Aiming feels really weird

> 2533274800739735;1:
> Anyone else finding the aiming in this to feel incredibly strange? My aim on past Halos and other shooters has always been pretty dang good on default sensitivity, but I’m struggling to aim even on a 1 sens in Infinite. Reminds me of what quake 3 on the 360 felt like, which had 0 aim assist.
>
> Might also be exacerbated by the framerate feeling slower than I’m used to on mcc.
>
> Never expected to be complaining about aiming controls in a Halo game, it is what it is.

I’m pretty sure aim assist was reduced, which I guess makes the game more skillful? but also gives KB+M players a crispy advantage

I play on 7.5 for both sensitivities, 5 acceleration and 1 for all deadzones.
For each weapon scope I increased to 1.5.
Game feels a lot better with these settings for sure.

the aim assist is toned down and there is nxt to no aim assist when u zoom in with a weapon. so ofc going from sticky aim to this is going to feel different.
Overall its a good thing. on pc at least i think it a mean mouse keyboard will just be flat out better.

Hoping aim assist is bugged or something they forgot to add. This lower aim assist is not balanced in its current state and gives PC the advantage.

Did summit1g crying about the “op” aim assist really make 343 lower aim assist to this amount. It needs to boosted because right now the table is flipped and PC would dominate console.

Yeah the aiming feels really off to me as well. Please 343 change the aiming system back to Halo 5 mechanics!

> 2533274810583979;25:
> Yeah the aiming feels really off to me as well. Please 343 change the aiming system back to Halo 5 mechanics!

Ugh no that’s just a terrible idea.

I’m sorta having the opposite problem. IMO the aim assist is TOO strong. Like the reticle wants to magnetize to an enemy I’m not trying to shoot at and then cant decide what I’m trying to aim for so it rubber bands and I have to wrestle it. Also I turn acceleration down to 1 yet it still has this weird zoomy feeling whenever I turn horizontally. Throughout the whole tech preview I’ve struggled to get the aim to feel natural like it does in MCC. It almost feels like the archaic method of aiming where you can aim either up/down, side to side instead of being able to move the camera diagonally. Even when I turn the deadzone down the camera feels really stiff.

Oh also the menu keeps resetting my settings for some reason
frustrating.

I think it’s a deadzone problem, I think the ratio’s of movement are messed up. Like the horizontal and vertical axis are the same, but as soon as you start moving diagonal it slows down, and there isn’t enough of a degree of control at low thumbstick input. Drop your deadzones in halo 5 and the mcc and see what I’m talking about. You can make perfect circles with your reticule, but not in halo infinite.

It is bad, feels way off needs a true 0 DZ and the Z axis feels off.

just give us what MCC has and be done with it.

Having trouble too, very little bullet magnetism and doesn’t help that the red outline is too strong and prevents me from seeing the head of the spartan to shoot at.

Something’s definitely off. My assumption is they designed the game around PC this time instead of console for the competitive esports scene. Since M&K has much better fine aim control, it hurt controller players. If they’re catering to the comp scene, then the casual player base won’t be around long. They even gave M&K a bullet magnetism option… are you kidding me!

There’s little to no bullet magnetism now. Guns like sidekick, AR, and commando in like full bullet spread or bloom the magnetism just disappears. Thats why I think sometimes the bots can just melt mid range with the sidekick because they don’t get the same bloom effect, while either you get lucky or have to space shots out

> 2563432823637658;31:
> Something’s definitely off. My assumption is they designed the game around PC this time instead of console for the competitive esports scene. Since M&K has much better fine aim control, it hurt controller players. If they’re catering to the comp scene, then the casual player base won’t be around long. They even gave M&K a bullet magnetism option… are you kidding me!

It’s quite ridiculous imo considering most of the fanbase uses Xbox.

> 2535411980637828;33:
> > 2563432823637658;31:
> > Something’s definitely off. My assumption is they designed the game around PC this time instead of console for the competitive esports scene. Since M&K has much better fine aim control, it hurt controller players. If they’re catering to the comp scene, then the casual player base won’t be around long. They even gave M&K a bullet magnetism option… are you kidding me!
>
> It’s quite ridiculous imo considering most of the fanbase uses Xbox.

Exactly.

It feels like aim assist has been toned down significantly for Infinite, it took a little getting used to but I’m getting the hang of it, I feel like this’ll only further hurt the casual scene in Halo if it’s true.

> 2533274800739735;1:
> Anyone else finding the aiming in this to feel incredibly strange? My aim on past Halos and other shooters has always been pretty dang good on default sensitivity, but I’m struggling to aim even on a 1 sens in Infinite. Reminds me of what quake 3 on the 360 felt like, which had 0 aim assist.
>
> Might also be exacerbated by the framerate feeling slower than I’m used to on mcc.
>
> Never expected to be complaining about aiming controls in a Halo game, it is what it is.

I really like aiming. It’s harder to aim, and then weapon like side arm can shoot really fast but punishes fully spamming the trigger at anything resembling a decent strafe. The br felt easier to use but not godlike easy. The AR kinda shreds too much imo and I forsee that causing everyone to ditch the sidearm or never use it in social.

As the other player stated, RRR (red reticle range) is reduced a lot. Ontop of that there’s hardly any zoom function on some weapons. So weapons seem to fit niche roles much better this way. Some weapons really beg you to get up close and personal while others more laid back and shooting from cover.

All this is still something that can drastically feel different once its pvp though. I will say that at the beginning of this preview I found the side arm way too hard to use. You can become spoiled with the aim assist in a game like 5. Don’t get me wrong…advanced movement, fast crouch strafing and adding a thrust to a strafe can make you miss…but sometimes you’re already 3 to 4 shots in before any of that really happens. The sniper in 5 is also extremely easy to snapshot with. So in infinite the advanced movement is gone…and rather than having ridiculously high base movement speed with really sticky aim assist we get moderate speed with less aim assist resulting in a pretty engaging experience once you get a bit of a better grasp on adjusting to these new settings. Hearing perfect with the side arm feels so good.

The ranked playlist can turn all this on its head and have completely different settings though. It’s still unknown if infinite will forgo what 3 did and have a playlist with higher movement speed for ranked and slower for social. I personally want both to be the same and the major differences be the load out and radar vs other settings. I want a universal feeling of how the basic movement and shooting feels and not feel like I’m playing 2 entirely different games when I switch between social and ranked.

Thats my 2 cents. I hope you feel a bit more comfortable the more you play. I will say that my usual 2 acceleration does not feel sufficient at all. I’m experience a lot of slow turn.

I’ve found it to be very different at first but it may have something to do with projectile type weapons being in the game and weapons having a recoil to them. Other Halo games didn’t have a recoil pattern as such, it was tied solely to your aim with the stick. Now you have to aim and control your weapon. It is a difference, but one that can be learned over time!

After playing more today, I can definitely say aiming with a controller feels way off. Mouse and keyboard probably plays very well, but controllers are just a pain with how aim assist and aiming mechanics work. Things definitely need to change before release.

Infinite doesn’t even feel like Halo when aiming on controller. There is barely any aim assist. KB+M players will have a huge advantage. If this isn’t changed, I’ll stick with MCC.

> 2535434853201329;40:
> Infinite doesn’t even feel like Halo when aiming on controller. There is barely any aim assist. KB+M players will have a huge advantage. If this isn’t changed, I’ll stick with MCC.

MCC that’s controllers players who got a huge advantage

finally they did something good with Infinite :slight_smile: