when going for head shots does any where on the head work, or is it more effective to aim at the chin or forehead? I seem to go for right in the middle, but still lose a lot of my 1 on 1 battles even if it seems I’m landing head shots.
As long as it’s the head it’ll be a headshot
i can’t tell you why you are loosing except for maybe he was faster
My suggestion is to aim for the chin. Especially with aiming with snipers, aiming for the chin or where the mouth would be is perfect. Sometimes, even aiming at the top left of your enemy’s head works for me too. Not completely sure why though.
> 2535407994360276;3:
> My suggestion is to aim for the chin. Especially with aiming with snipers, aiming for the chin or where the mouth would be is perfect. Sometimes, even aiming at the top left of your enemy’s head works for me too. Not completely sure why though.
Lag, and Halo 5’s insane bullet magnetism (because Sprint)
I just go for the middle of the head.
Op when your in a game and you seem to be losing those one on one battles and swear your connecting your shots what I would do is after the game look at your accuracy percentage. Compare that to the player your losing your one on one battles with… See how close your percentages are. And btw just aim for the head and let it rip! If you have time to actually focus on there nose or any other part on there face your taking to much time…
> 2533274795501334;6:
> Op when your in a game and you seem to be losing those one on one battles and swear your connecting your shots what I would do is after the game look at your accuracy percentage. Compare that to the player your losing your one on one battles with… See how close your percentages are. And btw just aim for the head and let it rip! If you have time to actually focus on there nose or any other part on there face your taking to much time…
I’m not really focusing on anything specific, I just get it as close to any where on the head I can. Just wasn’t sure if there was a sweet spot. My accuracy is actually higher most of the time than everyone elses, and I usually have the most headshot kills. But only some games. I’ll play some and have 25 kills and 5 deaths, which is rare, and others I’ll have 5 kills and 25 deaths. But most all of my deaths come from the one on one battles, and the others from people I don’t see.
> 2535425505219721;1:
> when going for head shots does any where on the head work, or is it more effective to aim at the chin or forehead? I seem to go for right in the middle, but still lose a lot of my 1 on 1 battles even if it seems I’m landing head shots.
I would say, you don’t even need to aim at the head at all. Let me explain. There is this technique you can perform in-game where essentially you can swipe your reticule (a ‘sweeping’ motion) over an opponent’s head while shooting and get a headshot. There are many terms for this action, like face-paining, drag sniping, sweep sniping or just sweeping, but the core concept is the same.
You might recognise this motion being performed by good snipers to perform those insane ‘wtf-he-didn’t-even-aim-at-the-guy’ no-scopes where their shot appears to be fired by the side of their target, although sweeping works for Smart-Link as well, not just hip-fire. A point worth noting is that you can sweep in an upwards, downwards or sideways direction, as long as your reticule’s path crosses someone’s head. An alternative method would be to twirl your reticule in a tight circle around someone’s head to score a headshot (circle-sweeping).
I am not sure why it’s even supported in the first place, but I do vaguely know why it works. Basically, whenever you fire in this sweeping manner, the game draws an invisible line between where your reticule was when you first fired your shot, and where it ends up a brief period after. Anything that ends up touching this imaginary line, let’s say a head’s hitbox, will count as getting shot. Therefore this technique increases your chances of getting headshots if performed correctly as this allows your shot to cover a larger area, boosting your chance of hitting your enemy’s juicy hitbox.
Obviously this technique seems simple and straightforward on paper, but in practice, you will have to know the perfect time window to shoot before your reticule passes over a guy’s face in order for this to work. This, you will have to learn with practice. Keep in mind that higher sensitivities generally allow you to perform this better, but you can certainly still do this well on lower settings (as I have). The best weapon to sweep with would definitely be the BR, followed by snipers (in my personal opinion).
> 2535407994360276;3:
> My suggestion is to aim for the chin. Especially with aiming with snipers, aiming for the chin or where the mouth would be is perfect. Sometimes, even aiming at the top left of your enemy’s head works for me too. Not completely sure why though.
