Aiming MUST be fixed for Halo Infinite

The aiming in halo 5 is absolutely atrocious. Like literally the worst out of all the games that i have played regularly in the last several years. Recently hyperscape came out which had even worse aiming but then they did this crazy thing: they fixed it. Now that game has a vast number of settings to get your aim just right.

Halo 5 has a pathetically low number of settings and the result is aiming that feels really really bad. In fact the horrible aim system is the only reason why i don’t play halo 5 anymore it’s too painful. Btw im a hardcore shooter player i play everything from cod to apex to battlefield i have no major issues with aim in any game except halo 5

Infinite must not repeat the same mistake again. There have to be separate sensitivities for hipfire and ads (both vert and horizontal of course). There have to be separate sens options for each level of zoom that’s available in the game (1x, 4x etc). There must be options for different response curves (at least 3-4: classic, linear, exponential etc). These are the absolute basics that this game cannot launch without.

Then if they want to really step it up they can add stuff like input smoothing, extra speed, extra speed delay etc but these are not necessary. Get the foundation of aiming right and the game will immediately be much better than halo 5

> 2533274933944980;1:
> The aiming in halo 5 is absolutely atrocious. Like literally the worst out of all the games that i have played regularly in the last several years. Recently hyperscape came out which had even worse aiming but then they did this crazy thing: they fixed it. Now that game has a vast number of settings to get your aim just right.
>
> Halo 5 has a pathetically low number of settings and the result is aiming that feels really really bad. In fact the horrible aim system is the only reason why i don’t play halo 5 anymore it’s too painful. Btw im a hardcore shooter player i play everything from cod to apex to battlefield i have no major issues with aim in any game except halo 5
>
> Infinite must not repeat the same mistake again. There have to be separate sensitivities for hipfire and ads (both vert and horizontal of course). There have to be separate sens options for each level of zoom that’s available in the game (1x, 4x etc). There must be options for different response curves (at least 3-4: classic, linear, exponential etc). These are the absolute basics that this game cannot launch without. Then if they want to really step it up they can add stuff like input smoothing, extra speed, extra speed delay etc but these are not necessary. Get the foundation of aiming right and the game will immediately be much better than halo 5

I like those ideas…when I’m in scope sniping is waaaaaaay different than when I’m out of it. I think I’ve changed the ranges (currently available) at least half a dozen times since the game came out. I’m still not particularly happy with it.

I am always in favor of more options and customization. Having apex level of look controls would be very nice. It shouldn’t be hard to improve on the aiming system of H5. I would also like to see toggle on/off settings for things like descopes, hitmarkers, and aim assist.

> 2533274809988140;2:
> > 2533274933944980;1:
> > The aiming in halo 5 is absolutely atrocious. Like literally the worst out of all the games that i have played regularly in the last several years. Recently hyperscape came out which had even worse aiming but then they did this crazy thing: they fixed it. Now that game has a vast number of settings to get your aim just right.
> >
> > Halo 5 has a pathetically low number of settings and the result is aiming that feels really really bad. In fact the horrible aim system is the only reason why i don’t play halo 5 anymore it’s too painful. Btw im a hardcore shooter player i play everything from cod to apex to battlefield i have no major issues with aim in any game except halo 5
> >
> > Infinite must not repeat the same mistake again. There have to be separate sensitivities for hipfire and ads (both vert and horizontal of course). There have to be separate sens options for each level of zoom that’s available in the game (1x, 4x etc). There must be options for different response curves (at least 3-4: classic, linear, exponential etc). These are the absolute basics that this game cannot launch without. Then if they want to really step it up they can add stuff like input smoothing, extra speed, extra speed delay etc but these are not necessary. Get the foundation of aiming right and the game will immediately be much better than halo 5
>
> I like those ideas…when I’m in scope sniping is waaaaaaay different than when I’m out of it. I think I’ve changed the ranges (currently available) at least half a dozen times since the game came out. I’m still not particularly happy with it.

Thanks, yea these very basic settings are in all modern shooters so im extremely disappointed that halo 5 did not have them at launch. And even more disappointed that they weren’t added in the years since

> 2533274930888284;3:
> I am always in favor of more options and customization. Having apex level of look controls would be very nice. It shouldn’t be hard to improve on the aiming system of H5. I would also like to see toggle on/off settings for things like descopes, hitmarkers, and aim assist.

Yea more options are always good, and if they mess this up again ill be really shocked. But descoping is a game mechanic that’s intended so i don’t think they would add an option for that because those who turned it off would have an advantage at long range. I do think it might be a good idea to remove descoping though

I wouldn’t mind some more aiming options.

