All I'm seeing is Anti-TU Playlists, Listen...

As long as Doubles is not changed at all after this update with the exception of going Zerom Bloom, I’m happy and satisfied. Along with adding two more anniversary maps, re-weighing the forge map appearances and changing up the weapon and normal spawns around, that’s about it.

But why so much HATE towards the TU? I mean default is meh at best anyways, sword blocking with an arm is illogical, 85% is better than 100%, Sorry I’m not the guy that loves to play chances 24/7, at least its a reduction on it. Bring Armor lock back into the mix or active cameo is fine, its adjusted to play better anyways. Don’t care much about bleed-through other than ARs being useful again.

Yeah I know there are those that love default to the end, but its not like everything is going TU status (yet) plus there’s less than a year till Halo 4, I mean my only grip in default or TU is just jetpack…

The players who like vanilla reach won’t adapt now that all they can play is Team Slayer.

> The players who like vanilla reach won’t adapt now that all they can play is Team Slayer.

huh, I’ve felt like that for doubles (arena and competitive based) for 17 months, hmm I’m glad its changing but seeing all this hate for it is just bizarre, anytime a TU was released, it was embraced and everyone agreed. But this, why the mix feelings for it? Granted that the 3 different styles co-exist could be throwing it off, but the odd question was why have the co-existence in comparison to previous games?

> > The players who like vanilla reach won’t adapt now that all they can play is Team Slayer.
>
> huh, I’ve felt like that for doubles (arena and competitive based) for 17 months, hmm I’m glad its changing but seeing all this hate for it is just bizarre, anytime a TU was released, it was embraced and everyone agreed. But this, why the mix feelings for it? Granted that the 3 different styles co-exist could be throwing it off, but the odd question was why have the co-existence in comparison to previous games?

The players who prefer default Reach, at least the very vocal ones here, don’t want anyone to have the TU because they think Reach is too perfect. Since the majority of playlists include TU now, they are feeling threatened that their game is leaving.

> > > The players who like vanilla reach won’t adapt now that all they can play is Team Slayer.
> >
> > huh, I’ve felt like that for doubles (arena and competitive based) for 17 months, hmm I’m glad its changing but seeing all this hate for it is just bizarre, anytime a TU was released, it was embraced and everyone agreed. But this, why the mix feelings for it? Granted that the 3 different styles co-exist could be throwing it off, but the odd question was why have the co-existence in comparison to previous games?
>
> The players who prefer default Reach, at least the very vocal ones here, don’t want anyone to have the TU because they think Reach is too perfect. Since the majority of playlists include TU now, they are feeling threatened that their game is leaving.

I… still don’t understand the vocalization of it. If anything, felt Reach’s default was a rush experience in comparison to the campaign/firefight. It’s obvious, look at juggernaut’s setup, look at the gauss hog shootin threw forge objects, infection not having the alpha zombie option, sure they’re consider the side gametypes but they still matter. If anything Bungie decided to go on a tangent to design the multiplayer experience differently than Halo 3. But of course play the same across whether it was the sandbox or maps, everything. "There are those who said this day would never come. What are they to say now… 17 months later and at a miserable result shows the game should have never changed well too drastically from the beginning of its conception…

Correction: Bungie went out of their way to change it…

If the people who think this game is good enough will not accept change will leave, they will not be missed as those who will adapt will be left staying…thats what I can say of this

Why we have a problem with the TU playlist is because we believe it’s not going in the right direction and only supporting a niche set of players. It severly limits the game even more so then what it originally was.

Nobody has a problem with a Zero Bloom playlist, we have a problem with very vocal users trying to force it into every single playlist and forcing everybody to play the game in a very limited way. Of course we have a problem with default Reach, but anytime we offer suggestions we’re immediately shut out by the vocal users trying to push their own agenda.

I support you 100 % of the way. Halo 3 was balanced in its set-up (from weapon placement, to the damage, and the skills required for each and their use). I never understood the idea of bloom, why there wasn’t any bleed-through damage, why the AR was crap in close-combat and the DMR would destroy you in close quarters instead (unlikely in most close-up situations between AR and BR stand-off in Halo 3), why grenades had a huge blast-radius, why the plasma-repeater was added (its worse than the AR in every way), etc, etc, and etc. I mean seriously, overshield and invise pick-ups were reduced to things as Armor-lock and Invisible-with-radar-jammer (you serious!?). I really don’t know what made Bungie come to the idea that they needed to change everything about Halo 3 in its set-up. Halo used to be popular all around, now its just something to diss on.

