To those of you who said air wasnt a problem lol its broken. its way to good because it has no counter anymore. Please buff infantry so it has a counter.
Idk. I crushed some kinsano air with marines earlier xD
Holding Deci and Kinsano air, air feels fine.
thats the beauty, they fought you. they played bad because they fought you. they dont need to fight you they just need to kill bases. Which they do.
If you prevent mass air still isn’t a problem.
Nerf vs T3 vehicles, change how passives interact with them, and then see where we need to take it. It doesn’t seem OP from what I’ve seen, but I’ve heard it melts T3 to an unreasonable extent.
Alright, Our team just went double Air and I went vehicles against this pc team.
We had anders sentinals with nightingales,
Kinsano with redline hornets and nightingales
Mauraders
The forge on the other team was literally 1v2ing the air and kept them back most the game. The air were taking hard hits each engagement.
Air is not op. It can be countered. And they definately could still push when they wanted to.
We still won but it was only because they got outplayed. Air didnt gurantee us the win. And it took a long time to push through.
Dont be afraid to try kinsano wolverines btw. <<—-
You guys replying are missing the point. Air isn’t primarily used to combat other units, but to snipe bases. This is what makes air annoying. In fact, I just played a game where Decimus banshees wiped out a 50+ pop of wolverines after sniping two bases. I don’t think the ones voicing their concerns are saying air needs to be nerfed against certain units but that there isn’t an a good strategy against base sniping, especially on larger maps. Marines are slow and don’t counter air hard enough and wolverines are good but I am beginning to agree with others that they shouldn’t be the primary unit to counter air when they are also useless at anything else.
> 2533274831388058;8:
> You guys replying are missing the point. Air isn’t primarily used to combat other units, but to snipe bases. This is what makes air annoying. In fact, I just played a game where Decimus banshees wiped out a 50+ pop of wolverines after sniping two bases. I don’t think the ones voicing their concerns are saying air needs to be nerfed against certain units but that there isn’t an a good strategy against base sniping, especially on larger maps. Marines are slow and don’t counter air hard enough and wolverines are good but I am beginning to agree with others that they shouldn’t be the primary unit to counter air when they are also useless at anything else.
And you my friend are also missing the point. You got to scout before this mass air get’s made and prevent the huge numbers from going up because it takes a very long time to get 120 pop banshees. Once you see they have or are going air you can build some defences on your base and have a few wolves sit in the back with the lock command. Then push with an army that also has a couple wolves, preferably an infantry ball(nights, wolves, marines) and you would do just fine. They won’t be able to attack your army and will have a hard time at your base because they wont have reached 80 pop banshees before you have reached 80 pop of infantry ball. In teams it’s a combination of communication teamwork. Once you play correctly, the guys who went air will drop to the floor.
> 2533274830489835;6:
> Nerf vs T3 vehicles, change how passives interact with them, and then see where we need to take it. It doesn’t seem OP from what I’ve seen, but I’ve heard it melts T3 to an unreasonable
i hear you but they are supposed to do that, air should beat vehucles, and infantry should beat air, so vehicles arent underpowered, we just dont have a counter for it yet. overall air is op but only on buildings is what om saying.
> 2533274927740213;5:
> If you prevent mass air still isn’t a problem.
how do you prevent it, they go a normal tech 1 unit into air. Once they start air yea you can make wolves. But while your on at least a 80 pop of wolves to counter that air, they just ignore you wolves and kill your bases. And you ll say something dumb like " but air cant kill the base if i camp at my base so theres no problem." the problem with that is you have over half your pop dedicated to AA. You wont ill a base with AA and they can out base race you due to better mobility. you either sit at you base and defend with AA or you let them kill your base. those are the end game options
> 2535472770254393;11:
> > 2533274927740213;5:
> > If you prevent mass air still isn’t a problem.
>
> how do you prevent it, they go a normal tech 1 unit into air. Once they start air yea you can make wolves. But while your on at least a 80 pop of wolves to counter that air, they just ignore you wolves and kill your bases. And you ll say something dumb like " but air cant kill the base if i camp at my base so theres no problem." the problem with that is you have over half your pop dedicated to AA. You wont ill a base with AA and they can out base race you due to better mobility. you either sit at you base and defend with AA or you let them kill your base. those are the end game options
dood you don’t have to go 80 pop wolves, maybe 30 pop or even 40 pop with some defences at your base and you can lock a few wolves at your base and have some map control and push at his base and he won’t be able to stop you. If you do this correctly he won’t be able to push your base and won’t be able to stop your attack himself unless he build to many defences; which means he spent extra money and has less air so you can have further map control and deny his expos. You have to use your head.
> 2535472770254393;11:
> > 2533274927740213;5:
> > If you prevent mass air still isn’t a problem.
>
> how do you prevent it, they go a normal tech 1 unit into air. Once they start air yea you can make wolves. But while your on at least a 80 pop of wolves to counter that air, they just ignore you wolves and kill your bases. And you ll say something dumb like " but air cant kill the base if i camp at my base so theres no problem." the problem with that is you have over half your pop dedicated to AA. You wont ill a base with AA and they can out base race you due to better mobility. you either sit at you base and defend with AA or you let them kill your base. those are the end game options
You can attack them before they have a full population of air.
> 2533274941559896;12:
> > 2535472770254393;11:
> > > 2533274927740213;5:
> > > If you prevent mass air still isn’t a problem.
