Aim Assist needs a buff! Not a huge one but still

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> > > Aim-assist is necessary for Controllers. This is not even subjective, the thumbsticks aren’t designed for precision. The PC crowd should not let their MCC PTSD get in the way of empathy. Imagine a Dark Souls in which you already have trouble hitting the monsters with your sword. Does that sound fun?
> >
> > Wrong i have played COD black ops with aim assist turn off on Ps3 and i was doing pretty well , also ive played MAG on PS3 wich had little to No aim assist at all , same goes for Killzone franchise wich had the least amount of aim assist ever yet it was still more than playable … Gears of war dosnt have anything near the Halo level of aim assist yet i was popping head left and right so NO you are not right ! I have zero problem with legitimate aim assistance like " Sensitivity reduction "to help with precision around the hitbox target slightly , but straight up aimbot , bullet bending and reticle magnetism is straight up Legit hacking
> >
> > The problem is that peoples Mainly COD 4 + players and Halo players who started playing in those franchise got addicted to aim assist , just like a cigarette smoker or a drug addict dont feel " normal " when they are lacking nicotine or drugs , the same is true for peoples addicted to aim assist , they simply do not know how to aim without it and track target … But i for one was able back in Halo 2 custom lobby to beat anyones in 1 vs 1 friendly fire match where aim assist didnt work and was friendly fire because i practice and i got good at aiming with a controler without the help of aim assist wich i hated on PC or console
> >
> > Peoples should grow up and start to practice for having True aim … its not instant gratification like Aim assist provide but its a very good feeling when you know you are not assisted by a build in engine Aimbot i am sorry but its the pure truth …
> >
> > Just that some peoples are not convinced that Aim assist is a necessity proove they have been drinking Bungie early days coolaid … There was no real need for aim assist they did it so that the game became more easily accepted and grant instant gratification to players who would have suck at first in game like Unreal tournament or quake etc… But none of those peoples will get to realise their true aiming potential because they are into the " AIm assist cult " mindset …
> >
> > What i have linked about Treyarch COD was that at least you could disable aim assist if you wanted to but what i dislike is that you were putting yourself at a disavantage doing so … so In my opinion Only Uber Low KDR players or very new players should be given aim assist for a fix period of hours of play and after that its No aim assist for all
>
> Addiction? Cult? This post is ridiculously overly hyperbolic. Shooters have aim assist for controllers because it is simply not feasible to expect everyone to be able to move and aim with consistently decent accuracy by moving two analog sticks. There is absolutely nothing wrong with the level of aim assist they provided in the past, nor anything wrong with people relying on it for basic accessibility. It’s also not nearly as bad as you’re implying. The way talking, you’d think Halo’s aim assist is like GTA style auto-aim or something. Halo still requires plenty of precision to do well in matchmaking, and it requires it consistently because of the higher time to kill than generally seen in other shooters.

You said : " it is simply not feasible to expect everyone to be able to move and aim with consistently decent accuracy by moving two analog sticks " And in planetside 2 MKB most players have less than 10 to 15 % accuracy , and good players between 20/30% and outclass players or cheater 35%+ No ones expect anyones to be performing at any level , peoples should be the way they are , if they are insanely good so be it if they are really bad so be it … there is No need nor justification to artificially boost up accuracy with built in aimbots to make peoples " better " because according to you they are to " bad " to improove ? I do not beleive that at all
I THINK EVERYONES can become good and improove their skills if game devs STOP holding their hands … Its like a saying its realistically impossible for a child to ride a bike on 2 wheels therfor we will put training wheels on all bikes and Never remoove them …Thumsticks on PS4+ and Xbone + Are more than decents enough to be very accurate even the thumbstick on the original Ps3 controler was very good quality while xbox controler were more confortable in the hands … thats said

You think peoples on PC who cant be good MKB should use Hacks because they cant aim properly so they will get " aim assist " because its not realistic to expect them all to be on Shroud level of accuracy ? You know peoples have to accept to be worst than other , peoples have to accept that practice make perfect , and peoples should learn to stop asking for Aimbots AKA aim assist to give them instant gratification

