Lets say you are playing Warzone.
In the first assault, the player has six scorpians and a few mantises. There are several things which limit those vehicles.
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They’re very slow. Its hard to target every angle and keep the opponent trapped in their base. They can’t easily chase a fleeing Spartan down.
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They’re big targets. This makes them easy to hit with all kinds of weapons. Enough SMG’s can shred a tank.
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Both of the above mean hitting these vehicles with lasers, railguns and homing weapons from long range is easy.
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They’re vulnerable to boarding. Because they’re on the ground and have a limited field of view. Because of this tanks and mantis are frequently boarded from the back. Even a player with no REQ can do this.
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Unless the tank is popping in and out of something big enough to conceal its enormous profile it is difficult to pop in and out of combat to prevent the vehicle losing health.
Basically there is a lot players can do to counter and destroy these vehicles. They have a lot of weaknesses and even a Spartan with no REQ’s can still have a solid chance of destroying a tank or mantis if he does something stupid like drive into a canyon.
Now instead, lets say the opponent gets, for the same cost, 4 Banshee Ultra and a few Hannibal Wasps. I am excluding the Phaeton because its so rare it barely counts. What limits these vehicles?
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In theory they have a lot less raw hit points than tanks or a Mantis.
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In theory they have less anti vehicle power than a Scorpian or Wraith.
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In theory a flying vehicle can be hijacked.
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In theory there is less intervening cover in the sky making it easy to get a target lock and for homing weapons to hit the vehicle.
However, none of these are actual weaknesses. An air vehicle is incredibly fast, a Banshee can swoop down on players as they spawn in and kill them before they realize whats going on, or shoot them as they leave their base. The player will then flip over and out of sight before any counter can be made. Some of the tougher craft like Ultra banshee are actually very tough and have ablative shields. Even if the entire team focused fire with all their BR and SMG it wouldn’t knock a Banshee out of the sky. More to the point, a swarm of aircraft have a lot of synergy. As one guy pops up and shoots one banshee he thinks can’t see him another can quickly zip over and kill the offender. This isn’t true for ground vehicles where they often get in the way and impede lines of fire.
Whilst they have less anti vehicle power this is somewhat irrelevant as well. You’re mostly fighting infantry and light vehicles; things these vehicles excel at killing. Being so quick, having the roll ability, you can just avoid the tank and wait for the unsupported vehicle to be lasered by your team-mates. If you’re a gambler, you can also use repeated flips and the fuel rod to destroy the tank or mantis. Usually a player only does this if the tank is on low health and he thinks he can get it before he takes too much damage.
Hijacking can only happen if the pilot deigns to come down to the ground. So its entirely situational.
Homing weapons are virtually useless against Banshees. One flip negates it. Sliding lazily to the left dodges. The only weapons that work are weapons that cannot be dodged like the laser and railgun because of how fast their projectiles are.
So they basically have no weaknesses. A railgun, laser, hydra and laser can blow these vehicles up. But they can blow up ground vehicles a lot easier. Even somebody who has never played the game can probably kill a scorpion with a laser or railgun. Doing it on an Ultra is a nightmare. Same goes for using EMP weapons. Really easy on a tank; nightmare on a flying vehicle. So they gain all of these advantages and effective immunity to the enemy teams guns with no trade off or weakness that can be exploited. It is far more easier to go on huge kill streaks with a banshee than a tank or mantis.
Solutions:
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The flip shouldn’t negate homing. If homing is supposed to be a dedicated AA weapon then it shouldn’t be useless and people resorting to firing tank killing lasers into the air.
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Homing should be much faster and easier to do on all weapons when aimed at air vehicles.
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Reduce the Ultra’-Yoink!- points. Give its shields a slower recharge rate. An Ultra should not survive being hit by a scorpion; much less a Hannibal.
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Basically players should have access to more aerial denial weapons and force players who use air vehicles to actually think “right theres a guy with a laser over there I should avoid there and kill stuff over here”, or “that tank can one shot me, I should avoid him or wait till he is on low health and shoot him in the back”, or “okay theres a swarm of guys with battle rifles I shouldn’t fly into the middle of them, lets pick them off as they spread out”. instead of them being allowed to brainlessly fuel rod everything that moves and win.
To my mind they should sacrifice protection and fire power for mobility compared to ground vehicles. Currently they don’t.
