Aiming

No one hate me for this but can you just leave the aiming to how it is but even as it was in halo 4 where when you get shot it doesn’t go away pleaseeee!!! And if theres people hating that oh aiming is over powered dude hip fire is over powered cause there is almost no recoil or anything like that in halo aiming is not a bad thing and no its not gonna be like any other game halo is halo thats that its just evolving to bring new players like me who got tired of cod and other fps games but halo please leave the aiming to how it was in halo 4 where your aim doesn’t go away when you get shot please.

Flinch? Nah. A big part of what makes descope so valuable is that it allows you to fight back against people with ranged weapons who already have the clear advantage. It also makes it pretty clear to change target priority if you’re kicked out of zoom by someone peppering you with an auto from behind.

Flinch ends up promoting stationary gameplay where people find ranged weapons and wait for people to enter lanes on the map to get killed. If I can descope you while you’re sniping down the middle of Live Fire, I can keep pressuring you until you move, or I get the kill. You gotta reposition so you can get the snipe off, or you take the chance you can hit the shot otherwise. If you can just wait for the aim to reset after it flinches you, it makes weapons like the BR and Sniper incredibly hard to counter without one as well. Halo doesn’t need to bend the knee in order to appeal to gigantic audiences, in many cases, the unique mechanics of the game are what draw people in from other games. If Halo was so functionally similar to Call of Duty, why would a CoD player come to Halo instead of sticking with something they’re comfortable and used to? Halo offers a unique experience, and Halo Infinite is feeling like a pretty stand out game this year. Get accustomed to the game before asking for changes that end up making the game more in line with other shooters.

You mention that Hip Fire is strong in Halo. Halo is unique in that fact, many games discourage hipfire, especially moving while hipfiring. Halo isn’t like that, and it’s partly why movement in Halo feels so nice. You aren’t punished for moving between cover while simultaneously shooting. Halo is focused on hipfire, it always has, and it would be a huge shift of the game’s spirit and gameplay to change that aspect about it.

Im not saying to take flinch away im say just let the aim still be there like i said in my previous comment how it was in halo 4 there was flinch still but the aim stayed and the movement didn’t change either your saying that if new players come people just have to learn a whole new play style just to get a dub bro its not hard to just go along with the change you say hip fire makes the game unique I say its the story behind it the gameplay evening if say the aim was to go my way I bet you’d still out play me cause your used to not aiming and im gonna aim and im probably gonna be dead cause you already landed good shots. This aint an argument im giving my opinion and it stays that way like i said i dont want the flinch gone the game wouldnt make sense without it I just dont like the idea that im punished for trying aim to accurately shoot someone who knows how to hip fire better then me

If people want to say im crazy or I really don’t know halo as much as you do but its not so hard to just allow this one little change but it hurts the players who have been playing this game for so long right you guys always get what you want sometimes the die hard fans Im one to but i support the aiming and the way they were going with it in halo 4 happy for halo 5 until the descope again not so much of a fan of halo 5 I play it cause its halo but that descope hurts when im used to it now halo infinite is coming out i doubt they are gonna change that descope but im just saying let it happen for new players like me keep the flinch but just dont add the descope

Dude. You have to use punctuation if you want anyone to take you seriously. It’s nearly impossible to even understand you.

Also. Some definitions:

Descope: taking damage knocks a player out of scoped zoom. (Present in all Halo games besides Halo 4)

Flinch: taking damage jolts the players reticule but leaves them scoped in. (Present in Halo 4)

You are calling one the other and also keep talking about descope as if it affects your aim (the ability to point your reticule), but it doesn’t change where your reticule is placed. It only takes a player out of scope. Where as flinch (the feature used in H4) does affect aim.

So I suggest taking more time to learn what you’re talking about if you are trying to convince the devs or other players to agree with proposed changes. BUT there have been multiple threads started attempting to get rid of this core Halo feature and they have all ended up the same way. One of the first commenters disagrees and they get a whole bunch of likes. The active community has a pretty clear opinion on this topic.

Good luck!

Like I said before, to be more understandable for you sir, the game shouldn’t punish you for aiming down the sight and your also bringing up the point where when you get descoped(taking damage knocks a player out of scoped zoom) doesn’t affect you? It sure does to me but anyways your right the creators or pros or the real fan community or whoever you mentioned they probably did say that the aim is not a halo thing or its not gonna be in the next coming games or stuff like that but thats because he’s a halo player since the first one or second. Like I said before it doesn’t hurt anyone to add this feature to the game even tho its not gonna happen. Btw was I more understandable there ?

Halo 4’s flinch mechanic was extremely widely panned, with good reason. It causes scoped weapons to have zero downside. With descope, you can fight back and buy yourself enough time to reach cover from a Sniper or BR at long range.

The issue I have is more that unscoped weapons don’t descope in Infinite, allowing a PC pistol or an AR to easily outperform BRs and Commando’s at longer ranges by knocking them off their scope. Since unscoped aim assist range on these weapons is actually lower than the zoomed range on an AR it makes this really weird balance problem where the AR not getting unzoomed makes it a better ranged weapon than either of those two up to a point (the point where it’s spread and zoomed RRR finally catches up with it)