Aim Assist needs a buff! Not a huge one but still

As much as some people would like to believe aim assist is equivalent to aimbot or similar software, that simply does all the work for you, that’s just not the case. Plain and simple. Aim assist exists across nearly all console shooters and plenty of those have massive skill curves in aim alone. Otherwise, at a minimum, the average player would be ranking extremely high even without team tactics and such in at least some playlists. They don’t. There has also been massive aim disparity in most pro scenes with controller. In any case, this game needs to appeal to, and be approachable by, a large quantity of players including many controller players, and that’s not going to happen if they have to allocate dozens to hundreds of hours to have adequate aim. Aim assist, to some degree, is a necessity on controller. You’re doing a whole lot of work on a very small plane to acquire and stick to targets and there’s a reason shooters weren’t really working on console before aim assist came in. Should it be strong in this game? No, but it def a slight bump up from where it is now.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>
*Original post. Click at your own discretion.

Isn’t it funny how its mostly immature people trying to personally attack others whilst also disagreeing with balanced gameplay?

Funny, that.

I forgot to get my feedback in before they closed the threads but I felt the hit detection was more of an issue than the aim assist

If controllers get an aim assist like in Halo 3 and Reach, then it’ll make it damn near impossible to play against them if you’re a person using mouse and keyboard. I’ve been playing MCC on mouse and keyboard for awhile now, and I can say with utmost certainty that it doesn’t matter how much you “git gud.” You will be out shot 8-9/10xs. I may just have to stick to mouse and keyboard input only, but I would like to play games with friends who use a game pad input. I guess we will see how 343! Implements this for launch.

> 2533274805741821;159:
> > 2533274825333224;155:
> > > 2533274805741821;140:
> > > > 2533274825333224;4:
> > > > > 2533274887613159;2:
> > > > > Or or or… you need practice and better sensitivity
> > > >
> > > > I mean, if you want to dedicate your life to it by all means.
> > > >
> > > > Not a lot of people have the time or motivation to pour their soul into that one feature when it could be remedied with the flip of a switch.
> > > >
> > > > I will personally disable crossplay unless they specifically maintain that the group I’m playing with is on a controller.
> > > >
> > > > Otherwise it’s just campaign and onto other things for me an hopefully many others.
> > >
> > > I’m sorry but this is the most crap, “make everything easy for me” reasoning I have ever heard.
> >
> > Not asking for anything to be made easy. I’m just asking for it to be accessible for everyone.
>
> That is asking for it to be easy. :man_shrugging:

How is it being accessible easy? Just because it’s easy to control does not mean it won’t be difficult to master.

> 2533274887613159;19:
> For the people wanting aim assist how many weapon drills did you do?

I did a ton, got 3 stars on all levels with the Br and nearly every weapon on my first try but it’s not at all comparable to being in game…

> 2704840490500144;162:
> > 2533274876991706;1:
> > Its really that simple but we need this message to reach 343!
> > A slight controller aim assist buff would be a big help. We play with an inherently inferior aiming tool, this is the whole point of aim assist. I want to be able to use that sniper too!
>
> Sad Aim assist junkie ,why don’t you ask for aim lock ?

You have to be the most annoying person to ever comment in these forums. Hey YOU, YES YOU.

I was averaging 75 accuracy each game on controller. This is a shooter—the ability to aim well and accurately is what should be the defining skill gap. Aim assist and bullet magnetism felt perfect in the tech preview and I hope they keep it that way.

Just please God give the sidekick a bigger clip size because it feels really good to use and would make a great utility weapon.

> 2533274870929230;170:
> I was averaging 75 accuracy each game on controller. This is a shooter—the ability to aim well and accurately is what should be the defining skill gap. Aim assist and bullet magnetism felt perfect in the tech preview and I hope they keep it that way.
>
> Just please God give the sidekick a bigger clip size because it feels really good to use and would make a great utility weapon.

The sidekick isin’t the utility weapon in infinite it seems that it might be the AR (please god no) or going back to the BR (praise be to jeebus)
I will say tho, I wouldn’t mind the sidekick getting a slight buff, bigger mag size or even better make it aq 6sk would be fine

> 2533274870929230;170:
> I was averaging 75 accuracy each game on controller. This is a shooter—the ability to aim well and accurately is what should be the defining skill gap. Aim assist and bullet magnetism felt perfect in the tech preview and I hope they keep it that way.
>
> Just please God give the sidekick a bigger clip size because it feels really good to use and would make a great utility weapon.

You’re missing the point that average players, not you, are having a difficult time. The game is not built just for you. The average player needs to be able to enjoy the game, because Halo is not the Olympics or a nonstop turnoment. And guess what? It’s very clear the average person is having a difficult time.

