Bonnie better be making some really quick executive decisions here to get a fast fix out for the aiming issues. This isn’t like fixing a minor glitch. This is a fundamental issue with the game.
If they want to avoid another population tank, they need to move on this.
Unless 343 adds more aim assist to the HALO 5 multiplayer, I won’t be playing it when more casual gamer-friendly multiplayer games are released in a couple of weeks (e.g. COD BO3, Star Wars Battlefront).
I’m just one gamer and a casual one at that. 343 doesn’t care if I leave because they designed HALO 5 multiplayer for the relatively few pro gamers out there.
Of course, when many other casual gamers leave as well, 343 will probably take notice (but still won’t care enough to make HALO 5 multiplayer more casual-gamer friendly).
> 2533274858578807;2:
> I don’t why people are complaining about aiming issues? I don’t have any at all.
Might just be how some of us play man. It deffinitley bothers me a lot. I hesitate to even turn on my xbox right now. For me, on sensitivity 3, I usually just push my right stick all the way to the right to target a guy on the right side. Doing this in h5 creates this aim acceleration, what seems to be deliberately done as a “turn speed” increase. Ontop of that, if you aren’t solely on the x axis, your aim will randomly slow down. A diagonal aiming problem.
Ontop of that people report higher sensitivities to have dead zones they really feel weigh them down. The aim isn’t broken, it’s deliberate design. A design choice perhaps that helps some people excel while others are held back fighting against the design. An unnatural feeling for them.
This next bit is exaggerated, but it’s almost like forcing someone into inverted look controls and saying “adapt” it’s not the game it’s you. It’s a learning curve. When in reality, it should be a preference, an option. Just as sensitivity is. This isn’t a gameplay feature like thrusters, sprint etc.
Go into custom games and make a full circle rotation with your right stick, then go and do the same thing to other halo games on mcc (if you have it) and I’m sure you should see a difference.
This isn’t a “change” like adding sprint or thruster pack, it’s changing fundamental mechanics players have always felt natural to. The beta was awesome, I don’t recall a huge outbreak of people saying wth happend to the aiming system. It’s awesome for a player like you to feel totally comfy and at home with it, but for others like myself, one size doesn’t seem to be fitting all. Sorry for the long reply. But I also worry people will leave too. I read they said if people really dislike it still after a few weeks it will be changed …but weeks…This isn’t a topic fix that should be put on the back burner imo.
> 2533274842046585;4:
> > 2533274858578807;2:
> > I don’t why people are complaining about aiming issues? I don’t have any at all.
>
>
> Might just be how some of us play man. It deffinitley bothers me a lot. I hesitate to even turn on my xbox right now. For me, on sensitivity 3, I usually just push my right stick all the way to the right to target a guy on the right side. Doing this in h5 creates this aim acceleration, what seems to be deliberately done as a “turn speed” increase. Ontop of that, if you aren’t solely on the x axis, your aim will randomly slow down. A diagonal aiming problem.
>
> Ontop of that people report higher sensitivities to have dead zones they really feel weigh them down. The aim isn’t broken, it’s deliberate design. A design choice perhaps that helps some people excel while others are held back fighting against the design. An unnatural feeling for them.
>
> This next bit is exaggerated, but it’s almost like forcing someone into inverted look controls and saying “adapt” it’s not the game it’s you. It’s a learning curve. When in reality, it should be a preference, an option. Just as sensitivity is. This isn’t a gameplay feature like thrusters, sprint etc.
>
> Go into custom games and make a full circle rotation with your right stick, then go and do the same thing to other halo games on mcc (if you have it) and I’m sure you should see a difference.
>
> This isn’t a “change” like adding sprint or thruster pack, it’s changing fundamental mechanics players have always felt natural to. The beta was awesome, I don’t recall a huge outbreak of people saying wth happend to the aiming system. It’s awesome for a player like you to feel totally comfy and at home with it, but for others like myself, one size doesn’t seem to be fitting all. Sorry for the long reply. But I also worry people will leave too. I read they said if people really dislike it still after a few weeks it will be changed …but weeks…This isn’t a topic fix that should be put on the back burner imo.
> 2533274842046585;4:
> > 2533274858578807;2:
> > I don’t why people are complaining about aiming issues? I don’t have any at all.
>
>
> Might just be how some of us play man. It deffinitley bothers me a lot. I hesitate to even turn on my xbox right now. For me, on sensitivity 3, I usually just push my right stick all the way to the right to target a guy on the right side. Doing this in h5 creates this aim acceleration, what seems to be deliberately done as a “turn speed” increase. Ontop of that, if you aren’t solely on the x axis, your aim will randomly slow down. A diagonal aiming problem.
>
> Ontop of that people report higher sensitivities to have dead zones they really feel weigh them down. The aim isn’t broken, it’s deliberate design. A design choice perhaps that helps some people excel while others are held back fighting against the design. An unnatural feeling for them.
>
> This next bit is exaggerated, but it’s almost like forcing someone into inverted look controls and saying “adapt” it’s not the game it’s you. It’s a learning curve. When in reality, it should be a preference, an option. Just as sensitivity is. This isn’t a gameplay feature like thrusters, sprint etc.
>
> Go into custom games and make a full circle rotation with your right stick, then go and do the same thing to other halo games on mcc (if you have it) and I’m sure you should see a difference.
>
> This isn’t a “change” like adding sprint or thruster pack, it’s changing fundamental mechanics players have always felt natural to. The beta was awesome, I don’t recall a huge outbreak of people saying wth happend to the aiming system. It’s awesome for a player like you to feel totally comfy and at home with it, but for others like myself, one size doesn’t seem to be fitting all. Sorry for the long reply. But I also worry people will leave too. I read they said if people really dislike it still after a few weeks it will be changed …but weeks…This isn’t a topic fix that should be put on the back burner imo.
Wow honestly I haven’t felt anything bad about it, and I have played every single Halo to date.
I am feeling the aiming good and I cannot really seem to feel the change, but it sucks that a lot of people are having issues.
Halo 5 definitely does have aiming problems. Not technical for me, but design problems.
And by the way, I’m a very average first person shooter player.
First up there’s a dead zone that’s bigger than it should be.
Then the distance from the dead zone to the first small movement section, takes up half the thumb stick movement space on the Xbox one controller, which is way too big.
the spacing between small movement to big movement is irregular for most good aiming shooters.
What’s really surprisingly is I found this bad aiming controls to be very similar to gears of War ultimate edition controls, as well as the PS4’s The Talos Principle. It’s like they all use very similar presets for controls.
there is much better control systems out there, and for the first person shooter with the Halo name behind it, it is not good enough.
> 2535472175656268;3:
> Unless 343 adds more aim assist to the HALO 5 multiplayer, I won’t be playing it when more casual gamer-friendly multiplayer games are released in a couple of weeks (e.g. COD BO3, Star Wars Battlefront).
>
> I’m just one gamer and a casual one at that. 343 doesn’t care if I leave because they designed HALO 5 multiplayer for the relatively few pro gamers out there.
>
> Of course, when many other casual gamers leave as well, 343 will probably take notice (but still won’t care enough to make HALO 5 multiplayer more casual-gamer friendly).
I’m glad I’m not the only one who’s noticed something was wrong. I’ve been playing a ton of the previous Halo’s prior to Halo 5’s launch, and right away I noticed something was up. At first I thought I was just being sloppy, but I found I would over compensate my shots. Or I’d push the stick too hard or not enough to get my shot on target. It’s forced me to strictly use the in-scope function as it seems to negate the dead-zone for me. I’ve been adapting, and improving, but I knew something wasn’t right.