> Why we have a problem with the TU playlist is because we believe it’s not going in the right direction and only supporting a niche set of players. It severly limits the game even more so then what it originally was.
>
> Nobody has a problem with a Zero Bloom playlist, we have a problem with very vocal users trying to force it into every single playlist and forcing everybody to play the game in a very limited way. Of course we have a problem with default Reach, but anytime we offer suggestions we’re immediately shut out by the vocal users trying to push their own agenda.

I admit to be a vocalist but only towards team doubles because its last update was almost a year ago. How do we know its a niche set of players? I mean sure not everyone who ever plays halo reach will be on these forums but I am curious if any population was increase when these playlists were switch to the TU setup.

Kinda wished they just TU the whole game and ignored default, not to throw those into the fire that enjoy default, but once a TU is released, it should be set for the entire game like the previous games, otherwise this just leads to an endless shed of warfare in what setup is best for the community…

> > Why we have a problem with the TU playlist is because we believe it’s not going in the right direction and only supporting a niche set of players. It severly limits the game even more so then what it originally was.
> >
> > Nobody has a problem with a Zero Bloom playlist, we have a problem with very vocal users trying to force it into every single playlist and forcing everybody to play the game in a very limited way. Of course we have a problem with default Reach, but anytime we offer suggestions we’re immediately shut out by the vocal users trying to push their own agenda.
>
> I admit to be a vocalist but only towards team doubles because its last update was almost a year ago. How do we know its a niche set of players? I mean sure not everyone who ever plays halo reach will be on these forums but I am curious if any population was increase when these playlists were switch to the TU setup.
>
> Kinda wished they just TU the whole game and ignored default, not to throw those into the fire that enjoy default, but once a TU is released, it should be set for the entire game like the previous games, otherwise this just leads to an endless shed of warfare in what setup is best for the community…

There was a population increase but it wasn’t based on the actual update. It was based on what I think has always made Halo great, variety. Pretty much after a whole year there was no update of playlist changes (significant ones anyway) so when the beta playlist and Anniversary playlist came out they were fairly popular. The reason being that they were new gametypes, after a year of the same game people gave there gametypes a chance to see how they played. A couple of weeks after the numbers dropped fast because the players who liked these gametypes stuck around and the people who didn’t like them left. They didn’t like them but the point is that something new came along and they tried it. Even I tried it despite knowing I would dislike Zero Bloom (and ended up hating Anniversary).

Have a look at Gears of War 3, every week they create a new playlist and it always bringing players back. I know I go back at least every week to see what they’re doing. This is the step I think Reach should be taking, a new gametype every week with different options and tweaks.

If TU is applied everywhere then player count will drop since you’re basically forcing players to play a specific way. The problems people have with the TU is the bloom, we can all admit it’s broken but the solution isn’t to lower the bloom rate and anytime a new idea is brought up someone keeps shouting until their comment is buried. Bleedthrough is really inconsistant (as I’ve always found it) and it’s currently glitched. Nobody really has a problem with the Armour Lock nerf (although I think there were other options they could explore) and nobody saw the Camo nerf coming. Sword Block removal should be limited to selected gametypes as it makes a power weapon even stronger with Sprint (also encourages Armour Lock abuse to counter it). With the bloom buff all headshot capable weapons are now basically power weapons, leaving all other non-power weapons completely useless.

and while you’re thinking this over have a read of this Opinion: Player Metrics Vs. The Vocal Minority and try to look at the suggestions as someone whose only goal is to take advantage of it.

> If TU is applied everywhere then player count will drop since you’re basically forcing players to play a specific way. The problems people have with the TU is the bloom, we can all admit it’s broken but the solution isn’t to lower the bloom rate and anytime a new idea is brought up someone keeps shouting until their comment is buried. Bleedthrough is really inconsistant (as I’ve always found it) and it’s currently glitched. Nobody really has a problem with the Armour Lock nerf (although I think there were other options they could explore) and nobody saw the Camo nerf coming. Sword Block removal should be limited to selected gametypes as it makes a power weapon even stronger with Sprint (also encourages Armour Lock abuse to counter it). With the bloom buff all headshot capable weapons are now basically power weapons, leaving all other non-power weapons completely useless.
>
> and while you’re thinking this over have a read of this Opinion: Player Metrics Vs. The Vocal Minority and try to look at the suggestions as someone whose only goal is to take advantage of it.