> 2533274792075066;161:
> > 2533274926527272;92:
> > > 2533274792075066;83:
> > > > 2533274926527272;80:
> > > > > 2533274792075066;39:
> > > > > > 2535436322352331;37:
> > > > > > Aim-assist is necessary for Controllers. This is not even subjective, the thumbsticks aren’t designed for precision. The PC crowd should not let their MCC PTSD get in the way of empathy. Imagine a Dark Souls in which you already have trouble hitting the monsters with your sword. Does that sound fun?
> > > > >
> > > > > Wrong i have played COD black ops with aim assist turn off on Ps3 and i was doing pretty well , also ive played MAG on PS3 wich had little to No aim assist at all , same goes for Killzone franchise wich had the least amount of aim assist ever yet it was still more than playable … Gears of war dosnt have anything near the Halo level of aim assist yet i was popping head left and right so NO you are not right ! I have zero problem with legitimate aim assistance like " Sensitivity reduction "to help with precision around the hitbox target slightly , but straight up aimbot , bullet bending and reticle magnetism is straight up Legit hacking
> > > > >
> > > > > The problem is that peoples Mainly COD 4 + players and Halo players who started playing in those franchise got addicted to aim assist , just like a cigarette smoker or a drug addict dont feel " normal " when they are lacking nicotine or drugs , the same is true for peoples addicted to aim assist , they simply do not know how to aim without it and track target … But i for one was able back in Halo 2 custom lobby to beat anyones in 1 vs 1 friendly fire match where aim assist didnt work and was friendly fire because i practice and i got good at aiming with a controler without the help of aim assist wich i hated on PC or console
> > > > >
> > > > > Peoples should grow up and start to practice for having True aim … its not instant gratification like Aim assist provide but its a very good feeling when you know you are not assisted by a build in engine Aimbot i am sorry but its the pure truth …
> > > > >
> > > > > Just that some peoples are not convinced that Aim assist is a necessity proove they have been drinking Bungie early days coolaid … There was no real need for aim assist they did it so that the game became more easily accepted and grant instant gratification to players who would have suck at first in game like Unreal tournament or quake etc… But none of those peoples will get to realise their true aiming potential because they are into the " AIm assist cult " mindset …
> > > > >
> > > > > What i have linked about Treyarch COD was that at least you could disable aim assist if you wanted to but what i dislike is that you were putting yourself at a disavantage doing so … so In my opinion Only Uber Low KDR players or very new players should be given aim assist for a fix period of hours of play and after that its No aim assist for all
> > > >
> > > > Addiction? Cult? This post is ridiculously overly hyperbolic. Shooters have aim assist for controllers because it is simply not feasible to expect everyone to be able to move and aim with consistently decent accuracy by moving two analog sticks. There is absolutely nothing wrong with the level of aim assist they provided in the past, nor anything wrong with people relying on it for basic accessibility. It’s also not nearly as bad as you’re implying. The way talking, you’d think Halo’s aim assist is like GTA style auto-aim or something. Halo still requires plenty of precision to do well in matchmaking, and it requires it consistently because of the higher time to kill than generally seen in other shooters.
> >
> > It’s not an aimbot though. It’s just a modicum of stabilization in a system that is not favorable for FPS aiming on it’s own. And like I said, you still have to be accurate and consistently so in you’re own right, to do well in Halo. Which still takes plenty of practice. Aim assist does nothing more than make it feasible. Stop acting like it’s some kind of training wheels. In reality, it’s much more akin to one of the actual wheels. Whether you like it or not, whether you believe it or not, two analog sticks are not as precise, nor as responsive, as a mouse.
> >
> > And even if practice upon practice could fully make up for its total absence, which I sincerely doubt, it’s an absurd expectation for the entire population of the game. Most casual players, who will likely make up the majority, aren’t going to want to, or have time to, shell thousands of hours into the game just to be able to play like they used to. And there’s nothing wrong with that. Because at the end of the day, it’s only a video game.
>
> It is a aimbot tho , Aimbots can be set to various level its not all cheater/aimbotter/hackers who are " rage hacker " or " obvious " hacker many sets their aimbot to be some sort of aim assist wich help with aiming and stick on target … its not all " crack down " style lock on aimbots
>
> Aim assist is Aimbots … Ninja was a Halo Pro players on controler and he dont lie about it anymore Aim assist in games like HALO , COD or FOrtnite is basically an Aimbot and its unfair to controler players who seek to play fair and square and disable aim assist …
>
> The only aim assist acceptable is reduction in sensitivity near hitbox … Tracking , bullet bending etc… is unaceptable in my opinion and remoove any real aiming skills from the equation … Give it a try stop using aim assist for a while and you will see even in a storymode game youd get better and youll be able to see youre true skills and it will be rewarding
>
> Why Summit1g Uninstalled Halo Reach - Aim Assist Discussion - YouTube

Semantics aside, the aim assist in past titles does not equate to aimbots as far as the most common meaning of the word. I don’t know why you’re citing some streamer (who doesn’t primarily play Halo at that) when it is people like that who’re the exact opposite of who to primarily consider, that being the average fans. I guess it’s good you’ve finally acknowledged that some form of aim assist is necessary.

