All I see is "Firefight is too hard"...

Why is that? It couldn’t possibly be that Firefight really is too hard, is it? It’s not that 343i has taken to throwing hordes of highly accurate and deadly enemies at us to insure that death is swift and recurring. Or that bosses like Warden Eternal are surrounded by 20+ Knights all carrying Incineration Cannons. Or that every death is unreasonably punished with overlong respawn timers that go on for as long as 30 seconds.

No… it’s because we all suck! We’re not using our REQs like we should! After all, we all have enough money to buy ourselves a hundred Hannibal Mantises and ONI Scorpions, why don’t we use them!?! And if you don’t have at least a hundred of every Ultra-Rare and Legendary vehicles, then you shouldn’t be playing Warzone Firefight, or even playing Halo! Go play Destiny!

[/sarcasm]

Sarcasm aside, you see where I’m going with this?

First of all “go play Destiny” is not a solution nor an option for diehard Halo fans. We want to play Halo, not Destiny… and we want for Halo 5: Guardians to have fun, casual PvE modes outside of campaign like we had in Halo 3: ODST and Halo: Reach. Warzone Firefight is the result of our pleas to 343i, but it is far from what we wanted. Aside from lacking the offline play, skulls, and customization options that defined previous iterations of Firefight, 343i has ramped up the difficulty to the point where the average match-made fireteam cannot get past the 3rd round.

Ironically, 343i pledged to fix this after the Beta when they realized that fewer than 50% of fireteams were able to successfully complete the “Defend the Garage” objective in the Beta whenever it would come up in the 3rd round. Far from fixing it, they actually made it worse- taking all other objectives by making them beyond challenging to the point of being nigh-impossible to complete for what sounds like 90% of players in Warzone Firefight.

Warzone Firefight was supposed to bring something different to Halo 5: Guardians. The game as whole puts too heavy a focus on hyper-competitive MLG multiplayer, with few genuine social playlists and no real PvE mode outside of the game’s brief and lackluster campaign at launch.

Warzone Firefight was supposed to change that by offering players a way to relax and enjoy Halo with their friends in a casual and fun cooperative PvE mode where they could have fun battling the AI rather than having to assemble fireteams and sweat through 30 minutes of normal Warzone or compete for rank in Arena matches. Instead, we got a mode that punishes you for every slight mistake with overly-aggressive damage-sponge enemies and unreasonable respawn penalties that grow worse with every round. This is not what we wanted.

The Beta may have been too easy, but the final release is way too hard. There has to be a middle ground between the two. Get rid of the respawn penalties and even the odds between the players and the AI. This is not what Warzone Firefight was supposed to be.

1 Like

You’re entire argument is ‘because people are saying it’s too hard that it must be too hard.’ By your logic I can simply start a thread that says Firefight is too easy and suddenly firefight is too easy and should be buffed. You would be a great game dev.

> 2533274886531207;2:
> You’re entire argument is ‘because people are saying it’s too hard that it must be too hard.’ By your logic I can simply start a thread that says Firefight is too easy and suddenly firefight is too easy and should be buffed. You would be a great game dev.

I’ve also played enough games of Warzone Firefight to know that the argument is not unfounded, but in fact far from it. I experienced what everyone else claims to have experienced; the majority of players cannot get past the 3rd round, and fewer still can complete the final round.

1 Like

> 2533274886531207;2:
> You’re entire argument is ‘because people are saying it’s too hard that it must be too hard.’ By your logic I can simply start a thread that says Firefight is too easy and suddenly firefight is too easy and should be buffed. You would be a great game dev.

343 openly said they made it harder since the beta because organized teams were blowing thru it. Its not harder because one person is saying it harder. Its a fact they did indeed make it harder. Makes no difference to me for it just practice for the other gametypes. I will rarely if ever use any REQs in that gametype.

Honestly, it feels like only waypoint is saying it’s to hard. https://www.reddit.com/r/halo seems to think it’s fine with no threads calling for a nerf. Just to keep it as is, or if possible, make it tougher as a joke

> 2533274803137071;5:
> Honestly, it feels like only waypoint is saying it’s to hard. https://www.reddit.com/r/halo seems to think it’s fine with no threads calling for a nerf. Just to keep it as is, or if possible, make it tougher as a joke

Oh yeah, that makes a lot of sense. 343i should chase away more of their fans by making the game mode even harder so that no one can get through without have a full organized fireteam and hundreds of Legendary REQs.

God forbid if some of us would like to just be able to hop into matchmaking and have some casual fun rather than have to sweat through every game.

> 2533274834952794;6:
> > 2533274803137071;5:
> > Honestly, it feels like only waypoint is saying it’s to hard. https://www.reddit.com/r/halo seems to think it’s fine with no threads calling for a nerf. Just to keep it as is, or if possible, make it tougher as a joke
>
>
> Oh yeah, that makes a lot of sense. 343i should chase away more of their fans by making the game mode even harder so that no one can get through without have a full organized fireteam. God forbid if some of us would like to just be able to hop into matchmaking and have some fun rather than have to sweat through every game.

clearly, “Make it tougher as a joke” didn’t translate that the guy was joking.