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> > > > Keep it civil, keep it constructive, keep it clean.
> >
> > You missed the Monitor’s point. It was closed because there are already too many on the matter. You may use this one or one of the others on a platform. I posted already an answer to you right after the closure of your thread.
>
>
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> >
> > I know this might be an unpopular opinion piece especially for those who grew up mostly playing Halo or COD games . But it is still accurate … regardless
> >
> > A long time ago , back when i use to play with a controler on Old school Xbox , x360 , ps1 , ps2 ps3 era i came to the realisation that Halo aim assist and COD4 aim assist mainly as created the foundation for entire Generation of peoples to get addicted to the Aim assist they built into their games … I could compare it to cigarette addiction .For the cigarette addict to feel normal he need to smoke even if he could stop smoking feel the effect for a while then realise he do not need cigarette to feel normal . For the aim assist addiction its the same . For them to feel a game is " normal " they need aim assist otherwise they think the game is missing something .
> >
> > There was plenty of franchises who didnt had remotly any level of aim assist or very little compared to what COD and HALO had offered to their players in order to make a quick buck or to get away to poor optimization and low frame rates of their games . Most of those addicted to aim assist didnt wanted to play those games ( without strong aim assistance ) because their first experiences was with aim assist , they got instant gratification from it , instead of being at the level they should be at and then improove from there .
> >
> > Uber strong aim assist as been detrimental to competitive play in shooter games … What make shooters shooters a shooter game is Reflex /Accuracy /Speed controle mixed with moovement and the way to can adapt your aiming positioning etc… with the said moovement , aim assist screw up those equation making the macro/micro ajustement for you " sticky aim " and bullet bending being the #1 culprit of it all . Aim assist make Headshot mastering irrevelant etc. Why would you train to shoot straight in the head when you can simply shoot 2feet up diagonal left or right over the head and get a headshot ? Yes some player will be better than others both having aim assist but still its not the point i am making .
> > …
> >
> >

As I have answered in a previous thread to you before: the exception proves the rule. It’s great you play like a champ without AA. Most others don’t. I confidentiality make that claim after browsing the threads for the last couple of days. And not just that, there has been research conducted on the matter: Ian Stavness and Carl Gutwin, at the Human-Computer Interaction Lab at the University of Saskatchewan, concluded this: “there’s no question,” the mouse is the faster and more accurate aiming device. “Research has shown this over and over, from the 1980s forward. This is not in contention. It is slower and less accurate to aim with a thumbstick. … The mouse has not been beaten. AA is needed. And what is your stake anyway? When you are good without AA on Controller, why do you want to take it away from those who want it? It’s not like anyone forces you to use it.

This is the second time I post this.

>

Are you doing this on purpose? It was locked because we have enough threads on the matter. For the second time now.

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> > > This post has been edited by a moderator. Please do not flame or attack other members.*Original post. Click at your own discretion. This thread: Low skill players wanting aimbot.
> >
> > This is such a silly take.
> > So there were no skilled players in Halo 2? No skilled players in 3? Were they all just using an “aimbot”?
> >
> > There’s nothing wrong with making a game for the tiny minority that is pro/esport/hardcore players, just don’t expect it to have much of a playerbase.
> > If Infinite’s aim assist stays how it is now I worry it will struggle to retain a population.
>
> If the aim assist was lower in Halo 2 and Halo 3 do you think anyone would complain about it? No because skill is relative (and also there wasn’t crossplay). And yes, they were using what is essentially an “aimbot”, a form of it anyway. But everybody had it so everyone was on equal footing.
>
> With the game coming to PC and MnK, alike, I think it’s important to make a good first impression to retain as many of the PC players as Halo can. Because, let’s be honest, Halo doesn’t necessarily have a healthy population right now. Halo needs to dip into the Overwatch, CSGO, Rainbow 6 siege player pools. Not to mention that viewership on Twitch will be an all time high and once a streamer says, “Controller is overtuned, I’m done with this game”, how many of those viewers will take that as gospel and jump ship as well?
>
> I’m tired of people saying that Halo needs to stay this or stay that. Why? So it can stay mediocre? 343 needs to make bold moves and if that means having low aim assist, I’m all for it.

