AIM, ears and horns

I have not noticed this and it sounds more like it may be stick drift if you haven’t checked that already. Sorry i can’t really be of more help other than that. Good luck out there.

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Like you said, it’s like they made this for PC but PC players can’t even handle the wonk just as much as Controller can’t handle the wonk. Top players seem to have no issue though, considering montage makers like Mint Blitz uses a controller on a PC and it works just fine for him.

So either this is an Xbox thing or people are just struggling to adapt to 343’s need to keep changing how the game plays across each title they release. Like geez, how hard is it to keep it consistent? MCC has no such issue.

Another thing is FPS: If you are on a Xbone or a PC with older GPU/CPU, everything feels sluggish. I have my game locked at 60FPS but the game still goes down to 50 or 40 during gameplay. This game is just so poorly optimized for older systems it effectively gatekeeps the audience despite being a F2P release. What a joke.

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There’s a lot of aim assist, so much that if you’re aiming at 1 person and their team mate crosses your reticle, your reticle begins to track the new target and completely messes your aim up.

Aiming feels different in this game, but it most definitely has aim assist. In mcc I believe at one point an update came out to have a modern aim setting, or use the legacy settings. There existed less control over our aim in older titles (control in the sense of you fine tuning things like aim acceleration, dead zones, etc) at their respective times of release than what exists in todays games.

New game, new engine, things undoubtedly feel different. Funny thing…is that originally in the test flights…we had LESS aim assist. Players complained it was too hard to aim, and they increased it to what we have today.

Pheinted, are you referring to the controller system?

if there is too much aim assist as you say, why does the reticle slip out of the head so easily compared to the games of the past?

I do not seem to be the only one to support it, there are a lot of topics about it and even on youtube it is full of videos that talk about aiming problems … the same 343 seems to me to have confirmed and said that it will solve them (even if I don’t hope so).

How do you explain these things to yourself? or maybe for you everything is ok … but i did not understand if you use controller or mk

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I’m of course referring to controller. 343 can come out and say “we’re looking into it”, but that means absolutely nothing and tells you nothing about what they’re even going to try and do. I think there’s more chances of them making mnk feel more viable in crossplay scenarios than them making your aim feel better. (Which I think is what they are going to try and do.)

The aim does not feel perfect, but lots of players utilize the many settings options to smooth the experience out for them. The reticle slips past the target from our own doing. Players move faster in this halo, and if you play on a high sensitivity that just exacerbates the problem if you’re heavy on your right stick movement. I play on 2 horizontal, and 2.5 vertical. The default setting for infinite is at 5. Past halos it was either at 2 or 3. So consider that they actually upped the default for some reason, and you got players hopping on thinking well hey…I’ll just play default as always…and bam they got the sloppiest right stick on their screen they’ve ever seen.

If you’re in a lobby and your accuracy ratings down in the 30% range on controller while you got a guy with over 60% accuracy…why is it that this other players not struggling as you are? Don’t you believe there’s a way for you to improve there? You can’t just keep blaming the game while many others are constantly well over 50%. The aim assist is generous, but the player movement makes many players panic in their 1v1s and wildly move their right stick all over the place.

Again…it isn’t a claim that the aim feels great or that its perfect. Every time I get on the game, I play a custom bot match my friend made. Its a warm up where you start off with a BR, or a BR and commando (hes made that version as well) and its you vs bots with fast shield regen. Point of that game is to clear the match and look at your time and accuracy…or…all I do is use it and think the entire time to myself…NOT to panic in any engagement and move my right stick so much. Its helped tremendously. I have matches where my accuracy is sometimes not that good, and usually that stems from me playing bad, panicking in my fights…jumping in my fights (worse thing you can do in this halo) and almost never fighting from good positioning.

I play on an xbox series S. I feel at a disadvantage at times just cause I’m not on the systems that allow 120fps. I probably may even experience other issues even more. Its not a perfect experience for me always, and sometimes the servers cause me to have insanely bad games. Over 140ping, unstable packet loss, unstable jitter, desync, shots doing no damage, a delay in my actions from when I press them to when I see them happen on screen, all that man.

What are your settings and what have you tried changing, and for how long did you give yourself to adjust to those settings? You can add me and take the file from my profile and use that warm up. We can also go into a custom game and we can test stuff out and I’ll try and help you any way I can. I think it’s just you not having ideal settings, and you not being used to halo infinites movement being as fast as it is tbh bro. A strafe in this game is miles ahead of a strafe in legacy halo 3 where you can’t even crouch strafe basically.

It doesn’t matter how many threads or videos you see about the aiming…if theres many players always in the 50%+ range…there is definitely a way for you to get there too. If they adjust something (343) and it makes it better well hey thats great…would I count on it? No. Especially if they never actually say what exactly they’re even doing to fix it. It might not even help the way you think it will in the end.

Just came back after 3 weeks pausing and the game feels absolutely awful. Don’t know if they changed something but it looks like I can finally uninstall this mess…

btw, am I the only one having tge bug that that the crosshair acts like fully looking down after respawn? no, not a deadzone problem… looks like the controls are completely screwed

What do you mean? When you respawn are you looking completely down at the ground or something?

Have a look here:

https://gamerdvr.com/gamer/esnoox/video/163679152

It’s obviously not a deadzone problem due to the fast speed. Happens quiete often and even with different speeds…

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Did the controller disconnect from the game somehow?

Certain actions can get stuck on repeat, like what you saw, because the game didn’t detect that you stopped moving the right stick.