Being able to set different sensitivities for different weapons for a start. I would like to be a bit faster with the shotgun for example.

> 2533274933944980;5:
> I do think it might be a good idea to remove descoping though

I like it as a mechanic.

The only change I would make is probably soften it a little while your shields are up - and amp it up if they are down. Maybe just keep you scoped for that first shot (shields were at 100%) - and just shake your aim a little - and then drop you out of scope any hit after that.

> 2533274933944980;5:
> > 2533274930888284;3:
> > I am always in favor of more options and customization. Having apex level of look controls would be very nice. It shouldn’t be hard to improve on the aiming system of H5. I would also like to see toggle on/off settings for things like descopes, hitmarkers, and aim assist.
>
> Yea more options are always good, and if they mess this up again ill be really shocked. But descoping is a game mechanic that’s intended so i don’t think they would add an option for that because those who turned it off would have an advantage at long range. I do think it might be a good idea to remove descoping though

No descope is, was, and always will be one of the biggest complaints about H4 amongst a large amount of community players. Descoping vs no-descoping has a huge impact on weapon balance and gameplay, removing a lot of need to close ground between you and your opponent.

It is an opinion thing though for sure. I like the balance and gameplay descoping encourages. It also gives you a little more fight when closing distance against enemy Sniper/DMR/LR users.

How about we just go back to normal halo and NOT have ads for every gun

Taking descope out just makes halo way slower. Knowing that someone has the sniper or a DMR and can laser you while you have zero counter fire is a mess and why halo 4 is the least competitive halo of them all.

Idk maybe im weird but I find halo 5’s aim behavior to be the best of the series. It feels crisp and fluid. Maybe its just personal preference. I Could do without the ADS skin though. I know halo 5’s aiming behaves identically to CE / 2 / 3 / reach, but the look of ADS doesnt suit halo. They should at least give us a toggle for classic zoom look or ads look for halo’s zoom behavior since its cosmetic at the end of the day.

> 2533274831074612;9:
> Taking descope out just makes halo way slower. Knowing that someone has the sniper or a DMR and can laser you while you have zero counter fire is a mess and why halo 4 is the least competitive halo of them all.
>
> Idk maybe im weird but I find halo 5’s aim behavior to be the best of the series. It feels crisp and fluid. Maybe its just personal preference. I Could do without the ADS skin though. I know halo 5’s aiming behaves identically to CE / 2 / 3 / reach, but the look of ADS doesnt suit halo. They should at least give us a toggle for classic zoom look or ads look for halo’s zoom behavior since its cosmetic at the end of the day.

It’s not a skin, ADS in H5 improves weapon accuracy too while classic zoom only magnified your screen zoom on the target

> 2535458188883243;10:
> > 2533274831074612;9:
> > Taking descope out just makes halo way slower. Knowing that someone has the sniper or a DMR and can laser you while you have zero counter fire is a mess and why halo 4 is the least competitive halo of them all.
> >
> > Idk maybe im weird but I find halo 5’s aim behavior to be the best of the series. It feels crisp and fluid. Maybe its just personal preference. I Could do without the ADS skin though. I know halo 5’s aiming behaves identically to CE / 2 / 3 / reach, but the look of ADS doesnt suit halo. They should at least give us a toggle for classic zoom look or ads look for halo’s zoom behavior since its cosmetic at the end of the day.
>
> It’s not a skin, ADS in H5 improves weapon accuracy too while classic zoom only magnified your screen zoom on the target

Ive seen comparisons of halo 3 zoom vs hip fire at long range, same with halo 5 hip fire vs zoom and its the same pros / cons.

In halo 3 you arent 4 shotting someone at long range with a BR unless you zoom. the spread becomes too great lol. Same for halo 5, you arent getting a perfect 4 shoting at long range without ADS.

So no, zoom in halo 5 isnt anymore of an accuracy boost than previous halos as in previous halos your spread is tighter by zooming in, just like in halo 5. Halo 5’s zoom ads is merely cosmetic but behaves like classic zoom.

What sucks about halo 5 however is the auto weapons also have a zoom which is stupid. Only the precision weapons should have it. id even go as far as to say the pistol shouldnt have it unless its a classic variant like the CE pistol.