Though I could see a Hard mode for those OP teams with improved rewards. That would be awesome.

The problem with Warzone Firefight is that it’s far too difficult for anyone who isn’t in a Fireteam. I have not seen a single group of Randoms successfully complete a game of Firefight. I’m popping Scorpions and Splasers left and right, and my teammates still can’t seem to pull through. The Respawn Timer needs to be removed. 10 seconds is enough of a time-out.

> 2533274950478805;8:
> The problem with Warzone Firefight is that it’s far too difficult for anyone who isn’t in a Fireteam. I have not seen a single group of Randoms successfully complete a game of Firefight. I’m popping Scorpions and Splasers left and right, and my teammates still can’t seem to pull through. The Respawn Timer needs to be removed. 10 seconds is enough of a time-out.

Thank you… although I would actually say that 10 seconds is too much of a time-out. What happened to the 5-second respawn timers we had in every previous Halo game!?!

We won a game with randoms. In the beta, the teams I was on hardly ever lost. I like the challenge and am getting better, harder to kill, and smarter about game play.

I find it easy but so far I’ve failed to win any firefight games. Problem is, people are playing firefight when they don’t have any REQ cards use. It’s ridiculous to see 5 team mates take on a group of Knights with just Battlerifles.

> 2533274886531207;2:
> You’re entire argument is ‘because people are saying it’s too hard that it must be too hard.’ By your logic I can simply start a thread that says Firefight is too easy and suddenly firefight is too easy and should be buffed. You would be a great game dev.

I see more its to hard threads than its too easy threads it means either the majority is right or are just a bunch of whining -Yoinks!- i go with majority is right and they should tweak some things its fine to have a dificult wzff but it has to be fun not a frustration to play it

Not too hard but 5 minutes for 5 rounds feels to short. Especially when you can end up spending up to 40 seconds looking for the first enemy to kill.

i just played my first match of firefight and we lost before we could defend the first objective. we didnt even make it through the first round, I LOVE THIS. who wants a game mode where its so easy you dont have to try? i love how this is challenging and you can actually loose. if theres no risk, then theres no fun. in 2 weeks everyone will be way better at this and we will laugh at how bad we all were. thats how this always goes

Solo, 5 games 3 wins 60% success, we’ll see how long that lasts. Long live the scorpion, was on sanctum witch the corp scorpion and it was round 5. The thing was getting emp’d like no tomorrow and the thing kept going, killed the two mythic warden’s. It was a good feeling.

“Go play Destiny”, what a silly answer. I love both Halo and Destiny with great passion. smh.

i see if i respawn in round 5 i have to wait 30 seconds every time
req point are to low if you kill an enemy
the enemies destroy a core in round two and no one cant spawn a vehicle only br and pistol ? cant devense the oblects
req point have to regenerate a little bit faster
and not only 5 waves double it 10 waves are better
dont start the game directly on legandary let it start on normal difficult and with the rounds let it be harder
round 1-3 normal 4-6 heroic 7-10 legendary this is better and no one will die every time no noobs i mean…
and no more spawn time this is not harder this is unfair…343 and you know this
i see i spawn every time to far away from the target what to do iis not fair too 343 work on it and make it fair for all

> 2533274834952794;6:
> > 2533274803137071;5:
> > Honestly, it feels like only waypoint is saying it’s to hard. https://www.reddit.com/r/halo seems to think it’s fine with no threads calling for a nerf. Just to keep it as is, or if possible, make it tougher as a joke
>
>
> Oh yeah, that makes a lot of sense. 343i should chase away more of their fans by making the game mode even harder so that no one can get through without have a full organized fireteam and hundreds of Legendary REQs.
>
> God forbid if some of us would like to just be able to hop into matchmaking and have some casual fun rather than have to sweat through every game.

Its PvE thats a little tricky. Why does something have to be easy to be casual? I have won and lost FF matches and find it an enjoyable relaxed gametype whichever result occurs. I think the difficulty is fine.

> 2533275000505525;12:
> > 2533274886531207;2:
> > You’re entire argument is ‘because people are saying it’s too hard that it must be too hard.’ By your logic I can simply start a thread that says Firefight is too easy and suddenly firefight is too easy and should be buffed. You would be a great game dev.
>
>
> I see more its to hard threads than its too easy threads it means either the majority is right or are just a bunch of whining -Yoinks!- i go with majority is right and they should tweak some things its fine to have a dificult wzff but it has to be fun not a frustration to play it

Its literally a day old. Just because many are saying its too hard and very few are saying its too easy doesn’t mean the majority thinks its too hard. Maybe the majority think its about right.

I real like it just the way it is.