You sir, could be sweeping or circle-shooting without even realising.
Definitely forehead is way, way more consistent than chin in H5.
Play a few octagon matches in custom browser and it becomes obvious really quickly (unless you live somewhere like NY, in which case you always get a NY server anyway so it doesn’t really matter).
Remember that H5 has 8 billion different helmets but only 1 size of hitbox… so 90% of the time you aim for someone’s forehead, the game thinks that you’re actually aiming at their upper nose/lower eye area – unless your opponent is using that ridiculous “fish bowl” helmet.
And because of how a sphere is shaped, this also means you get more “wiggle room” for horizontal hit registration.
But if you’re aiming for the chin, add in a bit of latency (especially if you opponent Z strafes) and it’s basically 50/50 whether the game will register it as a head shot or clavicle.
The “optical illusion” that the inconsistent hitboxes create in H5 makes Z strafing more effective than it has ever been before (depends on the range of course).
The tuned BR is a bit different though, because the recoil will raise your aimer just enough to make chin more viable, and forehead less consistent.
Again, keep in mind that this is all speaking in terms of “real life online play,” not a LAN environment or online warriors.
It really depends on where you live, especially this late into the game when east coast is hosting the majority of games.
Playing on less than 25ms ping and you can basically aim anywhere and still get the registration.
> 2533274795501334;6:
> Op when your in a game and you seem to be losing those one on one battles and swear your connecting your shots what I would do is after the game look at your accuracy percentage. Compare that to the player your losing your one on one battles with… See how close your percentages are. And btw just aim for the head and let it rip!
It’s not about accuracy at the end of the game, it’s the important shots that matter.
Snakebite is considered to have one of the best pistols in the game, yet his “game accuracy” is terrible compared to most pros, and it’s not just because of pre-firing. The stat that the game gives you is terribly shallow.
Over the holidays, I played a lot with guys at the upper Onyx/Champ HCS level, and their accuracies were always in the same ballpark as me, often times worse…
but they were winning nearly every single individual battle while mine were a 50/50 against the kind of opponents their MMRs were bringing in (granted this was like 150ms+ ping, but my teammates often had it just as bad).
What you have to remember is that the harder your opponent, the less easy shots they’re going to provide you with. At something like Platinum, it’s all free shots, pulling 70%+ is easy, but that doesn’t make it good.
> 2533274795501334;6:
> If you have time to actually focus on there nose or any other part on there face your taking to much time…
It doesn’t take any extra time lol. You don’t “think” about it, it’s just habit and muscle memory.
In Halo 1, 2, and 3, a head shot was any shot where the reticle was on the head when the trigger was pulled. Then came Reach and the hit box shrunk to about half the size of the head. Head shots were no longer enough. You needed visor shots. No joke. Halo 4 seemed to get back to normal, but then Halo 5 seemed to go back to visor shots again. They just keep changing the rules so you never know what the heck is happening.
Another question…how does someone spartan charge me from a dead stop. I’ll be in a battle and they will be still shooting me then all of a sudden charge me. Or another scenario, I Spartan charged someone head on and immediately after they spartan charged me back and killed me. I thought you had to be sprinting for a few seconds before you could charge?
It depends on the recoil pattern of the gun. The BR kicks upwards especially if you’re not crouched and/or smartlinked in. Obviously you’re better aiming at the neck or chin than at the crown of the head with it.
Bullet magnetism can make that irrelevant though. Guns with strong bullet magnetism will have a red reticle when aiming to the left or to the right of someone, and the bullets will essentially be pulled towards them. So with some of the guns it’s so strong that you never actually have to have your sights on your enemy. The laser sight attachment actually makes this even more pronounced and essentially makes an enemy’s head the size of a beach ball. You can try to finish them without a headshot but it can be pretty challenging.
Generally, you’ll want to shoot at the body to get rid of the shields, then aim for the head. That way, even if you can’t hit the head, the body is pretty susceptible to damage and will go down within 3 shots from the magnum. But I would suggest jumping around and using your boost to stay alive long enough to be able to land a few killing shots without them hitting you.