Agreed 100%

Its as if MKB players would ask for " lowe skills players " to get aim assist and bullet bending so they can become " as good " as players better than themselves the argument is so laughable … MKB players have all ranges of players from really bad with lower than 10% accuracy to good 20% + to very good 30%+ to upper class 40%+ to Godlike 50%+ and or baddys using hacks lol … But regardless this so call " missions of accesibility " only lead better players to take advantage of it and exploits the features meant for lower skills players like you see with COD warzone on PC controlers or with Cronus Zen cheaters … Aimbots/aim assist the way its implemented now shouldnt exist ever …

I have no problem with aim assist like Sensitivity reduction over the hitbox for better micro ajustement on less accurate input methods , but i am totally amaze how peoples want aim assist to be closer from an aimbot than anything , they want aim tracking , bullet bending and so on …

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> > > > > 2533274803493024;65:
> > > > > Keep it civil, keep it constructive, keep it clean.
> > > >
> > > > My thread was civil , was my opinion, and was an opinion piece on the presumptuous saying that Aim assist is a requirement I made it clear and detailed yet you lock mine but not this one? Ok very nice
> > >
> > > You missed the Monitor’s point. It was closed because there are already too many on the matter. You may use this one or one of the others on a platform. I posted already an answer to you right after the closure of your thread.
> >
> >
> >
> > > 2533274792075066;1:
> > >
> > > I know this might be an unpopular opinion piece especially for those who grew up mostly playing Halo or COD games . But it is still accurate … regardless
> > >
> > > A long time ago , back when i use to play with a controler on Old school Xbox , x360 , ps1 , ps2 ps3 era i came to the realisation that Halo aim assist and COD4 aim assist mainly as created the foundation for entire Generation of peoples to get addicted to the Aim assist they built into their games … I could compare it to cigarette addiction .For the cigarette addict to feel normal he need to smoke even if he could stop smoking feel the effect for a while then realise he do not need cigarette to feel normal . For the aim assist addiction its the same . For them to feel a game is " normal " they need aim assist otherwise they think the game is missing something .
> > >
> > > There was plenty of franchises who didnt had remotly any level of aim assist or very little compared to what COD and HALO had offered to their players in order to make a quick buck or to get away to poor optimization and low frame rates of their games . Most of those addicted to aim assist didnt wanted to play those games ( without strong aim assistance ) because their first experiences was with aim assist , they got instant gratification from it , instead of being at the level they should be at and then improove from there .
> > >
> > > Uber strong aim assist as been detrimental to competitive play in shooter games … What make shooters shooters a shooter game is Reflex /Accuracy /Speed controle mixed with moovement and the way to can adapt your aiming positioning etc… with the said moovement , aim assist screw up those equation making the macro/micro ajustement for you " sticky aim " and bullet bending being the #1 culprit of it all . Aim assist make Headshot mastering irrevelant etc. Why would you train to shoot straight in the head when you can simply shoot 2feet up diagonal left or right over the head and get a headshot ? Yes some player will be better than others both having aim assist but still its not the point i am making .
> > > …
> > >
> > >

>
> As I have answered in a previous thread to you before: the exception proves the rule. It’s great you play like a champ without AA. Most others don’t. I confidentiality make that claim after browsing the threads for the last couple of days. And not just that, there has been research conducted on the matter: Ian Stavness and Carl Gutwin, at the Human-Computer Interaction Lab at the University of Saskatchewan, concluded this: “there’s no question,” the mouse is the faster and more accurate aiming device. “Research has shown this over and over, from the 1980s forward. This is not in contention. It is slower and less accurate to aim with a thumbstick. … The mouse has not been beaten. AA is needed. And what is your stake anyway? When you are good without AA on Controller, why do you want to take it away from those who want it? It’s not like anyone forces you to use it.
>
> This is the second time I post this.
>
>
>
> >
>
> Are you doing this on purpose? It was locked because we have enough threads on the matter. For the second time now.

Its very presumptuous to already pretend this is such a big achievement … Countless hundreads of thousands peoples played Killzone on PS3 and are you saying all of them are some sort of exeption and some sort of aim gods ? No they are not , they simply played a game where there was no such hand holding aim assist they suck at first then improove get better and better and at some point you dont even miss aim assist because it aint rooted in you anymore … Give it few weeks or months without any aim assist and if the game run at a 60 fps to 120 fps on console Aiming without aim assist will not be a problem it will become second nature …

You doubt peoples can developpe real skills , while i think Most humans are actually capable of very similar result the proofs is in the pudding … MKB players have vastly different hardware , sensitivity , skills etc… yet a vast majority performe similarely , same was true for games like MAG on ps3 and Killzone and COD blackops 1 aim assist disable and so on and on …

Once again this aint a debate of MKB vs controlers , this is a conversation about AIm assist period Halo infinite competitive will be hardwate lock MKB vs MKB controler vs controler only so yeah

And all previous Halo games were Controlers only before MCC PC and this debate was still existing

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> Or or or… you need practice and better sensitivity

Let me guess, you’re a PC player.

