All HaloFest Info - Title Update, Maps & MORE!

> From Major Nelson @ http://majornelson.com/2011/08/26/news-from-halo-fest/
>
> The team at 343i has been hard at work on an update for “Halo: Reach” both to bring new experiences to fans as well as address longstanding feedback from the community. The most noticeable change in the works? The return of the wicked, deadly and wildly fun “Halo: Combat Evolved” Magnum pistol to “Halo: Anniversary” and “Halo: Reach” multiplayer gameplay. An addition that will be supported in special, classic playlists, the original Magnum pistol is sure to rekindle some of the madness and carnage players reveled in a decade ago. In addition, the update, which is targeted for release in October, will introduce several multiplayer fixes for “Halo: Reach” fans have been clamoring for. Armor Lock now absorbs a level of damage based on the amount of remaining energy a player has, diminishing its effectiveness. Active Camo’s duration has been reduced and the ability to block sword attacks using any weapon other than another sword has been disabled. And for fans of precision firing, reticle “bloom” is now configurable, delivering increased accuracy when firing in rapid succession. This update will also enable “Halo: Reach” players using an Xbox 360 4GB console without a HDD to utilize Campaign and Firefight matchmaking which previously required a HDD.

Armour Lock has now been nerfed, Camo nerfed, sword block gone, bloom adjustable and CE PISTOL IS BACK IN REACH!

More info from bs angel: http://halo.xbox.com/forums/games/f/7/p/22731/176499.aspx?wa=wsignin1.0

The Multiplayer & Firefight Maps

Damnation
Beaver Creek
Hang 'Em High
Prisoner
Timberlands
UNKNOWN HALO 2 MAP

Firefight Map

Installation 04

Installation 04 Map Flythrough: http://uk.ign.com/videos/2011/08/26/halo-anniversary-installation-04-flythrough

Installation 04 has been confirmed via Major Nelson to have the first of a kind, AI Companions which are ORBITAL DROP SHOCK TROOPERS!

> Set on one of the many cliff sides of Alpha Halo, this beacon served as a rendezvous point for survivors of the Covenant attack on the UNSC Pillar of Autumn. These survivors, including the legendary Orbital Drop Shock Troopers, were forced to stave off numerous Covenant attacks until rescue finally came. Installation 04 is a familiar precipice studded with ancient Forerunner structures which make a perfect defensive position against an invading alien enemy and marks the first Firefight experience to include ally AI players who will defend the installation alongside you.

Related Topics: Halo Fest Multiplayer & Firefight maps announced!

Firefight Map = Installation 04

Link1201’s Topic on the TU & Halo Fest

> > From Major Nelson @ http://majornelson.com/2011/08/26/news-from-halo-fest/
> >
> > The team at 343i has been hard at work on an update for “Halo: Reach” both to bring new experiences to fans as well as address longstanding feedback from the community. The most noticeable change in the works? The return of the wicked, deadly and wildly fun “Halo: Combat Evolved” Magnum pistol to “Halo: Anniversary” and “Halo: Reach” multiplayer gameplay. An addition that will be supported in special, classic playlists, the original Magnum pistol is sure to rekindle some of the madness and carnage players reveled in a decade ago. In addition, the update, which is targeted for release in October, will introduce several multiplayer fixes for “Halo: Reach” fans have been clamoring for. Armor Lock now absorbs a level of damage based on the amount of remaining energy a player has, diminishing its effectiveness. Active Camo’s duration has been reduced and the ability to block sword attacks using any weapon other than another sword has been disabled. And for fans of precision firing, reticle “bloom” is now configurable, delivering increased accuracy when firing in rapid succession. This update will also enable “Halo: Reach” players using an Xbox 360 4GB console without a HDD to utilize Campaign and Firefight matchmaking which previously required a HDD.
>
> Armour Lock has now been nerfed, Camo nerfed, sword block gone, bloom adjustable and CE PISTOL IS BACK IN REACH!

#Swag

i knew they would have a bloomless pistol
makes sense since the dmr is bloomless
cant wait for more info on TU and new maps!!!

> />#Swag

Swag indeed!

Kinda feel spoiled now though. But still, very excited!

What about Movement speed, jump height, and grenade damage? Hopefully theirs more to the TU than just this. Pistol come back is going to be awesome sauce!

http://ie.ign.com/videos/2011/08/26/halo-anniversary-installation-04-flythrough

This update will also enable “Halo: Reach” players using an Xbox 360 4GB console without a HDD to utilize Campaign and Firefight matchmaking which previously required a HDD.

HELL YEAHHHHHH
HELLLL YEAHHHHHHHH

Holy Hell. ODST AI backup… never ever thought we would see this.

You’ll want to see this
http://halo.xbox.com/forums/games/f/7/t/24326.aspx

I <3 343 Industies.

They listened when we said that Reach was broken!

AL*
Bloom
Fall Damage
No Bleedthrough
Sword Block*
AAs

All of them gone for the classic playlist (* nerfed/removed for default)!!!

Headlong is the Halo 2 map. At 0:52 in the BTS anniversary maps video you can see on the whiteboard, written under Beaver Creek is ‘Headlong’. It’s easy enough to read once you pause at the right camera angle.

Isnt the magnum’s power changing only for select classic playlist"s"? also it sounds like we will have more than one that god…