Aiming feels bad because AA is tied to the wrong stick

I’ve played Halo since 2001, shooters before that and play on controller and KBM (depending on the game) respectively. There has never been a shooter that feels worse to aim in than Infinite, which is a shame because Halo as a series has always had feel good aiming. So many threads say the game has no AA, others say too much, here is why:

The problem is baffling, the game does have a ridiculous amount of AA but not where the player actually needs it. In every Halo the player aims and tracks with the right stick, moves, strafes and counter strafes to throw their opponent off with the left stick. In Infinite the LEFT STICK has an absurd amount of AA and barely any with the right stick. With any drift the AA literally tracks for you. This cripples Halo at its core.

In Halo it was never tough to snap to a target and track them. The skill gap didn’t come from finding the opponent, but using your left stick to throw off their shots by counter strafing, mixing up movement, traversing a map backwards, jumping at the right moment, etc. You can fundamentally do these things because the left stick is free, the right is where you’re aiming while doing these things.

People uneducated to the Halo formula think AA in Halo is too easy, but a bad player NEVER out BR’s a good player because of the above movement and knowledge, performed by the left stick.

Infinite takes all of this away by making the AA on the right stick so small that it feels jerky and removes that smooth, methodical aiming and instead forces players to use the egregious amounts of AA on the left stick to track. This equates to boring and predictable battles where not much happens other than the same micro strafes. Instead of counter strafing you’re literally strafing the same to keep the target lined up.

Ever wonder why the strafe in Infinite is so “cracked” and lacks de-acceleration/acceleration when changing direction? It’s because you actually aim with the left stick in this game and thus it has to be instantaneous.

Out of everything wrong with this game, this departure from Halo feeling like Halo is the worst offender. We played with two colors, no skins and on one map Lockout for almost 20 years and never get bored, content matters, but a great core lasts forever. Infinite’s core is fundamentally flawed. It’s a fun game on its own but lacks that feel good aiming Halo always had.

There’s tons of videos on it search a few up for visual evidence (not sure if linking is allowed).

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I don’t know if you’re correct about the reason but I do know the aiming in Infinite is completely scuffed. It is like night and day switching between Infinite and MCC. MCC is so much better.

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At this point, most of us are spit-balling on what the issue could be.

The only person I can think of that might know whats up with the aiming is EternalDahaka. That guy makes videos and threads on the aiming systems of various video games; including the classic Halo titles, MCC and Infinite.

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the issue is updates for head tracking deadzones with Kinect so we can forge in vr; we need to switch between familiar controller scheme and vr+controller scheme.

future iterations (I.e. halo infinite 2) will have seamless transitions between tv/monitor screen and vr lens head tracking controller hybrid gameplay

Aim assist is tied to the left stick. But the reason it’s scuffed is because it’s not a slow down of the response curve and just a straight aim for you mechanic.

I still cannot understand or fathom that at some point 343 Devs sat down to discuss the aiming system.
Undoubtedly examined all the previous Halo aiming systems and decided they were not as good as they should be and they could do better.

And that Ladies & Gentleman is 343 for you

everything is good on this side now

@Little_Squash @IntoVaIhalla @l_HyperLethal_l @NSXtacyy

Critical infinite also has 3 in-depth videos on why it feels the way it does, really worth the watch if anyone hasn’t seen them.

Part 1 is: https://youtu .be/_UoOQ7o5Yiw -Delete the space-
Part 2 is: https://youtu .be/q0A3a-YsvSA -Delete the space-
Part 3 is: https://youtu .be/TKCMgPftE0Y -Delete the space-

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There’s a small youtuber who has a bunch if really good break downs on aim assist in Infinite. After his details about the benefits involved I’ve found my aim with my Sidekick, BR, and Commando are significantly better.

His YT channel is ‘AboveAverageCody’. You can also find the vids I’m referring to by YT searching ‘Halo Infinite left stick aiming’.

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