Aiming is Broken. Controller Sucks

It’s awful but I found turning the aim acceleration to max makes it a bit more bearable.

I am by no means a pro but am struggling quite a bit with controls too. It feels too twitchy. I’m glad to read this and know I am not alone.

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Good to see I’m not the only one struggling… I’ve played every game starting with CE and this is the worst aiming has ever felt to me.

Some people have problems, some don’t. I use the controller and at first aiming felt horrible. I thought I’d just put my settings from the last flight and somehow the values just didn’t feel the same. So I put everything on default and began testing my aim little by little and then adjusting the dead zones because some of the default deadzones give me a big wth moment like why are the set so high?

Gameplay is different in this game. Strafe speed is fast, aim assist is lower. This immediately can cause 2 issues in 1. Your sensitivity can be set to low causing you to never be able to make the small adjustments at certain ranges in a fight because their speed seems to fast…or it’s set too high and the aim assist being how it is caused you to overaim at your target swiping right pass them each time. So these need fine tuning by the player. Of course inner DZ and outer DZ especially need fine tuning by the player as well.

Red reticle range. I’m seeing way too many people taking fights way outside the aim assist range and immediately start raging over how bad the aim feels. At this point you’re basically in the same sensation as trying to aim at your own team mate where there exists no aim assist. Every try to do that on gamepad? Yea it isn’t so easy. Lol

All that being said, personally when I lose some gun fights man its to someone with a beast strafe. Sometimes I can feel myself aiming way too much with the right stick and not lining myself up with my left. Its like a case by case thing, but I want to say you need to give yourself time to adjust and take all these factors into consideration. Hopefully its a settings issue and not something else.

Yeah same here. I played all the flights and the first couple of days of the beta on my Xbone. Yesterday I was grinding alot of the weapon training trying to get my best score with a controller. Today however I just finished downloading it on PC so I can try MnKb and see if it’s easier or if I score better.

Having the same issues. On other games I use the default sensitivity settings but in infinite something is so off that the 3 of us that play are just flat out getting our buttons handed to us. Reading this post I saw someone saying they tried all the settings in the flights and they don’t do anything blah blah blah. Well that made me remember something, in the flight the aim assist wasn’t working. It was not on. Thats the only thing different with the controls that I can think of. I had to turn all the dead zones on thumb sticks to 0 and that has helped, im doing better but it still feels off. So im guessing its the aim assist

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Are you using the weapons at the appropriate ranges? Aim assist feels fine IMO.

I have the opposite problem as you lol, I have it maxed out and its too slow. How do you use a 1.5 on mcc???

Bump this comment. The video shows exactly what frustrates me and a lot of other players. www.youtubeDOTcom/watch?v=sSMKdFUqg84

Pls 343i fix this.

Aiming is probably the most important thinmg for a shooter, it has to feel good and not inconsistent and somehow kind of “buggy”.

Bungie-era Halo games had great aiming systems, if I load up any of them aiming just works, it feels good out of the box and trying to aim at someone doesn’t feel like I’m fighting the game, 343 has been unable to replicate it or iterate something equally satisfying.

This games aiming feels very much like Halo 5’s to me, in other words it feels terrible, it’s a simple fact using a controller thumb stick to aim isn’t very accurate, so good aim assistance systems are crucial to an enjoyable shooter experience, and Infinite just doesn’t seem to have one.

Aiming in a first person shooter is supposed to feel good regardless of whatever weapon you use. To have -Yoink!- aim for sake of balancing the playing field sounds ridiculous.

I also created a topic about this and definitely took me a while to get used to it since it felt different in the flight but it now feels good!!! I really had to play around with the sens settings. I play console and controller btw.

You really have to move and try everything and eventually you will find the sweet spot. I now feel that aim assist is not to high or too low.

I have to play differently than most people out there. A lot of situational awareness, and have to methodically plan out my movement, and have to know map chokepoints and other such stuff.
It’s pretty intuitive now, but yeah, I can’t turn around as quickly as others… have to plan accordingly.

I have been playing with these setting since Halo 2, and was a rank 40 in 2, and rank 50 in 3.
Always been top 1 or 2 on my teams in Reach as well.

Playing Infinite is almost impossible for me with these settings.

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Yes it ranges differently because of how aim assist works in HALO, there is a thing in the game called “RED RETICULE RANGE” it shows you when your aim assist is engaged. all weapons have different ranges necessary to engage this mechanic, zooming in to ADS will also increase your range off effectiveness with red reticule range.

hope that helps explain it :+1:

fun fact
Red reticule range is also the reason why the “Rocket Sword” glitch ever worked back in Halo2.

I’m starting to think that controllers are handled differently between console and PC because everyone is complaining about it in one way or the other.

Remember to set vertical aiming 2x that of horizontal. I can’t tell you how much that helps. It’s how to get back to “square aiming”