AIMLAG - is still a problem - why?

Hi,

i still wonder how this BUG is still a thing in Halo 5, no other FPS i have played in my whole life had this problem and it drives me crazy.

I wonder too how you 343i thinks that the input from the player should happens on a the Server and not on the client side? This in a FPS is unacceptable at all, 1 bullet in can Halo make the difference between dead or alive. Every game the aim feels differently, as i say its a no go! We pay 60$ for the game, 50$ for the services, the servers are Azure hosted, azure is a Microsoft company im pretty sure the bills are not too high from them.

So tell me 343i, Bravo or who ever, why you dont talk over this, i dont care about new REQs or anything or a MAP REMAKE v5.3234.0001 i just want that you start too tell what the hell is wrong with the Netcode from this game.

How about some open information about this or the netcode at all? How many ticks/hz etc. WHY WE THINK SERVER SIDE AIM IS OK?!? WHY THE GAME NEEDS THIS? WHY IT FEELS differently ALL THE TIME?

Can you tell me how it feels when Pros on LAN even press start sometimes? Because they think it will make it better? How it feels for you:

@Network & Online Engineering
Jeff Dubrule, Andrew Ford, Robert Sanchez, David Straily, Sean Walsh,Sam Deasy (Partly Cloudy Games LLC)

That 343i outsource their Network Engineering dosnt wonder me at all.

Yes im -Yoink- about this.

My trigger pulls some times lag when I go a short time with out sqeazing it and I find my self pulling the trigger before seeing an enemy for when I do it doesn’t lag.

I found my self doing it a few days ago.

> 2533274962122285;2:
> My trigger pulls some times lag when I go a short time with out sqeazing it and I find my self pulling the trigger before seeing an enemy for when I do it doesn’t lag.
>
> I found my self doing it a few days ago.

What?

> 2533274887252527;3:
> > 2533274962122285;2:
> > My trigger pulls some times lag when I go a short time with out sqeazing it and I find my self pulling the trigger before seeing an enemy for when I do it doesn’t lag.
> >
> > I found my self doing it a few days ago.
>
>
> What?

When I would get button lag it wouldn’t happen if I was pushing the button often enough and if there was a 5-10 second gap with no input the next button would lag if it was a new input.

I have played halo 5 for countless hours and can’t say I’ve ever encountered this.

It wouldn’t even be that bad if the aim was more predictable. When it changes from game to game because of the inconsistency of the servers it makes me not even want to play sometimes