> 2533274834881503;9:
> Definitely forehead is way, way more consistent than chin in H5.
> Play a few octagon matches in custom browser and it becomes obvious really quickly (unless you live somewhere like NY, in which case you always get a NY server anyway so it doesn’t really matter).
>
> Remember that H5 has 8 billion different helmets but only 1 size of hitbox… so 90% of the time you aim for someone’s forehead, the game thinks that you’re actually aiming at their upper nose/lower eye area – unless your opponent is using that ridiculous “fish bowl” helmet.
> And because of how a sphere is shaped, this also means you get more “wiggle room” for horizontal hit registration.
>
> But if you’re aiming for the chin, add in a bit of latency (especially if you opponent Z strafes) and it’s basically 50/50 whether the game will register it as a head shot or clavicle.
> The “optical illusion” that the inconsistent hitboxes create in H5 makes Z strafing more effective than it has ever been before (depends on the range of course).
>
> The tuned BR is a bit different though, because the recoil will raise your aimer just enough to make chin more viable, and forehead less consistent.
>
> Again, keep in mind that this is all speaking in terms of “real life online play,” not a LAN environment or online warriors.
> It really depends on where you live, especially this late into the game when east coast is hosting the majority of games.
> Playing on less than 25ms ping and you can basically aim anywhere and still get the registration.
>
>
>
>
> > 2533274795501334;6:
> > Op when your in a game and you seem to be losing those one on one battles and swear your connecting your shots what I would do is after the game look at your accuracy percentage. Compare that to the player your losing your one on one battles with… See how close your percentages are. And btw just aim for the head and let it rip!
>
> It’s not about accuracy at the end of the game, it’s the important shots that matter.
> Snakebite is considered to have one of the best pistols in the game, yet his “game accuracy” is terrible compared to most pros, and it’s not just because of pre-firing. The stat that the game gives you is terribly shallow.
>
> Over the holidays, I played a lot with guys at the upper Onyx/Champ HCS level, and their accuracies were always in the same ballpark as me, often times worse…
> but they were winning nearly every single individual battle while mine were a 50/50 against the kind of opponents their MMRs were bringing in (granted this was like 150ms+ ping, but my teammates often had it just as bad).
>
> What you have to remember is that the harder your opponent, the less easy shots they’re going to provide you with. At something like Platinum, it’s all free shots, pulling 70%+ is easy, but that doesn’t make it good.
>
>
>
>
> > 2533274795501334;6:
> > If you have time to actually focus on there nose or any other part on there face your taking to much time…
>
> It doesn’t take any extra time lol. You don’t “think” about it, it’s just habit and muscle memory.
Ha Ha well if the game plays that consistent for you one can get a good feel for it. My guess is you must be pretty close to a dedicated server… And that part is luck! When I visit family in Cali and play this game its night and day difference. The head shots are easy to achieve.
i feel like they changed the hitbox just a touch since the overhaul update, so that might throw you off. If you want to learn the hitbox, best way is just a play a bit of swat
> 2535405380102010;8:
> > 2535425505219721;1:
> > when going for head shots does any where on the head work, or is it more effective to aim at the chin or forehead? I seem to go for right in the middle, but still lose a lot of my 1 on 1 battles even if it seems I’m landing head shots.
>
> I would say, you don’t even need to aim at the head at all. Let me explain. There is this technique you can perform in-game where essentially you can swipe your reticule (a ‘sweeping’ motion) over an opponent’s head while shooting and get a headshot. There are many terms for this action, like face-paining, drag sniping, sweep sniping or just sweeping, but the core concept is the same.
>
> You might recognise this motion being performed by good snipers to perform those insane ‘wtf-he-didn’t-even-aim-at-the-guy’ no-scopes where their shot appears to be fired by the side of their target, although sweeping works for Smart-Link as well, not just hip-fire. A point worth noting is that you can sweep in an upwards, downwards or sideways direction, as long as your reticule’s path crosses someone’s head. An alternative method would be to twirl your reticule in a tight circle around someone’s head to score a headshot (circle-sweeping).