Also, I don’t know how many times I have to say this but 1). It is exceedingly difficult to aim accurately with two analog sticks on their own. 2). It still takes skill to aim in past Halo titles. Everyone had the same aim assist, which wasn’t particularly strong aim assist for a controller dominated franchise, and there was still a learning curve that you had to master to be able to land shots competitively. It’s not as if all you had to do is look in their general direction to get headshots with each trigger pull.

The aim assist is way low for a console game.

> 2533274910490370;113:
> > 2533274832674094;104:
> > > 2533274910490370;47:
> > > > 2533274832674094;46:
> > > > Just practice!
> > >
> > > Ah, yes, the “git gud” argument. It doesn’t matter that I’ve never had a problem aiming with a controller in any other Halo game, or most other shooters for that matter, the lack of aim assist in Infinite is clearly a non-issue and the people talking about it just need to get better.
> >
> > Yes, if you never had a problem with aiming with a controller in any other Halo game and don’t understand that this is an alpha, invitational build of a Halo game yes for sure. Just takes practice, lack of aim assist could be the games not complete, or maybe the games purposefully doing that to accommodate for I don’t know a skill gap?
> >
> > Also if this has never been a problem for you, aiming that is. Why are you not a pro? 50 or champion? Or maybe you’re casually on the come up. If you do get signed don’t forget about us.
>
> If you know it’s only a test build then why are you the one defending it? Everybody is fully aware it’s an alpha or a flight. We’re here to give feedback, and that feedback is that aiming is awful. It’s not a matter of practice because I’ve had years of practice playing shooters, within one hour of playing the flight I knew it was bad and no changing the settings could fix it. I still miss shots in games I’m good at and lose matches but not once do I feel like it’s because the game has poor aiming controls, so your presumptuous snark is unneccessary.

I don’t know after one hour I didn’t think it was bad, its just so easy to presume you’re arrogantly crying about aim and expected to be a pro criticizing the flights build. Its easy to read what you say and understand it with the tone you take on these forums.

> 2533274822068856;172:
> > 2533274870929230;170:
> > I was averaging 75 accuracy each game on controller. This is a shooter—the ability to aim well and accurately is what should be the defining skill gap. Aim assist and bullet magnetism felt perfect in the tech preview and I hope they keep it that way.
> >
> > Just please God give the sidekick a bigger clip size because it feels really good to use and would make a great utility weapon.
>
> You’re missing the point that average players, not you, are having a difficult time. The game is not built just for you. The average player needs to be able to enjoy the game, because Halo is not the Olympics or a nonstop turnoment. And guess what? It’s very clear the average person is having a difficult time.

How big of player base do you think this is though? How much should the game bend for the average player and is that the same target audience in average skill.

> 2533274870929230;170:
> I was averaging 75 accuracy each game on controller. This is a shooter—the ability to aim well and accurately is what should be the defining skill gap. Aim assist and bullet magnetism felt perfect in the tech preview and I hope they keep it that way.
>
> Just please God give the sidekick a bigger clip size because it feels really good to use and would make a great utility weapon.

Completely agree, more ammo is a must. Its a little unfair that you can only really get away with 1 kill in a full mag.

As a controller player who played Halo Infinite test most of the past weekend, I thought the level of aim assist was perfectly fine.

Adding more aim assist would make me feel cheap because it is like having training wheels on. I also believe that Infinite would become a worse game if the aim assist on controllers is increased, and I say that as a controller player. There is no advantage for me to gain here by saying that.

Keeping the same level of aim assist from Halo Infinite test allows a wider spectrum on which we can differentiate players per their skill level. I think that is better for both casual and competitive matchmaking.

I think the sniper rifle might have some issues, which are not related to the level of aim assist. Other weapons felt perfectly fine to aim.

> 2535415325988876;168:
> > 2533274887613159;19:
> > For the people wanting aim assist how many weapon drills did you do?
>
> I did a ton, got 3 stars on all levels with the Br and nearly every weapon on my first try but it’s not at all comparable to being in game…

Then you need to practice more in-game. I did worse in the drills in terms of stars but all I cared about was fixing my aim. Do you move when doing drills?

