Aiming on controller feels bad because AA is tied to the wrong stick

I’ve played Halo since 2001, shooters before that and play on controller and KBM (depending on the game) respectively. There has never been a shooter that feels worse to aim in than Infinite, which is a shame because Halo as a series has always had feel good aiming. So many threads say the game has no AA, others say too much, here is why:

The problem is baffling, the game does have a ridiculous amount of AA but not where the player actually needs it. In every Halo the player aims and tracks with the right stick, moves, strafes and counter strafes to throw their opponent off with the left stick. In Infinite the LEFT STICK has an absurd amount of AA and barely any with the right stick. With any drift the AA literally tracks for you. This cripples Halo at its core.

In Halo it was never tough to snap to a target and track them. The skill gap didn’t come from finding the opponent, but using your left stick to throw off their shots by counter strafing, mixing up movement, traversing a map backwards, jumping at the right moment, etc. You can fundamentally do these things because the left stick is free, the right is where you’re aiming while doing these things.

People uneducated to the Halo formula think AA in Halo is too easy, but a bad player NEVER out BR’s a good player because of the above movement and knowledge, performed by the left stick.

Infinite takes all of this away by making the AA on the right stick so small that it feels jerky and removes that smooth, methodical aiming and instead forces players to use the egregious amounts of AA on the left stick to track. This equates to boring and predictable battles where not much happens other than the same micro strafes. Instead of counter strafing you’re literally strafing the same to keep the target lined up.

Ever wonder why the strafe in Infinite is so “cracked” and lacks de-acceleration/acceleration when changing direction? It’s because you actually aim with the left stick in this game and thus it has to be instantaneous.

Out of everything wrong with this game, this departure from Halo feeling like Halo is the worst offender. We played with two colors, no skins and on one map Lockout for almost 20 years and never get bored, content matters, but a great core lasts forever. Infinite’s core is fundamentally flawed. It’s a fun game on its own but lacks that feel good aiming Halo always had.

There’s tons of videos on it search a few up for visual evidence (not sure if linking is allowed). AA used to kick in around the player, now only directly on top of them. Most of this was done to balance KBM and Controller, I get it. But as has finally happened in the latest update, give KBM optional AA to even the playing field and make controller control the way it always has for 20 years. I’m usually 50-60 with pistol lately and 55-almost 70 with BR, but it’s not a performance issue, it’s a “feel good” issue. It’s immediately noticeable after going back to any classic Halo, it’s like taking off the shackles.

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When Infinite came out I was hyped to finally play Halo on PC again. I am not the greatest aimer in the world, but I have some experience with FPS shooters. I was grinding ranked and steadily ranking up. After I crossed Onyx I got matched with players I physically couldn’t hit every burst of my BR on them by the time they changed directions strafing left to right. With the longer TTK in Halo, missing half a burst can be the difference in a gunfight.

During that time I randomly saw a video on YouTube talking about how they changed the aiming in Infinite for controllers compared to previous games. It was then that I saw the aimer targeting enemies who were strafing just by moving your left stick it and it all made sense.

Even with all the focus in the world you can’t consistently land your shots on a strafing enemy on a mouse compared to how the left stick aiming works on Infinite, it’s as simple as that. It’s also because of that I will never see KBM being competitive in Infinite.

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Totally agree been smashing Halo since the start……and that’s my problem cause I can’t stop aiming for the head instead of hitting body shots then the head.

I can’t stop using my right thumb stick to move and aim and track……which feels jerky and inconsistent.

Losing so many 1 on 1’s and constantly changing settings, gutted

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I hope controller aiming is next on 343’s list of major updates. Probably won’t happen till next year though.

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It probably won’t happen at all with all the complaining k&m throws towards the controller that the controllers AA is too high and so on and so on they won’t do anything to help the controllers aim to feel better cause every K&M player will never let 343 hear the end of it

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Well, I’m both sticks and clicks so I guess I’m one of the few controller players complaining about controller AA being OP.

Wait, are you still pressed about Halo Infinite’s aim assist even after this buff?

Great description. I feel like it takes both the ‘feel good’ and ‘skill’ away from Halo. It’s no longer about who hits their shots but rather who can get the reticle on the opposing player first. This is also what creates the battle between KBM and controller, because there’s really no way to break off the reticle friction once it’s locked on. That means a KBM player needs to be perfect to have a chance at just trading in the 1v1. I think going back to older aiming style would double down on the game feeling better, putting more skill into aiming and leveling the playing field from both inputs.

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The real issue is that Halo with controller is an arcade shooter and Halo on KBM is more of a precision matters shooter. Two different games but it does seem like 343 is trying to get Halo on KBM to be more like an arcade shooter.

I’m just a little concern with this update because I’m watching some KBM players saying how much better it feels, but how much of 343’s update mistake is contributing to that? How much closer will it feel to “normal” when they fix it?

I’m no game dev, but I think all they’d do is remove the auto-tracking and call it a day.

That seems to be the only part of the change that was unintended.

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But how much of that is contributing to the “feels good now” feeling?

Not sure. If it’s anything like the controller auto-track, I’d imagine it feel terrible but I guess we’ll have to wait and see.

Me personally? I like having full control over where I’m aiming.

The few guys I watched knew nothing about the AA like on KBM, they just knew an update came out to improve KBM. So far, all are really liking it. It’s just going to be interesting to see how much the mistake is contributing to the improvements once they fix it. Right now, it went from zero to 100. How far back is the fix going is the question.

https://twitter.com/XLR8_LIVE/status/1600292583439142912?t=NueRHgVMWpovn05uIDxeAA&s=19

Did you watch this one?

Yeah,

and this one…

https://www.youtube.com/watch?v=1GGxBrpQ2AQ

You can see how on KBM it is dialed back. I’m starting to speculate they rolled out the wrong update and this update was planned all along, just not yet.

What they need to do is revert the response curve back to “smooth” from the previous Halos and make the aim assist slow down that response curve with a small stick once the reticle is over the target like the previous Halos and get rid of the “aim for you” aim bot style aim assist that does more harm than good.

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I guess. I just know they specifically stated they did not want the reticle to move by itself and here we have footage of it moving by itself.

Maybe in this update they didn’t want that, but who knows. I just find it real hard to believe the update they released wasn’t an intentional update set for a later date. Instead of releasing KBM update 1.1 they pushed KBM update 1.1a. It’s NOT the same amount of AA controller receives, so it’s not like a mistake was made there. It is dialed way back compared to controller.

One of the problems is, from my knowledge, 343 does not have anyone whose job it is to work on inputs. That person left the studio a while ago and with the hiring freeze, they haven’t been able to hire someone new. So these updates are being done by other members of the team who usually do something else.

It is 343’s intention to re-do the aiming machines altogether. Though I am not sure when that will release or how much progress has been made.

I can understand that but I could also believe this was a bug or not intended at all if KBM was acting the same as controller, but it’s not. This update looks like it was already planned. The AA acts completely different than controller, which shows me they have worked on this type of AA for KBM.

It also may be linked with red reticle. So maybe they designed red reticle to behave different between the two inputs. Still shows me that they have a different system already in place for each input.