> 2533274831074612;11:
> > 2535458188883243;10:
> > > 2533274831074612;9:
> > > Taking descope out just makes halo way slower. Knowing that someone has the sniper or a DMR and can laser you while you have zero counter fire is a mess and why halo 4 is the least competitive halo of them all.
> > >
> > > Idk maybe im weird but I find halo 5’s aim behavior to be the best of the series. It feels crisp and fluid. Maybe its just personal preference. I Could do without the ADS skin though. I know halo 5’s aiming behaves identically to CE / 2 / 3 / reach, but the look of ADS doesnt suit halo. They should at least give us a toggle for classic zoom look or ads look for halo’s zoom behavior since its cosmetic at the end of the day.
> >
> > It’s not a skin, ADS in H5 improves weapon accuracy too while classic zoom only magnified your screen zoom on the target
>
> Ive seen comparisons of halo 3 zoom vs hip fire at long range, same with halo 5 hip fire vs zoom and its the same pros / cons.
>
> In halo 3 you arent 4 shotting someone at long range with a BR unless you zoom. the spread becomes too great lol. Same for halo 5, you arent getting a perfect 4 shoting at long range without ADS.
>
> So no, zoom in halo 5 isnt anymore of an accuracy boost than previous halos as in previous halos your spread is tighter by zooming in, just like in halo 5. Halo 5’s zoom ads is merely cosmetic but behaves like classic zoom.
>
> What sucks about halo 5 however is the auto weapons also have a zoom which is stupid. Only the precision weapons should have it. id even go as far as to say the pistol shouldnt have it unless its a classic variant like the CE pistol.

tbh My H3 BR doesn’t 4 shot even when right next to people but aside from that, I’m pretty sure the classic games don’t apply any type of accuracy boost unless within RRR.
Auto weapon zoom is pure cancer, along with the headshot bonus they gave it

> 2535458188883243;12:
> > 2533274831074612;11:
> > > 2535458188883243;10:
> > > > 2533274831074612;9:
> > > > Taking descope out just makes halo way slower. Knowing that someone has the sniper or a DMR and can laser you while you have zero counter fire is a mess and why halo 4 is the least competitive halo of them all.
> > > >
> > > > Idk maybe im weird but I find halo 5’s aim behavior to be the best of the series. It feels crisp and fluid. Maybe its just personal preference. I Could do without the ADS skin though. I know halo 5’s aiming behaves identically to CE / 2 / 3 / reach, but the look of ADS doesnt suit halo. They should at least give us a toggle for classic zoom look or ads look for halo’s zoom behavior since its cosmetic at the end of the day.
> > >
> > > It’s not a skin, ADS in H5 improves weapon accuracy too while classic zoom only magnified your screen zoom on the target
> >
> > Ive seen comparisons of halo 3 zoom vs hip fire at long range, same with halo 5 hip fire vs zoom and its the same pros / cons.
> >
> > In halo 3 you arent 4 shotting someone at long range with a BR unless you zoom. the spread becomes too great lol. Same for halo 5, you arent getting a perfect 4 shoting at long range without ADS.
> >
> > So no, zoom in halo 5 isnt anymore of an accuracy boost than previous halos as in previous halos your spread is tighter by zooming in, just like in halo 5. Halo 5’s zoom ads is merely cosmetic but behaves like classic zoom.
> >
> > What sucks about halo 5 however is the auto weapons also have a zoom which is stupid. Only the precision weapons should have it. id even go as far as to say the pistol shouldnt have it unless its a classic variant like the CE pistol.
>
> tbh My H3 BR doesn’t 4 shot even when right next to people but aside from that, I’m pretty sure the classic games don’t apply any type of accuracy boost unless within RRR.
> Auto weapon zoom is pure cancer, along with the headshot bonus they gave it

in CE and 2, no the aim is almost identical from zoom to hip fire. but in halo 3 and reach 4 and 5 your spread is tighter when zooming and having a red reticule on the opposing player. If the enemy however is so far away you cant get a red reticule on them, then zooming does not help other than visually.

In halo 3 across midship long range you can consistently 5 shot someone as long as there is a red reticule and you hit your shots. where as if you were zoomed out you will be lucky to get a 6 shot on a moving target.

My halo 3 BR 4shots all the time even before they did the hit reg update, now i consistently 4 shot unless they are out of 4 shot range so you might just have not the best connection for MCC. i always hear mixed things about peoples hit performance in mcc but i have no issues in any mcc game.

Agreed with auto weapon cancer zoom it lowers the skill ceiling and makes them too powerful. halo 4 and reach did autos right i think but then again they didnt really have them in comp settings much anyway lol.