> 2533274876991706;154:
> > 2533274796540656;121:
> > > 2533274947805189;112:
> > > > 2533274887613159;111:
> > > > > 2533274947805189;87:
> > > > > > 2533274887613159;2:
> > > > > > Or or or… you need practice and better sensitivity
> > > > >
> > > > > Let me guess, you’re a PC player.
> > > >
> > > > Both. I only had the Xbox one x for this flight. It was hard the first day. I kept tweaking my sensitivity sliders and practiced and averaged 20 kills a game.
> > >
> > > Yes, same (well I averaged about 15) but that number is completely irrelevant to crossplay. Remember you’re playing against bots together with other xbox players who all have the same thing.
> > > It’s different playing against mouse which is objectively a lot easier to use.
> > > Ofc we can practise and get better, but so can PC players, and they unfortunately have easier conditions already.
> >
> > I love this take that “mouse is easier to use” yet we still see a lot of controller players on PC that refuse to switch. Why? Because controller players that have spent thousands of hours playing with controller don’t want to put the effort into M&K because they’re comfortable with the level of AA that has been holding their hands for so long.
>
>
>
> > 2533274887613159;133:
> > > 2533274947805189;125:
> > > > 2533274887613159;124:
> > > > > 2533274947805189;120:
> > > > > > 2533274887613159;118:
> > > > > > > 2533274947805189;112:
> > > > > > > > 2533274887613159;111:
> > > > > > > > > 2533274947805189;87:
> > > > > > > > > > 2533274887613159;2:
> > > > > > > > > > Or or or… you need practice and better sensitivity
> > > > > > > > >
> > > > > > > > > Let me guess, you’re a PC player.
> > > > > > > >
> > > > > > > > Both. I only had the Xbox one x for this flight. It was hard the first day. I kept tweaking my sensitivity sliders and practiced and averaged 20 kills a game.
> > > > > > >
> > > > > > > Yes, same (well I averaged about 15) but that number is completely irrelevant to crossplay. Remember you’re playing against bots together with other xbox players who all have the same thing.
> > > > > > > It’s different playing against mouse which is objectively a lot easier to use.
> > > > > > > Ofc we can practise and get better, but so can PC players, and they unfortunately have easier conditions already.
> > > > > >
> > > > > > Cross play is an entirely different subject though. mouse and keyboard should never play against controller anyways
> > > > >
> > > > > Whether you think they should play each other or not doesn’t remove the fact that they will play each other. Which makes the subject of cross-play very relevant to aim assist balancing.
> > > > > OP even mentioned gamepad as “inferior tool” which I’d argue makes it rather clear that this thread was intended to be related somewhat to crossplay. So no, I wouldn’t say it’s an entirely different subject at all
> > > >
> > > > But that’s their choice so it doen’t matter. Crossplay is always optional.
> > >
> > > Whut…yeah… but, if they create the game with this feature in mind that they intend for people to use and enjoy they are probably gonna want to make it balanced… I assume that’s something they intend to aim for, don’t u think?
> >
> > It is balanced its called buying a mouse and keyboard which xbox’s support…
>
> Your misguided and misplacef elitism is toxic. You’re not contributing to this conversation at all.

Definitely am. The aim assist is great even on controller. You have the option to crossplay or not. Also half the people commenting don’t understand the sensitivity sliders which there are a million of. Yall are just bugging because you didn’t do research or put in the work.

> 2533274933770910;178:
> As a controller player who played Halo Infinite test most of the past weekend, I thought the level of aim assist was perfectly fine.
>
> Adding more aim assist would make me feel cheap because it is like having training wheels on. I also believe that Infinite would become a worse game if the aim assist on controllers is increased, and I say that as a controller player. There is no advantage for me to gain here by saying that.
>
> Keeping the same level of aim assist from Halo Infinite test allows a wider spectrum on which we can differentiate players per their skill level. I think that is better for both casual and competitive matchmaking.
>
> I think the sniper rifle might have some issues, which are not related to the level of aim assist. Other weapons felt perfectly fine to aim.

They just didn’t do enough to their sensitivity slides / practice and play enough.

> 2533274870929230;170:
> I was averaging 75 accuracy each game on controller. This is a shooter—the ability to aim well and accurately is what should be the defining skill gap. Aim assist and bullet magnetism felt perfect in the tech preview and I hope they keep it that way.
>
> Just please God give the sidekick a bigger clip size because it feels really good to use and would make a great utility weapon.

I think this argument makes little sense. Even with higher aim assist, good aim is still absolutely rewarded. Functions relating to simple inputs like basic movement and aiming should absolutely not define the skill gap if you want a game that is actually going to be fun for players and not cause immense frustration. The skillgap should come, in my opinion, from the mastery of advanced plays using these mechanics. Mastering proper crouch jumping, when to jump or slide in combat, what weapon is right for what situation, how to use grenades effectively, when to melee and when not to etc, not from players who don’t put in 100 hours not being able to hit the side of a barn. Having aim assist in other halo games has never been an issue and there has always been a decent skill gap. As I remember, lots of the argument about aim assist stems from bringing crossplay to MCC and M+K players feeling like controller has an advantage, but assuming people in this thread are right, and M+K and controller are going to be put into seperate games, it shouldn’t matter anyway.