100% agree with this. Aim assist was exactly where it needs to be. everyone was using the super easy to use AR anyways.

A lot of PC players be like: "But I don’t want it to be fair!"

Come back and tell us to practise when you can beat pc players without aim assist. I will take you seriously then

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> > Its really that simple but we need this message to reach 343!
> > A slight controller aim assist buff would be a big help. We play with an inherently inferior aiming tool, this is the whole point of aim assist. I want to be able to use that sniper too!
>
> Hell NOOOOOO HELL NOOO !
>
> Sticky aim is already to strong and bullet bending is already at the edge of ridiculous … I am sorry my man but have you tested the aim assist ? Have you realise that on average we saw a 15% to 20% greater accuracy stats for players using a controlers over MKB in the tech test ? My friends using controlers were on average getting 50 to 60% accuracy stats while MKB players were hitting a 38-47 % ???
>
> DO you know that with the BR you can hit target over 2 feet away off both side of the target and 1 feet+ over head ? wich literally mean you have a 7 feet x 6 feet windows to get hits wich is totally insane already ? If anything Aim assist and bullet bending should be reduced NOT BUFF … Iam really tired of peoples asking to have integreated aimbots in game so they can pretend to be better than they are … True aiming and true skills require practice and dedication , if you aint good but want to be good practice make perfect my man ! Or accept the way you are and enjoy winning and loosing some and find a playstyle that suits you instead of asking for MORE AIMBOTTING in game features
> https://www.youtube.com/watch?v=TWQDnb_F0Ig Here you can see the proofs that Aim assist is already brokenly strong
>
> Halo infinite bullet bending / aim assist is ridiculous Learn to Aim peoples ! - YouTube And here you can see the BR is already broken and insanely strong with a hitbox larget than a freaking car !

This!!! Please 343 DO NOT increase aim assist!

I’ll say what needs to be said: Halo needs to be a more casual friendly game than 4 and 5. Long term sucsess of the game depends on it. Aim assist and default aiming mechanics need to be adjusted, and nearly every weapon needs to be less accurate. TTK needs to be raised so it will allow more average players to react. All of this raises player engagement and attach rate.

