Introduced in Halo 2, for whatever reason, Bungie decided not to place the aiming reticle in the middle point of the screen, and instead placed it in the lower 2/3rds of the screen. Meaning you need to look upward in order to keep your reticle at head level.
I had really hoped that 343i would changes this, and use a traditional middle or even upper 2/3rds location… but I guess not.
I realize many of you don’t care or have never noticed, but I actually find the first person perspective of Halo 2/3/Reach to be deeply bothersome. I find it disorienting, and it literally creates a sense of motion sickness when I play.
> At 1:51 & 3:10
> http://www.youtube.com/watch?v=T6UAbizhsRo
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> Introduced in Halo 2, for whatever reason, Bungie decided not to place the aiming reticle in the middle point of the screen, and instead placed it in the lower 2/3rds of the screen. Meaning you need to look upward in order to keep your reticle at head level.
>
> I had really hoped that 343i would changes this, and use a traditional middle or even upper 2/3rds location… but I guess not.
>
> I realize many of you don’t care or have never noticed, but I actually find the first person perspective of Halo 2/3/Reach to be deeply bothersome. I find it disorienting, and it literally creates a sense of motion sickness when I play.
The natural human viewing angle while walking forward has the eyes looking on a downward angle out in front of your feet. People naturally become disoriented if they look upward toward the sky and continue to walk. And in fps gaming, it’s actually a very common player behavior to lower your aiming reticle toward the ground. Having the reticle placed below center on screen means the degree of aiming correction needed to bring the reticle to head shooting level is far greater. And keeping the reticle at head level just makes for a disorienting fps experience.
I just don’t understand the reasoning behind placing the reticle below center… it makes absolutely no sense to me.
It makes alot more sense if it is lower, because it grants you a much better view of what’s above you (looking up is something people don’t do that often, vs looking down which everyone naturally does when there is a lower area below them).
Also when you naturally hold a weapon it is always closer to the bottom of your natural line of sight.
But if you want to see MORE floor, and LESS actual open space above you occupyable by players, be my guest, implement an option in the pause menu.
> > Thats a health issue bud, sounds like you get vertigo, probably shouldn’t be playing FPS. sorry!
>
> Except I have been playing FPS games for almost 20 solid years… yet only Halo 2/3/Reach cause the sensation.
Guess your either going to have to not play H4 or blank of the top part of your TV
> > Thats a health issue bud, sounds like you get vertigo, probably shouldn’t be playing FPS. sorry!
>
> Except I have been playing FPS games for almost 20 solid years… yet only Halo 2/3/Reach cause the sensation.
I’ve been playing FPS for a long time too, but I got so used to it after sinking thousands of hours into halo 2 ( I had no life as a young teen ) That it doesn’t bother me.
> > Thats a health issue bud, sounds like you get vertigo, probably shouldn’t be playing FPS. sorry!
>
> Except I have been playing FPS games for almost 20 solid years… yet only Halo 2/3/Reach cause the sensation.
Me too, I’m 44 and have been playing games since pong. No problems, the reticle is were the gun is pointing, when you scope you put it in your shoulder and look through it, when you are not scoped you are looking over the rifle. hence it tends to ride low center of the screen, your eyes are centered.
player camera is ontop of the head not centered so the reticule is placed lower to compensate i guess.
also, in other FPS you aim for the body, in halo you aim for the head, if you try to aim for the head in other FPSs then you’ll get motion sick as well …
It was centered in Halo Ce and it was far better. I will never understand why it was changed. Then again I haven’t understood a lot of the decisions in this series so what another one to add to the list.
> It was centered in Halo Ce and it was far better. I will never understand why it was changed. Then again I haven’t understood a lot of the decisions in this series so what another one to add to the list.
Probably because Halo 2 almost didn’t ship so they went around changing stuff, the reticule position was probably part of it, barely shipped the game, it was wildly successful and they probably thought it was one of the reasons. If it ain’t broke don’t fix it right?