMR only gametypes is completely breaks the sandbox of the game.
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> Bleed-through is mainly a guessing game, allows players to trade kills, and it’s currently glitched and makes health packs useless. Bleed-through doesn’t boost the AR, it boosts the melee.
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> Sword Block is needed in pretty much any gametype with AA (they can easily create a gametype without AA). You can remove it from Infection and maybe Invasion, but for standard Slayer it’s needed.
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> The Grenade Launcher is a power weapon, it just needs patience and timing for a player to get good with. All other weapons do become useless as all headshot capable weapons don’t lose any kind of power at any range. It’s easy for a DMR user to kill someone with a Plasma Repeater at short range, even if they don’t have shields.
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> If you don’t want to read it then don’t start debates or arguments you’re not planning to have discussions in.
> There are many other reasons as to why Default isn’t the reason for the population (which is still good) people are just looking for something to blame it on. If Reach was released in place of Halo 3 and vice-versa the numbers won’t be any different.
hmm 3 had 300,000 verses… 100,000? would say more than reach technically, the biggest fix was the melee… it was obvious, even arby n’ chief made it obvious.
still fail to see HOW 85 or ZB makes everything useless, aka this discussion could be related to how BR in Halo 2 worked and supposedly couldn’t use other weapons when versing it, it was possible to beat the BR then, same can follow with the DMR, NR, and pistol.
Bleed-through isn’t useless, we just reverted back to Halo 3 with just an extra layer of health fat really, hand-in-hand AR and Melee got a power boost with this, I just state the AR mostly because if health is useless as it is now, then it follows like Halo 3…
Sword blocking as majority? No, sword blocking became a tool that everyone adapted to use, its a gimmick. Granted sprint OP’s it but so what? lets go back to the other weapons being useful or oh wait the 85 or ZB could fix this fight quickly too… sword blocking made it a non-power weapon, it follows back to the way it should be, no one complain about hammer and sprint? That’s more OP…
I don’t see Grenade lanucher as a real power weapon, half the time its a glorified plasma pistol, other half could kill like a rocket launcher, its not literally a perfect power weapon. I highly DOUBT a plasma repeater to loose at close range especially if nades and other factors are involved, non-power weapons still useful regardless of what-ifs…
Why can’t I say my own opinion, I can’t have my own debate separated from discussion of who vocals more whether its majority or minority of this TU thing? I’m asking questions and more comparisons to understand and debate towards this silly division in the forum community on a whole for the community. What other reasons could there be besides the multi-list of AA’s are OP, to nades OP, to connection issues, to etc. I’ve seen the other issues, and yeah there’s always the blame game, it never stop in other games but that’s no excuse in population change that dramatically fell more so than average in any halo game to date, its just as badly drop like ODST (not halo 3’s multiplayer disc).
There would be a difference especially going from fast to slow to fast again, retraining people to go from one shot with bloom to a spread again…
Don’t like my opinion or debate, don’t respond back then…