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> > > > 2535436322352331;37:
> > > > Aim-assist is necessary for Controllers. This is not even subjective, the thumbsticks aren’t designed for precision. The PC crowd should not let their MCC PTSD get in the way of empathy. Imagine a Dark Souls in which you already have trouble hitting the monsters with your sword. Does that sound fun?
> > >
> > > Wrong i have played COD black ops with aim assist turn off on Ps3 and i was doing pretty well , also ive played MAG on PS3 wich had little to No aim assist at all , same goes for Killzone franchise wich had the least amount of aim assist ever yet it was still more than playable … Gears of war dosnt have anything near the Halo level of aim assist yet i was popping head left and right so NO you are not right ! I have zero problem with legitimate aim assistance like " Sensitivity reduction "to help with precision around the hitbox target slightly , but straight up aimbot , bullet bending and reticle magnetism is straight up Legit hacking
> > >
> > > The problem is that peoples Mainly COD 4 + players and Halo players who started playing in those franchise got addicted to aim assist , just like a cigarette smoker or a drug addict dont feel " normal " when they are lacking nicotine or drugs , the same is true for peoples addicted to aim assist , they simply do not know how to aim without it and track target … But i for one was able back in Halo 2 custom lobby to beat anyones in 1 vs 1 friendly fire match where aim assist didnt work and was friendly fire because i practice and i got good at aiming with a controler without the help of aim assist wich i hated on PC or console
> > >
> > > Peoples should grow up and start to practice for having True aim … its not instant gratification like Aim assist provide but its a very good feeling when you know you are not assisted by a build in engine Aimbot i am sorry but its the pure truth …
> > >
> > > Just that some peoples are not convinced that Aim assist is a necessity proove they have been drinking Bungie early days coolaid … There was no real need for aim assist they did it so that the game became more easily accepted and grant instant gratification to players who would have suck at first in game like Unreal tournament or quake etc… But none of those peoples will get to realise their true aiming potential because they are into the " AIm assist cult " mindset …
> > >
> > > What i have linked about Treyarch COD was that at least you could disable aim assist if you wanted to but what i dislike is that you were putting yourself at a disavantage doing so … so In my opinion Only Uber Low KDR players or very new players should be given aim assist for a fix period of hours of play and after that its No aim assist for all
> >
> > Addiction? Cult? This post is ridiculously overly hyperbolic. Shooters have aim assist for controllers because it is simply not feasible to expect everyone to be able to move and aim with consistently decent accuracy by moving two analog sticks. There is absolutely nothing wrong with the level of aim assist they provided in the past, nor anything wrong with people relying on it for basic accessibility. It’s also not nearly as bad as you’re implying. The way talking, you’d think Halo’s aim assist is like GTA style auto-aim or something. Halo still requires plenty of precision to do well in matchmaking, and it requires it consistently because of the higher time to kill than generally seen in other shooters.
>
> You said : " it is simply not feasible to expect everyone to be able to move and aim with consistently decent accuracy by moving two analog sticks " And in planetside 2 MKB most players have less than 10 to 15 % accuracy , and good players between 20/30% and outclass players or cheater 35%+ No ones expect anyones to be performing at any level , peoples should be the way they are , if they are insanely good so be it if they are really bad so be it … there is No need nor justification to artificially boost up accuracy with built in aimbots to make peoples " better " because according to you they are to " bad " to improove ? I do not beleive that at all
> I THINK EVERYONES can become good and improove their skills if game devs STOP holding their hands … Its like a saying its realistically impossible for a child to ride a bike on 2 wheels therfor we will put training wheels on all bikes and Never remoove them …Thumsticks on PS4+ and Xbone + Are more than decents enough to be very accurate even the thumbstick on the original Ps3 controler was very good quality while xbox controler were more confortable in the hands … thats said
>
> You think peoples on PC who cant be good MKB should use Hacks because they cant aim properly so they will get " aim assist " because its not realistic to expect them all to be on Shroud level of accuracy ? You know peoples have to accept to be worst than other , peoples have to accept that practice make perfect , and peoples should learn to stop asking for Aimbots AKA aim assist to give them instant gratification

It’s not an aimbot though. It’s just a modicum of stabilization in a system that is not favorable for FPS aiming on it’s own. And like I said, you still have to be accurate and consistently so in you’re own right, to do well in Halo. Which still takes plenty of practice. Aim assist does nothing more than make it feasible. Stop acting like it’s some kind of training wheels. In reality, it’s much more akin to one of the actual wheels. Whether you like it or not, whether you believe it or not, two analog sticks are not as precise, nor as responsive, as a mouse.

And even if practice upon practice could fully make up for its total absence, which I sincerely doubt, it’s an absurd expectation for the entire population of the game. Most casual players, who will likely make up the majority, aren’t going to want to, or have time to, shell thousands of hours into the game just to be able to play like they used to. And there’s nothing wrong with that. Because at the end of the day, it’s only a video game.

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> > 2533274792075066;28:
> > > 2533274876991706;1:
> > > Its really that simple but we need this message to reach 343!
> > > A slight controller aim assist buff would be a big help. We play with an inherently inferior aiming tool, this is the whole point of aim assist. I want to be able to use that sniper too!
> >
> > Hell NOOOOOO HELL NOOO !
> >
> > Sticky aim is already to strong and bullet bending is already at the edge of ridiculous … I am sorry my man but have you tested the aim assist ? Have you realise that on average we saw a 15% to 20% greater accuracy stats for players using a controlers over MKB in the tech test ? My friends using controlers were on average getting 50 to 60% accuracy stats while MKB players were hitting a 38-47 % ???
> >
> > DO you know that with the BR you can hit target over 2 feet away off both side of the target and 1 feet+ over head ? wich literally mean you have a 7 feet x 6 feet windows to get hits wich is totally insane already ? If anything Aim assist and bullet bending should be reduced NOT BUFF … Iam really tired of peoples asking to have integreated aimbots in game so they can pretend to be better than they are … True aiming and true skills require practice and dedication , if you aint good but want to be good practice make perfect my man ! Or accept the way you are and enjoy winning and loosing some and find a playstyle that suits you instead of asking for MORE AIMBOTTING in game features
> > https://www.youtube.com/watch?v=TWQDnb_F0Ig Here you can see the proofs that Aim assist is already brokenly strong
> >
> > Halo infinite bullet bending / aim assist is ridiculous Learn to Aim peoples ! - YouTube And here you can see the BR is already broken and insanely strong with a hitbox larget than a freaking car !
>
> This!!! Please 343 DO NOT increase aim assist!

