I know this might be an unpopular opinion piece especially for those who grew up mostly playing Halo or COD games . But it is still accurate … regardless
A long time ago , back when i use to play with a controler on Old school Xbox , x360 , ps1 , ps2 ps3 era i came to the realisation that Halo aim assist and COD4 aim assist mainly as created the foundation for entire Generation of peoples to get addicted to the Aim assist they built into their games … I could compare it to cigarette addiction .For the cigarette addict to feel normal he need to smoke even if he could stop smoking feel the effect for a while then realise he do not need cigarette to feel normal . For the aim assist addiction its the same . For them to feel a game is " normal " they need aim assist otherwise they think the game is missing something .
There was plenty of franchises who didnt had remotly any level of aim assist or very little compared to what COD and HALO had offered to their players in order to make a quick buck or to get away to poor optimization and low frame rates of their games . Most of those addicted to aim assist didnt wanted to play those games ( without strong aim assistance ) because their first experiences was with aim assist , they got instant gratification from it , instead of being at the level they should be at and then improove from there .
Uber strong aim assist as been detrimental to competitive play in shooter games … What make shooters shooters a shooter game is Reflex /Accuracy /Speed controle mixed with moovement and the way to can adapt your aiming positioning etc… with the said moovement , aim assist screw up those equation making the macro/micro ajustement for you " sticky aim " and bullet bending being the #1 culprit of it all . Aim assist make Headshot mastering irrevelant etc. Why would you train to shoot straight in the head when you can simply shoot 2feet up diagonal left or right over the head and get a headshot ? Yes some player will be better than others both having aim assist but still its not the point i am making .
There as never ever been a requirement for Aim assist ever . I was playing on a controler at very high skill ceiling level without aim assist in most games i played where i could either disable it or where it was unexistant . Treyarch COD were allowing us to disable aim assist even if overall it put us at disavantage and i played like that and i was pretty good wich show that with decent quality controlers ( not broken powdery one ) you could be pretty accurate . I tried everything from control freak and all that … but at the end of the day the quality of the thumbstick will change a lot the capacity to make diagonal mooves accurate so elite controler have it way better than standard one .
Thats said . this dependancy to Aim assist as become way to ridiculous now … Peoples wanting instant gratification pretending AIm assistance is a necessity rather than a quality of life improovement for low level skill players . They ask for Aimbots like aim assist as if its a requirement instead of trying to improove themselves and their own aiming skills or even switch to MKB they prefer asking devs to increase aim assistance instead of reducing it to have REAL better players to come on top … The excuses of MKB vs Controlers always come up but the reality is Halo has been Controlers vs Controlers for decades and yet they have still requested more and more aim assist all these years in Destiny games and in Halo games . So we will leave it at that .
Also This aint a conversation of MKB vs Controler … Even if i was playing with a controler i would want NO aim assist competitive game in Halo and many controlers players have ask for this or at least for aim assist to be tone down a lots .
MKB and Controler will be separated in Halo infinite so its not the issue here … the issue is the addiction and the wound Aim assist as created in peoples mind and how detrimental it is to peoples mind . When i suck at a game i persist i learn the mechanics the recoils how to handle it i ajust my sensitivity to my liking i practice my aiming and i find rewarding to get better … But when you basically get a hitbox of 7feet by 6 feet because of bullet bending and when you have a sticky aim that track target for you there is little to no reason to be proud of anything even if you can be better than others with the same aim assist …
Aim assist isnt necessary and of course it would take longer to some individuals to get use to certain game but then peoples would end up realising it after practicing without it and by being forced to do so in a game where everything counts , moovement , aiming , map awareness , map control and so on …
It make me laugh when peoples use excuses like shooters are not just about aiming but also about moovement … When moovement actually boost up the aim assist like COD warzone its not about moovement and tactical placement etc… moovement trigger greater and better aim assist than standing still … A game like quake or unreal or counter strike competitive on PC is Competitive to a real sens and everything is included from Aiming to moovement and all the rest … Its not a good excuse to be excluding aiming as an important factor in a shooter game like what ?
- Also in some game moovement are exploited to use the flaws of videogames like peaker advantage , bad hit reg when spaming AD and so on this isnt much a skill as it is an exploits of flaw netcode and engine or animations system .
I just hope peoples will get to that realisation , i hope game devs will stop trying to give peoples the aim assist coolaids for a quick buck encouraging instant gratification …Real skills come with time and dedication . Aiming skills should come first in a shooter game and moovement is a part of the shooting skills range not separated from it …
Everyones are able to aim very well on MKB or Controlers if they practice themselves and Game devs shouldnt implement aimbots called aim assist to level the playing field unless its to temporarely help very new players and it is clear it will be taken away …
Anyway this was my 2 cents into the world of aim assist wich for me was and is detrimental to peoples self estime , to shooter genre as a whole . Promoting instant gratification isnt a good thing .