> 2533274831074612;13:
> > 2535458188883243;12:
> > > 2533274831074612;11:
> > > > 2535458188883243;10:
> > > > > 2533274831074612;9:
> > > > > Taking descope out just makes halo way slower. Knowing that someone has the sniper or a DMR and can laser you while you have zero counter fire is a mess and why halo 4 is the least competitive halo of them all.
> > > > >
> > > > > Idk maybe im weird but I find halo 5’s aim behavior to be the best of the series. It feels crisp and fluid. Maybe its just personal preference. I Could do without the ADS skin though. I know halo 5’s aiming behaves identically to CE / 2 / 3 / reach, but the look of ADS doesnt suit halo. They should at least give us a toggle for classic zoom look or ads look for halo’s zoom behavior since its cosmetic at the end of the day.
> > > >
> > > > It’s not a skin, ADS in H5 improves weapon accuracy too while classic zoom only magnified your screen zoom on the target
> > >
> > > Ive seen comparisons of halo 3 zoom vs hip fire at long range, same with halo 5 hip fire vs zoom and its the same pros / cons.
> > >
> > > In halo 3 you arent 4 shotting someone at long range with a BR unless you zoom. the spread becomes too great lol. Same for halo 5, you arent getting a perfect 4 shoting at long range without ADS.
> > >
> > > So no, zoom in halo 5 isnt anymore of an accuracy boost than previous halos as in previous halos your spread is tighter by zooming in, just like in halo 5. Halo 5’s zoom ads is merely cosmetic but behaves like classic zoom.
> > >
> > > What sucks about halo 5 however is the auto weapons also have a zoom which is stupid. Only the precision weapons should have it. id even go as far as to say the pistol shouldnt have it unless its a classic variant like the CE pistol.
> >
> > tbh My H3 BR doesn’t 4 shot even when right next to people but aside from that, I’m pretty sure the classic games don’t apply any type of accuracy boost unless within RRR.
> > Auto weapon zoom is pure cancer, along with the headshot bonus they gave it
>
> in CE and 2, no the aim is almost identical from zoom to hip fire. but in halo 3 and reach 4 and 5 your spread is tighter when zooming and having a red reticule on the opposing player. If the enemy however is so far away you cant get a red reticule on them, then zooming does not help other than visually.
>
> In halo 3 across midship long range you can consistently 5 shot someone as long as there is a red reticule and you hit your shots. where as if you were zoomed out you will be lucky to get a 6 shot on a moving target.
>
> My halo 3 BR 4shots all the time even before they did the hit reg update, now i consistently 4 shot unless they are out of 4 shot range so you might just have not the best connection for MCC. i always hear mixed things about peoples hit performance in mcc but i have no issues in any mcc game.
>
> Agreed with auto weapon cancer zoom it lowers the skill ceiling and makes them too powerful. halo 4 and reach did autos right i think but then again they didnt really have them in comp settings much anyway lol.

Ah, so the good games don’t have an accuracy boost upon zoom ( as much as the community likes H3, I can’t help but feel CE and 2 are better in every way )

Yeah, I play from Germany so MCC is a nightmare for H3

Reach’s autos were too weak honestly while H4’s AR was almost perfect dps-wise

If it’s literally just MCC’s settings plus zoom sens settings and a couple aiming curves I think that’ll be good enough.

My only problem with H5 aiming for the longest time was heavy aim. Now I have a Series X and that is mostly fixed, but there’s still something weird with the aim I feel. It’s possibly the FOV, at least for me. I’ve noticed in games that allow me to change my FOV, my aim is way more comfortable at around 100. If I go below I really struggle with small movements. I overshoot a lot and windmill. It helped my aim a ton when MCC added FOV slider to console, so it would be cool to see if I had the same experience with H5.

> 2533275010601282;15:
> If it’s literally just MCC’s settings plus zoom sens settings and a couple aiming curves I think that’ll be good enough.

yes that would be fine. they over thought halo 5’s aiming like previous halo aiming must have been bad. if halo 3 had halo 5’s aiming, it would have turned a lot of people away who cant aim as well.

Going back to the classical system would definitely be a mistake. I see good adding all the possibilities of configuration and adjustments that can be included.

Being a game also developed for PC, it is logical to think that these options will be present.

Anyone who plays at the top 1 percent level knows Halo 5 aiming is terrible even for many pros. It is trash and linked to servers makes every game random. How they went from Halo 4 aiming to this junk idk.

> 2533274842428280;18:
> Going back to the classical system would definitely be a mistake. I see good adding all the possibilities of configuration and adjustments that can be included.
>
> Being a game also developed for PC, it is logical to think that these options will be present.

What how is Halo 5 aiming advanced it is random? Heavy aiming.