I understand the uproar with Infinite’s progression system - and I feel you. But 343 have announced they will be fixing it. The one thing that REALLY needs fixing is the terrible micro movements with aiming. Aiming on PC using a controller is literally broken.
I am fully aware that the aiming in Halo Infinite was designed to be a little more “difficult” compared to previous Halo titles - but this has now started to become EXTREMELY unenjoyable. I appreciate the depth of customisation that has been added to the controller settings - but after hours of tinkering with these settings, the issue still stands. Micro movements with the ‘look’ stick whilst engaging with enemies feels extremely heavy and unresponsive. Controlling aim on a micro level when players are strafing and jumping - coupled with the weapon recoil - makes precision aiming almost impossible. Transiting through maps also feels compromised. Compared to past Halo titles (mainly the Bungie’s) aiming has always felt smooth, fluid and precise. I don’t know if this is due to the lack of aim assist for Controller players, or the game just needs more optimisations.
The aiming issue has been brought up in the past flights, and has since then been addressed and slightly fixed - but still not completely fixed. I hope this is something the team can put at the top of their “to-do list” as it is starting to divide the Halo community and making the game unenjoyable for many.
After doing some more research and changing controller settings again for another hour - Aiming feels fine when NOT IN COMBAT. When in combat the aim assist is soo strong that micro adjustments will sometimes cause your aim to “sling-shot” away depending on the movement of the enemy and where you are trying to look. Aim assist doesn’t work when stood completely still.
Please go to Reddit and use this url to see evidence as we’re not allowed to post links on here. /r/halo/comments/qvniif/aiming_needs_urgent_attention/