Halo 3’s population didn’t drop when they fix the melee system where now everyone dies equally if punched at the same time.

I really don’t see other weapons useless, if anything its just changing tactics. Rate lowered the better, sorry I hate playing that chance game 24/7, where others love the pacing and dancing and the what not. Still sees no issue with bleed-through, its just an AR power boost, lol’d at the nerfs, depends what playlist and sword block removed, replace armor lock with jetpack as for some reason its becoming the majority. I don’t see headshot weapons as power weapons, and the non-power weapons not being useful, trust me grenade launcher is still darn useful no matter the changes, same can be said with plasma rifle or all other weapons, just find other uses for it.

Don’t really cared about the reading and fail to see this decrease the population in this sense since default establish the decrease as it is.

Didn’t quote the first part, wasn’t anywhere where I would state my opinion against what was said, this part got my attention more. Still fail to see why to argue whether its in its state of mesh or applied overall, there has to be an end-game than to restore back to default…

The TU settings are much better. I got used to default Reach but the TU settings are what reach should have been when it was released.

> Halo 3’s population didn’t drop when they fix the melee system where now everyone dies equally if punched at the same time.
>
> I really don’t see other weapons useless, if anything its just changing tactics. Rate lowered the better, sorry I hate playing that chance game 24/7, where others love the pacing and dancing and the what not. Still sees no issue with bleed-through, its just an AR power boost, lol’d at the nerfs, depends what playlist and sword block removed, replace armor lock with jetpack as for some reason its becoming the majority. I don’t see headshot weapons as power weapons, and the non-power weapons not being useful, trust me grenade launcher is still darn useful no matter the changes, same can be said with plasma rifle or all other weapons, just find other uses for it.
>
> Don’t really cared about the reading and fail to see this decrease the population in this sense since default establish the decrease as it is.

Halo 3 didn’t have the same competition that Reach has now. I can’t remember what that fix was. But if the players universally liked it then it was probably a good decision (although a system where both players die is rather lame).

Other weapons are already hard to use, with 85% or Zero Bloom that have basically no chance at all at achieving kills with.
Yes, that chance game (which was in favour of pacing, just sometimes didn’t work) is lame but that’s only against DMR versus DMR fights. Nobody complains about it in a DMR versus Plasma Pistol fight and it’s not an issue in AR versus AR fights. There were other ways to punish spammers and make it better for pacers, and while Zero Bloom is fine for DMR only gametypes is completely breaks the sandbox of the game.

Bleed-through is mainly a guessing game, allows players to trade kills, and it’s currently glitched and makes health packs useless. Bleed-through doesn’t boost the AR, it boosts the melee.

Sword Block is needed in pretty much any gametype with AA (they can easily create a gametype without AA). You can remove it from Infection and maybe Invasion, but for standard Slayer it’s needed.

The Grenade Launcher is a power weapon, it just needs patience and timing for a player to get good with. All other weapons do become useless as all headshot capable weapons don’t lose any kind of power at any range. It’s easy for a DMR user to kill someone with a Plasma Repeater at short range, even if they don’t have shields.

If you don’t want to read it then don’t start debates or arguments you’re not planning to have discussions in.
There are many other reasons as to why Default isn’t the reason for the population (which is still good) people are just looking for something to blame it on. If Reach was released in place of Halo 3 and vice-versa the numbers won’t be any different.