His ‘proof’ is about bullet magnetism, his arguments make no sense and are hyperbolic and argued in bad faith.

I’ve been playing Halo for 20yrs and I know myself that Infinites aiming needs tweaking, it just doesn’t feel right yet.

<mark>This post has been edited by a moderator. Please do not bump.</mark>
*Original post. Click at your own discretion.

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> > > > 2533274796540656;58:
> > > > This post has been edited by a moderator. Please do not flame or attack other members.*Original post. Click at your own discretion. This thread: Low skill players wanting aimbot.
> > >
> > > This is such a silly take.
> > > So there were no skilled players in Halo 2? No skilled players in 3? Were they all just using an “aimbot”?
> > >
> > > There’s nothing wrong with making a game for the tiny minority that is pro/esport/hardcore players, just don’t expect it to have much of a playerbase.
> > > If Infinite’s aim assist stays how it is now I worry it will struggle to retain a population.
> >
> > If the aim assist was lower in Halo 2 and Halo 3 do you think anyone would complain about it? No because skill is relative (and also there wasn’t crossplay). And yes, they were using what is essentially an “aimbot”, a form of it anyway. But everybody had it so everyone was on equal footing.
> >
> > With the game coming to PC and MnK, alike, I think it’s important to make a good first impression to retain as many of the PC players as Halo can. Because, let’s be honest, Halo doesn’t necessarily have a healthy population right now. Halo needs to dip into the Overwatch, CSGO, Rainbow 6 siege player pools. Not to mention that viewership on Twitch will be an all time high and once a streamer says, “Controller is overtuned, I’m done with this game”, how many of those viewers will take that as gospel and jump ship as well?
> >
> > I’m tired of people saying that Halo needs to stay this or stay that. Why? So it can stay mediocre? 343 needs to make bold moves and if that means having low aim assist, I’m all for it.
>
> Agreed 100%
>
> Its as if MKB players would ask for " lowe skills players " to get aim assist and bullet bending so they can become " as good " as players better than themselves the argument is so laughable … MKB players have all ranges of players from really bad with lower than 10% accuracy to good 20% + to very good 30%+ to upper class 40%+ to Godlike 50%+ and or baddys using hacks lol … But regardless this so call " missions of accesibility " only lead better players to take advantage of it and exploits the features meant for lower skills players like you see with COD warzone on PC controlers or with Cronus Zen cheaters … Aimbots/aim assist the way its implemented now shouldnt exist ever …
>
> I have no problem with aim assist like Sensitivity reduction over the hitbox for better micro ajustement on less accurate input methods , but i am totally amaze how peoples want aim assist to be closer from an aimbot than anything , they want aim tracking , bullet bending and so on …

Go find anywhere in this thread where somebody said they wanted aimbot and bullet bending. I’ll wait.

I mostly played MNK, cause I’m trying to get better with it, but as a long time controller player it felt fine for me when I used it. Especially when I was in Academy where frames didn’t really drop like it did on bot slayer.

Imo, before 343 does anything to aim assist they should have us test it out in a more stable flight and one with more PvP time. I feel like part of the problem was just frames dropping a lot. Also, I think it would be better to see how it plays out in a flight with more PvP first cause this is an issue of fairness between MnK and Controller and we barely even played against real players.

I agree, the aim assist on controller is basically non-existent. It needs to be like Halo 3 level of aim assist on MCC, or keyboard and mouse will have a massive advantage and break the game.

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> > > I strongly disagree I think the aim assist is about perfect, I think once the framerate improves and you get your sensitivity right everything should feel good. In the next flight I recommend turning off deadzones if you use controller and upping your FOV, that made the aiming feel a lot smoother for me.
> >
> > If only you understood how Dead zonesactually work and why they are they in the first place
>
> I know how deadzones work and what they’re for dude don’t flame me LOL. They’re for controlling analog drift is that supposed to be some kind of secret information or something? If your analog sticks work fine then you don’t need deadzones and turning them off has actually helped a lot of people on the forums with aiming, so what exactly is your point, genius?