> >
> > how do you prevent it, they go a normal tech 1 unit into air. Once they start air yea you can make wolves. But while your on at least a 80 pop of wolves to counter that air, they just ignore you wolves and kill your bases. And you ll say something dumb like " but air cant kill the base if i camp at my base so theres no problem." the problem with that is you have over half your pop dedicated to AA. You wont ill a base with AA and they can out base race you due to better mobility. you either sit at you base and defend with AA or you let them kill your base. those are the end game options
>
> dood you don’t have to go 80 pop wolves, maybe 30 pop or even 40 pop with some defences at your base and you can lock a few wolves at your base and have some map control and push at his base and he won’t be able to stop you. If you do this correctly he won’t be able to push your base and won’t be able to stop your attack himself unless he build to many defences; which means he spent extra money and has less air so you can have further map control and deny his expos. You have to use your head.
yo im sorry but i gaurante you that wont work. they will kill the base. fortify 3 turrets dont matter. they kill bases way to fast, also 30 or 40 pop of wolves can definatley not hold back a max air army even if you have other things mixed in.
> 2533275001759937;13:
> > 2535472770254393;11:
> > > 2533274927740213;5:
> > > If you prevent mass air still isn’t a problem.
> >
> > how do you prevent it, they go a normal tech 1 unit into air. Once they start air yea you can make wolves. But while your on at least a 80 pop of wolves to counter that air, they just ignore you wolves and kill your bases. And you ll say something dumb like " but air cant kill the base if i camp at my base so theres no problem." the problem with that is you have over half your pop dedicated to AA. You wont ill a base with AA and they can out base race you due to better mobility. you either sit at you base and defend with AA or you let them kill your base. those are the end game options
>
> You can attack them before they have a full population of air.
i mean go ahead im sure they will have absolutley nothing else to defend their base. like 4 turrets while booming to tech 2. plus any tech 1 army they have. maybe a hero.
> 2535472770254393;14:
> > 2533274941559896;12:
> > > 2535472770254393;11:
> > > > 2533274927740213;5:
> > > > If you prevent mass air still isn’t a problem.
> > >
> > > how do you prevent it, they go a normal tech 1 unit into air. Once they start air yea you can make wolves. But while your on at least a 80 pop of wolves to counter that air, they just ignore you wolves and kill your bases. And you ll say something dumb like " but air cant kill the base if i camp at my base so theres no problem." the problem with that is you have over half your pop dedicated to AA. You wont ill a base with AA and they can out base race you due to better mobility. you either sit at you base and defend with AA or you let them kill your base. those are the end game options
> >
> > dood you don’t have to go 80 pop wolves, maybe 30 pop or even 40 pop with some defences at your base and you can lock a few wolves at your base and have some map control and push at his base and he won’t be able to stop you. If you do this correctly he won’t be able to push your base and won’t be able to stop your attack himself unless he build to many defences; which means he spent extra money and has less air so you can have further map control and deny his expos. You have to use your head.
>
> yo im sorry but i gaurante you that wont work. they will kill the base. fortify 3 turrets dont matter. they kill bases way to fast, also 30 or 40 pop of wolves can definatley not hold back a max air army even if you have other things mixed in.
I gaurantee if you actually reacted correctly and played correctly, it is counterable. They never get to max pop. Reread the sentence I wrote and try to follow the advice instead of saying it’s impossible. If you want I can show you in a match and you could go air all day and never be able to do anything.
> 2533274927740213;5:
> If you prevent mass air still isn’t a problem.
I highly disagree. I understand that air is in a better state now than it was a couple weeks ago but the main problem still exists and that is, the amount of damage they do to bases is too much. They also buffed hornets, which in my opinion was unnecessary. The price adjustment I can agree on but the extra DPS to buildings made no sense.
What are your honest thoughts? You never seem to disagree with the patch notes despite the adjustments.
> 2533274823273793;17:
> > 2533274927740213;5:
> > If you prevent mass air still isn’t a problem.
>
> I highly disagree. I understand that air is in a better state now than it was a couple weeks ago but the main problem still exists and that is, the amount of damage they do to bases is too much. They also buffed hornets, which in my opinion was unnecessary. The price adjustment I can agree on but the extra DPS to buildings made no sense.
>
> What are your honest thoughts? You never seem to disagree with the patch notes despite the adjustments.
A friend of mine recently made a chart of how much damage a unit did to a building. In that we discovered that Hornets had one of the lowest damage on buildings, while the Banshee was in the middle of the pack.
Outside of those numbers I also have never had an issue with countering air, be that in 1s or team games. Having a cloaked and shielded base with 4-6 Reavers is enough to hold them off, while with UNSC people woefully underestimate the damage of AA turrets, four of those with some hold position Wolverines makes air a non-issue.
Outside of those methods, it isn’t hard to keep pressuring and harrassing someone massing air. You do that and they can never hit a good mass to be an issue.
The biggest issue IMO is, again, Decimus Banshees. I had an 80-pop army of Infantry 2 fully upgraded grunts, 4-6 Reavers, and a T2 hunter captain with skitterers, and got fully rinsed by an 80-pop army of Decimus banshees. That should never happen considering my army was entirely comprised of soft AND hard counters to air.
> 2533274852992145;19:
> The biggest issue IMO is, again, Decimus Banshees. I had an 80-pop army of Infantry 2 fully upgraded grunts, 4-6 Reavers, and a T2 hunter captain with skitterers, and got fully rinsed by an 80-pop army of Decimus banshees. That should never happen considering my army was entirely comprised of soft AND hard counters to air.
I find this hard to believe. Did you clip it? Or are you willing to run the same test with me?