So say I’m moving the right stick downwards and holding it there. The game will continue looking down because I didn’t let go of the stick. Therefore, the signal to stop moving the camera wouldn’t be sent until I stopped moving the stick.

If the controller disconnects while you’re holding the right stick in a certain direction, it won’t stop until it’s reconnected and the right stick is no longer being held.

nope, nothing. Everything is the same like the last 2000 matches… except that the controls feel like total BS.

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Huh, well that’s strange.

Well, the controllers use Bluetooth. Maybe there was some signal interference with another wireless device, though I’m not quite sure that’s the case.

Shoot 343 a support ticket.

FYI the ones kicking your butt are on controller not mnk

Obviously the target slips away because of us. My observation was that in Halo Infinity it slips away much easier than in the past.

Of course, by refining the settings, training, keeping calm you can improve. Anything can be improved.

But the fact that there is a more difficult / strange / broken system (everyone chooses the word they prefer) is a fact.

Did 343 purposely choose to increase the skill gap? or not to penalize the mk players too much? or is it the result of bad programming? at this point it doesn’t matter. What matters is that many people feel the gaming experience is ruined by this fact.

I can tell you my settings: I have 3 horizontal and 4.5 vertical, but I also tried with 2-3. If you turn the sensitivity too low, you cannot follow targets closely when they jump or slide away.

Dead Zone: Move 0-15-0; Look 2-10-2 but I did a thousand tests. The result doesn’t change much.

Regarding accuracy, it doesn’t make much sense to look at these stats in my opinion. You can have high accuracy but have to shoot too slow to get it, so you have high accuracy stats and bad K / D ratio.

I have Shot accuracy 56% and HS accuracy 68%. It doesn’t mean anything if the game makes me feel frustrated.

What I’m trying to say is that it is useless to cover up a bad thing with reasons like: you can always improve, adjust parameters. If you buy a car that turns right when you turn left and reverse, and brakes when you accelerate and reverse, you can also learn to drive it slowly, but it will never be as intuitive / satisfying as a normal car.

Let’s stop defending objectively indefensible things. According to a lot of people (except probably the lovers of this game) this aiming system is bad.

why is it all messed up who broke the aiming

I am not sure how you guys play with such low sensitivity. I max out my sensitivity and my aim acceleration and still think it’s too slow. I play most games on very high sensitivity and Halo’s highest is slower than most games lower sensitivity options.

You either adapt to what it is, or stop playing bro. Has nothing to do with defending anything. Mnk players are at a significant disadvantage compared to gamepad. Thats not an opinion, and I don’t even use mnk. It sounds like you think gamepad users are at a disadvantage. Not sure why. Most of our fights take place in the sweet spot where aim assist is there. Long range, mnk gots a slight advantage since we won’t have aim assist. Movement? They got a little advantage, but nothing at all in any way shape or form to be game breaking. Forced cross play…where mnk users have more and more just stopped playing the game. The evidence is so clear.

Is the skill gap higher for raw skills like strafing and aiming? Yes. Was it done deliberately? Sure seems like it. Will they “fix” the aiming to make it inherently easier for you? Highly doubtful man. Gotta make the best with what you have, or go back to the games that feel more manageable and fun to you. If it ever gets “fixed” well come back and give it a shot and hopefully it feels better to you.

I originally was going to reply to everything, but its clear you feel how you feel. If venting in a thread and reading things gives you some sense of validation on how you feel, well good for you if it helps. No ones claiming anything is perfect or defending it. I see people giving advice and trying to help, but that only goes so far. If it feels bad to you, it feels bad. If it felt terrible to me I’d never have kept playing the game. My love for halo keeps me coming back even after uninstalling the dang thing. Wish another game felt like halo. Nothing does to me. Only other halo games.

are the joysticks still messed up???

Who? You say that as if you know them personally and have spectated all my matches or something lol.

Ofcorse I’m defeated by both both cortoller m&k players at times, as are we all. That much is obvious.
But loosing against a controller player is fair play. If I loose against a controller player it’s not because of advantages that are physically impossible on my own controller. With input-based matchmaking we’re on equal grounds.
Controllers can’t turn you 180• in 0.01 second.
You generally can’t spam the trigger as fast on controller, and the faster you spam the less control of the look-stick you’ll get because the muscles in your hand and fingers are so dependent on each other.
With m&k you don’t need to worry abou the varying AA distance ranges on different weapons, as it’s easy enough to aim to not need AA in the first place.
With m&k you aren’t effected by the lowered AA on weapons like the sniper, for the same reason as stated above.

There are certain giveaways for whether someone is using m&k or controller.
Nothing so annoying as doing a backsmack and the enemy doing a 180 more or less during your smack, and smacks you at the same. Those type of things feel very unfair.
But here is Dr. Deybwan claiming to know that this is only done by controller players.
Maybe you should speak with less confidence about other people’s experiences if you know so little about it.

no, I was not saying that mk has an advantage. I didn’t make it a question gamepad vs mk. My disappointment was solely with the gamepad’s aiming system, without comparison.

You rightly ask me why I still play it. I do not know. I have been playing Halo multiplayer since 2004 and since then, apart from a few brackets, I have not been able to abandon it, despite everything. If I play something else after a while I get bored, on Halo I feel at home, even if this house is not as I would like. I’ll make up my mind.

I hope I haven’t bothered anyone with this outburst. I think the forums are also made for this, don’t you think?

Thanks anyway to you and all those who participated in the discussion and, if anyone would like to add some food for thought, is welcome.

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Mnk is the one at a disadvantage with how fast you can strafe

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