Placebo effect .turning them up or down doesn’t change the aiming values .there an issue with 343 implementation .not genius just straight logic

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> > > > 2533274953121424;24:
> > > > I strongly disagree I think the aim assist is about perfect, I think once the framerate improves and you get your sensitivity right everything should feel good. In the next flight I recommend turning off deadzones if you use controller and upping your FOV, that made the aiming feel a lot smoother for me.
> > >
> > > If only you understood how Dead zonesactually work and why they are they in the first place
> >
> > I know how deadzones work and what they’re for dude don’t flame me LOL. They’re for controlling analog drift is that supposed to be some kind of secret information or something? If your analog sticks work fine then you don’t need deadzones and turning them off has actually helped a lot of people on the forums with aiming, so what exactly is your point, genius?
>
> Placebo effect .turning them up or down doesn’t change the aiming values .there an issue with 343 implementation .not genius just straight logic

This is actually correct increasing or decreasing deadzones does nothing to change the actual aim values, only changes the point of delfection where the contorller will actually sense imput.
They do help to mitigate stick drift if the internals of your controller become worn or damaged, but thats all they do

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> > > > > > Keep it civil, keep it constructive, keep it clean.
> > > > >
> > > > > My thread was civil , was my opinion, and was an opinion piece on the presumptuous saying that Aim assist is a requirement I made it clear and detailed yet you lock mine but not this one? Ok very nice
> > > >
> > > > You missed the Monitor’s point. It was closed because there are already too many on the matter. You may use this one or one of the others on a platform. I posted already an answer to you right after the closure of your thread.
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> > > > I know this might be an unpopular opinion piece especially for those who grew up mostly playing Halo or COD games . But it is still accurate … regardless
> > > >
> > > > A long time ago , back when i use to play with a controler on Old school Xbox , x360 , ps1 , ps2 ps3 era i came to the realisation that Halo aim assist and COD4 aim assist mainly as created the foundation for entire Generation of peoples to get addicted to the Aim assist they built into their games … I could compare it to cigarette addiction .For the cigarette addict to feel normal he need to smoke even if he could stop smoking feel the effect for a while then realise he do not need cigarette to feel normal . For the aim assist addiction its the same . For them to feel a game is " normal " they need aim assist otherwise they think the game is missing something .
> > > >
> > > > There was plenty of franchises who didnt had remotly any level of aim assist or very little compared to what COD and HALO had offered to their players in order to make a quick buck or to get away to poor optimization and low frame rates of their games . Most of those addicted to aim assist didnt wanted to play those games ( without strong aim assistance ) because their first experiences was with aim assist , they got instant gratification from it , instead of being at the level they should be at and then improove from there .
> > > >
> > > > Uber strong aim assist as been detrimental to competitive play in shooter games … What make shooters shooters a shooter game is Reflex /Accuracy /Speed controle mixed with moovement and the way to can adapt your aiming positioning etc… with the said moovement , aim assist screw up those equation making the macro/micro ajustement for you " sticky aim " and bullet bending being the #1 culprit of it all . Aim assist make Headshot mastering irrevelant etc. Why would you train to shoot straight in the head when you can simply shoot 2feet up diagonal left or right over the head and get a headshot ? Yes some player will be better than others both having aim assist but still its not the point i am making .
> > > > …
> > > >
> > > >

> >
> > As I have answered in a previous thread to you before: the exception proves the rule. It’s great you play like a champ without AA. Most others don’t. I confidentiality make that claim after browsing the threads for the last couple of days. And not just that, there has been research conducted on the matter: Ian Stavness and Carl Gutwin, at the Human-Computer Interaction Lab at the University of Saskatchewan, concluded this: “there’s no question,” the mouse is the faster and more accurate aiming device. “Research has shown this over and over, from the 1980s forward. This is not in contention. It is slower and less accurate to aim with a thumbstick. … The mouse has not been beaten. AA is needed. And what is your stake anyway? When you are good without AA on Controller, why do you want to take it away from those who want it? It’s not like anyone forces you to use it.
> >
> > This is the second time I post this.
> >
> >
> >
> > >
> >
> > Are you doing this on purpose? It was locked because we have enough threads on the matter. For the second time now.
>
> Its very presumptuous to already pretend this is such a big achievement … Countless hundreads of thousands peoples played Killzone on PS3 and are you saying all of them are some sort of exeption and some sort of aim gods ? No they are not , they simply played a game where there was no such hand holding aim assist they suck at first then improove get better and better and at some point you dont even miss aim assist because it aint rooted in you anymore … Give it few weeks or months without any aim assist and if the game run at a 60 fps to 120 fps on console Aiming without aim assist will not be a problem it will become second nature …
>
> You doubt peoples can developpe real skills , while i think Most humans are actually capable of very similar result the proofs is in the pudding … MKB players have vastly different hardware , sensitivity , skills etc… yet a vast majority performe similarely , same was true for games like MAG on ps3 and Killzone and COD blackops 1 aim assist disable and so on and on …
>
> Once again this aint a debate of MKB vs controlers , this is a conversation about AIm assist period Halo infinite competitive will be hardwate lock MKB vs MKB controler vs controler only so yeah
>
> And all previous Halo games were Controlers only before MCC PC and this debate was still existing