>
> I am not sure why it’s even supported in the first place, but I do vaguely know why it works. Basically, whenever you fire in this sweeping manner, the game draws an invisible line between where your reticule was when you first fired your shot, and where it ends up a brief period after. Anything that ends up touching this imaginary line, let’s say a head’s hitbox, will count as getting shot. Therefore this technique increases your chances of getting headshots if performed correctly as this allows your shot to cover a larger area, boosting your chance of hitting your enemy’s juicy hitbox.
>
> Obviously this technique seems simple and straightforward on paper, but in practice, you will have to know the perfect time window to shoot before your reticule passes over a guy’s face in order for this to work. This, you will have to learn with practice. Keep in mind that higher sensitivities generally allow you to perform this better, but you can certainly still do this well on lower settings (as I have). The best weapon to sweep with would definitely be the BR, followed by snipers (in my personal opinion).
>
>
> > 2535407994360276;3:
> > My suggestion is to aim for the chin. Especially with aiming with snipers, aiming for the chin or where the mouth would be is perfect. Sometimes, even aiming at the top left of your enemy’s head works for me too. Not completely sure why though.
>
> You sir, could be sweeping or circle-shooting without even realising.
- Not a guy lol
- Sorry I don’t know what sweeping or circle shooting means. Explanation would be great
> 2533274873843883;10:
> In Halo 1, 2, and 3, a head shot was any shot where the reticle was on the head when the trigger was pulled. Then came Reach and the hit box shrunk to about half the size of the head. Head shots were no longer enough. You needed visor shots. No joke. Halo 4 seemed to get back to normal, but then Halo 5 seemed to go back to visor shots again. They just keep changing the rules so you never know what the heck is happening.
Anyone with the Scanner helmet is actually impossible to 5-Star.
> 2535425505219721;11:
> Another question…how does someone spartan charge me from a dead stop. I’ll be in a battle and they will be still shooting me then all of a sudden charge me. Or another scenario, I Spartan charged someone head on and immediately after they spartan charged me back and killed me. I thought you had to be sprinting for a few seconds before you could charge?
Think he got the melee lunge, which I hate. Looks like a Spartan charge, real random to do, sometimes it works and you get the lunge, sometimes you melee the air.
As long as you feel you’re aiming for the head and the reticle is red you should get the headshot. Even if you’re far up on the head, as long as it’s red you’ll get a headshot. At far distance battles where the reticle is not red, I aim for the chin though. If you aim to far at a distance and the reticle is not red, you usually end up missing the head shot. At least that’s been my experience so far.
I’m beginning to notice a lot of my shots don’t register lately though. Where a players eating bullets like crazy…it drives me nuts. I used to hear a friend always complain about that but I’d assume he’s having an off night and that he’s not aiming as good as he thinks and isn’t getting the headshots. Up until I’ve encountered the problem myself where my accuracy says it’s in the 60s so I’m like dude…I KNOW I was shootin that dude in the head why didn’t he die? Or…sometimes what happens is that I know for a fact I just perfecft shot someone, but there is a delay for their death and on my screen they basically get 1 to 2 free shots on me where I end up dying and i yell WTF HE DIDN’T DIE!? and as my corpse lays there an the respawn counter is beginning the dude dies on my screen an the perfect metal pops up…like…wtf…It’s even worse when it happens with 1SK weapons or even nades.
Not all matches are like that though. It has to be lag/connection issues. Unfortunately you just gotta deal with such frustrating happenings.
As for that spartan charge scenario, it’s just a melee lunge as other’s have said. If you ever get spartan charged just immediately start pressing melee. It’s cheap sauce but you’ll almost always lunge back (defeating the entire purpose of spartan charges knockback) and get a legup against your opponent cause your opponent will still be in the middle of the animation when you melee them.