Why is that? It couldn’t possibly be that Firefight really is too hard, is it? It’s not that 343i has taken to throwing hordes of highly accurate and deadly enemies at us to insure that death is swift and recurring. Or that bosses like Warden Eternal are surrounded by 20+ Knights all carrying Incineration Cannons. Or that every death is unreasonably punished with overlong respawn timers that go on for as long as 30 seconds.
No… it’s because we all suck! We’re not using our REQs like we should! After all, we all have enough money to buy ourselves a hundred Hannibal Mantises and ONI Scorpions, why don’t we use them!?! And if you don’t have at least a hundred of every Ultra-Rare and Legendary vehicles, then you shouldn’t be playing Warzone Firefight, or even playing Halo! Go play Destiny!
[/sarcasm]
Sarcasm aside, you see where I’m going with this?
First of all “go play Destiny” is not a solution nor an option for diehard Halo fans. We want to play Halo, not Destiny… and we want for Halo 5: Guardians to have fun, casual PvE modes outside of campaign like we had in Halo 3: ODST and Halo: Reach. Warzone Firefight is the result of our pleas to 343i, but it is far from what we wanted. Aside from lacking the offline play, skulls, and customization options that defined previous iterations of Firefight, 343i has ramped up the difficulty to the point where the average match-made fireteam cannot get past the 3rd round.
Ironically, 343i pledged to fix this after the Beta when they realized that fewer than 50% of fireteams were able to successfully complete the “Defend the Garage” objective in the Beta whenever it would come up in the 3rd round. Far from fixing it, they actually made it worse- taking all other objectives by making them beyond challenging to the point of being nigh-impossible to complete for what sounds like 90% of players in Warzone Firefight.
Warzone Firefight was supposed to bring something different to Halo 5: Guardians. The game as whole puts too heavy a focus on hyper-competitive MLG multiplayer, with few genuine social playlists and no real PvE mode outside of the game’s brief and lackluster campaign at launch.
Warzone Firefight was supposed to change that by offering players a way to relax and enjoy Halo with their friends in a casual and fun cooperative PvE mode where they could have fun battling the AI rather than having to assemble fireteams and sweat through 30 minutes of normal Warzone or compete for rank in Arena matches. Instead, we got a mode that punishes you for every slight mistake with overly-aggressive damage-sponge enemies and unreasonable respawn penalties that grow worse with every round. This is not what we wanted.
The Beta may have been too easy, but the final release is way too hard. There has to be a middle ground between the two. Get rid of the respawn penalties and even the odds between the players and the AI. This is not what Warzone Firefight was supposed to be.