The only examples you make are Killzone, MAG, and Black Ops, the latter of which absolutely allows for strong AA. The nature of Killzone itself to start with is very slow, stationary, and clunky compared to Halo, which involves a lot of movement. I happen to be a Killzone 3 Player from back in the day too, so I do remember that the feeling of being a soldier who lumbers around heavy gear was part of the design. Even at a full sprint in Killzone, you do not match the base movement speed of Halo. The same goes for MAG on PS3.
Using extremely slow-movement shooters only, to claim that AA is not needed again seems to just confirm that Halo absolutely does, with its much more frantic nature.
To say that M&K vs. Controller is not the conversation at hand is far removed from reality. It is what sparked the conversation in the first place since Halo Infinite is a crossplay game. It is not only a PC game, nor a Console game. Infinite is from the ground up designed to be a playground for numerous different platforms combined. PC with its superior periphery is part of the playground. To compete, stronger AA is necessary, as studies confirm (reference in my previous post). Not that scientific research would be needed to understand this. A look around Waypoint suffices.

Edit: When it comes to AA in Black Ops, I highly doubt console players switched it off on mass like you seem to claim. Or that they didn’t want AA. Actually, I am not quite sure why you use Black Ops as an example in the first place. My intention is not to misrepresent, so maybe you could clarify. As it stands now, can’t find any evidence whatsoever that no-AA was even a thing on people’s minds. I also cannot find anything about the Halo Community rejecting AA ever, pre-crossplay era. So what debate are you talking about?

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> > > > Or or or… you need practice and better sensitivity
> > >
> > > I mean, if you want to dedicate your life to it by all means.
> > >
> > > Not a lot of people have the time or motivation to pour their soul into that one feature when it could be remedied with the flip of a switch.
> > >
> > > I will personally disable crossplay unless they specifically maintain that the group I’m playing with is on a controller.
> > >
> > > Otherwise it’s just campaign and onto other things for me an hopefully many others.
> >
> > You already shouldnt crossplay against a pc if you’re on console. 120hz doesnt come close to 300hz
>
> You wild to think that the average PC player has a powerful enough setup to take full advantage of a 360hz monitor, that still aren’t really a common place yet.
> Especially with the chip shortage for GPUs. Unless you think the average PC player has 2 grand put aside for an Ebay GPU and a 360hz monitor.

Haha I was thinking the same thing. I have a pretty good pc, probably above average. I bet I won’t even cap my 144Hz monitor out. And once you’re over that amount, like the other guy said, it’s so minimal it wouldn’t even make a difference to most players.

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> Or or or… you need practice and better sensitivity

Oh no another “git gud lol” comment :frowning:

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> > > > I strongly disagree I think the aim assist is about perfect, I think once the framerate improves and you get your sensitivity right everything should feel good. In the next flight I recommend turning off deadzones if you use controller and upping your FOV, that made the aiming feel a lot smoother for me.
> > >
> > > If only you understood how Dead zonesactually work and why they are they in the first place
> >
> > I know how deadzones work and what they’re for dude don’t flame me LOL. They’re for controlling analog drift is that supposed to be some kind of secret information or something? If your analog sticks work fine then you don’t need deadzones and turning them off has actually helped a lot of people on the forums with aiming, so what exactly is your point, genius?
>
> Placebo effect .turning them up or down doesn’t change the aiming values .there an issue with 343 implementation .not genius just straight logic

It doesn’t change values it alters the point at which your analog stick is being sensed. Turning off deadzones definitely changed your aiming in the grand scheme of things whether it relates to core sensitivity or not.