> > Halo 3’s population didn’t drop when they fix the melee system where now everyone dies equally if punched at the same time.
> >
> > I really don’t see other weapons useless, if anything its just changing tactics. Rate lowered the better, sorry I hate playing that chance game 24/7, where others love the pacing and dancing and the what not. Still sees no issue with bleed-through, its just an AR power boost, lol’d at the nerfs, depends what playlist and sword block removed, replace armor lock with jetpack as for some reason its becoming the majority. I don’t see headshot weapons as power weapons, and the non-power weapons not being useful, trust me grenade launcher is still darn useful no matter the changes, same can be said with plasma rifle or all other weapons, just find other uses for it.
> >
> > Don’t really cared about the reading and fail to see this decrease the population in this sense since default establish the decrease as it is.
>
> Halo 3 didn’t have the same competition that Reach has now. I can’t remember what that fix was. But if the players universally liked it then it was probably a good decision (although a system where both players die is rather lame).
>
> Other weapons are already hard to use, with 85% or Zero Bloom that have basically no chance at all at achieving kills with.
> Yes, that chance game (which was in favour of pacing, just sometimes didn’t work) is lame but that’s only against DMR versus DMR fights. Nobody complains about it in a DMR versus Plasma Pistol fight and it’s not an issue in AR versus AR fights. There were other ways to punish spammers and make it better for pacers, and while Zero Bloom is fine for DMR only gametypes is completely breaks the sandbox of the game.
>
> Bleed-through is mainly a guessing game, allows players to trade kills, and it’s currently glitched and makes health packs useless. Bleed-through doesn’t boost the AR, it boosts the melee.
>
> Sword Block is needed in pretty much any gametype with AA (they can easily create a gametype without AA). You can remove it from Infection and maybe Invasion, but for standard Slayer it’s needed.
>
> The Grenade Launcher is a power weapon, it just needs patience and timing for a player to get good with. All other weapons do become useless as all headshot capable weapons don’t lose any kind of power at any range. It’s easy for a DMR user to kill someone with a Plasma Repeater at short range, even if they don’t have shields.
>
> If you don’t want to read it then don’t start debates or arguments you’re not planning to have discussions in.
> There are many other reasons as to why Default isn’t the reason for the population (which is still good) people are just looking for something to blame it on. If Reach was released in place of Halo 3 and vice-versa the numbers won’t be any different.

hmm 3 had 300,000 verses… 100,000? would say more than reach technically, the biggest fix was the melee… it was obvious, even arby n’ chief made it obvious.

still fail to see HOW 85 or ZB makes everything useless, aka this discussion could be related to how BR in Halo 2 worked and supposedly couldn’t use other weapons when versing it, it was possible to beat the BR then, same can follow with the DMR, NR, and pistol.

Bleed-through isn’t useless, we just reverted back to Halo 3 with just an extra layer of health fat really, hand-in-hand AR and Melee got a power boost with this, I just state the AR mostly because if health is useless as it is now, then it follows like Halo 3…

Sword blocking as majority? No, sword blocking became a tool that everyone adapted to use, its a gimmick. Granted sprint OP’s it but so what? lets go back to the other weapons being useful or oh wait the 85 or ZB could fix this fight quickly too… sword blocking made it a non-power weapon, it follows back to the way it should be, no one complain about hammer and sprint? That’s more OP…

I don’t see Grenade lanucher as a real power weapon, half the time its a glorified plasma pistol, other half could kill like a rocket launcher, its not literally a perfect power weapon. I highly DOUBT a plasma repeater to loose at close range especially if nades and other factors are involved, non-power weapons still useful regardless of what-ifs…

Why can’t I say my own opinion, I can’t have my own debate separated from discussion of who vocals more whether its majority or minority of this TU thing? I’m asking questions and more comparisons to understand and debate towards this silly division in the forum community on a whole for the community. What other reasons could there be besides the multi-list of AA’s are OP, to nades OP, to connection issues, to etc. I’ve seen the other issues, and yeah there’s always the blame game, it never stop in other games but that’s no excuse in population change that dramatically fell more so than average in any halo game to date, its just as badly drop like ODST (not halo 3’s multiplayer disc).

There would be a difference especially going from fast to slow to fast again, retraining people to go from one shot with bloom to a spread again…

Don’t like my opinion or debate, don’t respond back then…

> The players who like vanilla reach won’t adapt now that all they can play is Team Slayer.

Right. Hope fully they don’t mess up the only gametype that still is a default.

If they do, sweet O’ Grifball can’t have any updates as bad as the TU.

I :heart: Grifball!

Why does the TU receive hatred? IMO it’s because of the shield system. Thumbs up to reduced bloom, nerfed armor lock and camo, as well as no more sword blocking w/o the sword. GREAT changes. But when you botch the health system THAT badly, it doesn’t really tend to cheer people up. Another reason may be that the DMR can actually kill me with one less shot when the shots are placed in my chest (why not the head?) rather than how a kinetic shield should function realistically.

> > The players who like vanilla reach won’t adapt now that all they can play is Team Slayer.
>
> Right. Hope fully they don’t mess up the only gametype that still is a default.
>
> If they do, sweet O’ Grifball can’t have any updates as bad as the TU.
>
> I :heart: Grifball!

Removal of sword block?

Nevermind, everyone in that paylist just credit farms with a hammer, anyway.